Re: [vwrap] Status and future of the VWRAP working group
Izzy Alanis <izzyalanis@gmail.com> Wed, 30 March 2011 00:00 UTC
Return-Path: <izzyalanis@gmail.com>
X-Original-To: vwrap@core3.amsl.com
Delivered-To: vwrap@core3.amsl.com
Received: from localhost (localhost [127.0.0.1]) by core3.amsl.com (Postfix) with ESMTP id CB5393A69A9 for <vwrap@core3.amsl.com>; Tue, 29 Mar 2011 17:00:01 -0700 (PDT)
X-Virus-Scanned: amavisd-new at amsl.com
X-Spam-Flag: NO
X-Spam-Score: -3.549
X-Spam-Level:
X-Spam-Status: No, score=-3.549 tagged_above=-999 required=5 tests=[AWL=0.050, BAYES_00=-2.599, RCVD_IN_DNSWL_LOW=-1]
Received: from mail.ietf.org ([64.170.98.32]) by localhost (core3.amsl.com [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id G46QKco2I8+T for <vwrap@core3.amsl.com>; Tue, 29 Mar 2011 17:00:00 -0700 (PDT)
Received: from mail-fx0-f44.google.com (mail-fx0-f44.google.com [209.85.161.44]) by core3.amsl.com (Postfix) with ESMTP id 9B27F3A67D3 for <vwrap@ietf.org>; Tue, 29 Mar 2011 16:59:59 -0700 (PDT)
Received: by fxm15 with SMTP id 15so706820fxm.31 for <vwrap@ietf.org>; Tue, 29 Mar 2011 17:01:37 -0700 (PDT)
DKIM-Signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=gamma; h=domainkey-signature:mime-version:in-reply-to:references:date :message-id:subject:from:to:cc:content-type :content-transfer-encoding; bh=YUC2i3SFviwPZYeYfgYxGcZESSouBHF29suFHSx5MUQ=; b=VqU0hlUx/mIHXjUqcajjbVDV12kNb4MpvuYYUGwxF6Sq5cDEMZUnIlJSvLZ3Y5ku+2 NbXP+eqMdPzjbe9+PH9qLGrwHyTywsnuCG+htsmUbJFr5DsERT00zO1DT37/6AXoCORx A0svAGr15Tv3MoV10KIhwCbfN80Eg63QiDTOc=
DomainKey-Signature: a=rsa-sha1; c=nofws; d=gmail.com; s=gamma; h=mime-version:in-reply-to:references:date:message-id:subject:from:to :cc:content-type:content-transfer-encoding; b=vrLgoqyFibvDJsvsg6APcmKLobMdRZLxxwDu38ysXmen0u/8wJtxsSYizrUj6afd6Q v6eGf4ripHEDbJ+rO78vr+5uB2jiwaqqFOgInex3PeMQARMi7gF5Ni3idT9peSvm/Qb9 cs/wgX+vCtlamIDmFQlXjRJweK8CGYHlt2DF0=
MIME-Version: 1.0
Received: by 10.223.158.9 with SMTP id d9mr472413fax.124.1301443297111; Tue, 29 Mar 2011 17:01:37 -0700 (PDT)
Received: by 10.223.74.204 with HTTP; Tue, 29 Mar 2011 17:01:36 -0700 (PDT)
In-Reply-To: <AANLkTingVDC04gGhFh2JRr-U9QU9bP0QAZWPThKHAAn6@mail.gmail.com>
References: <AANLkTim=tpngqs8gt=sjCeOQgtUATVRXXKe11qUaNJFw@mail.gmail.com> <BLU159-ds1192252375D420BE8C7C9EDCB90@phx.gbl> <956AEC85-F919-4C64-96BA-277B620CAB18@gmail.com> <AANLkTimLHwMb9u5Ok-44-JgHaL_EydeSHyHUQybvNpMp@mail.gmail.com> <20110326135320.GC29908@alinoe.com> <AANLkTin=9a35pzm9QkGt6v5PgWAgsqomkYCBG8eSa4Xg@mail.gmail.com> <AANLkTinp2+skkPP0L1sWtTn1-OU=Q6_YXk_W1+QdL-8Q@mail.gmail.com> <AANLkTin25vWxk9Wd1U3ne_4DedU4Cz5JhMHTzt9gDyfA@mail.gmail.com> <AANLkTimM=ERx_WctgAzHhgm_GE_cVYM0j6FXp6xMthds@mail.gmail.com> <AANLkTi=aghMKoOusjwbC7wyh=kzZwEY7a3_VCiw93ZYB@mail.gmail.com> <4D911618.7060706@gmail.com> <AANLkTikWoUrXCNZ9QV6icHh-Zeas+xu2VAGkqD4mxwWx@mail.gmail.com> <4646639E08F58B42836FAC24C94624DD92FDE5FEC5@GVW0433EXB.americas.hpqcorp.net> <AANLkTin1e=Q6NWOSkNPG+aTNpvmoDvd=OEzs4XiHtUpd@mail.gmail.com> <AANLkTikA7Vd+0kcxU3GOZWtXGirz0-p0cAPjH-U-1F-i@mail.gmail.com> <AANLkTingVDC04gGhFh2JRr-U9QU9bP0QAZWPThKHAAn6@mail.gmail.com>
Date: Tue, 29 Mar 2011 20:01:36 -0400
Message-ID: <AANLkTinrBo7=fynaqCtKqnm+UQXoy7X+NwZvvBcUUzVG@mail.gmail.com>
From: Izzy Alanis <izzyalanis@gmail.com>
To: Morgaine <morgaine.dinova@googlemail.com>
Content-Type: text/plain; charset="windows-1252"
Content-Transfer-Encoding: quoted-printable
Cc: vwrap@ietf.org
Subject: Re: [vwrap] Status and future of the VWRAP working group
X-BeenThere: vwrap@ietf.org
X-Mailman-Version: 2.1.9
Precedence: list
List-Id: Virtual World Region Agent Protocol - IETF working group <vwrap.ietf.org>
List-Unsubscribe: <https://www.ietf.org/mailman/listinfo/vwrap>, <mailto:vwrap-request@ietf.org?subject=unsubscribe>
List-Archive: <http://www.ietf.org/mail-archive/web/vwrap>
List-Post: <mailto:vwrap@ietf.org>
List-Help: <mailto:vwrap-request@ietf.org?subject=help>
List-Subscribe: <https://www.ietf.org/mailman/listinfo/vwrap>, <mailto:vwrap-request@ietf.org?subject=subscribe>
X-List-Received-Date: Wed, 30 Mar 2011 00:00:02 -0000
So, I'm still trying to understand your sentence: > no amount of fudging about "service level interoperability" is going to overcome the lack of VW interoperability as a user would understand it. Certainly, a small amount of service level interop would go a long way to overcome VW interoperability. In your mind, how does service level interop *not* lead to "VW Interoperability"? This whole argument between service level interop and 'full' interop eludes me. On Tue, Mar 29, 2011 at 12:06 PM, Morgaine <morgaine.dinova@googlemail.com> wrote: > Izzy, it's truly simple, and I see that you understand it. You have listed > a number of possible restrictions or constraints that could be applied to > limit or modify interop between worlds, but your list of questions is only > meaningful because you already understand what interop between virtual > worlds means at its most open and powerful. > > You are there already in your understanding! :-) > > When our protocols support such interoperation between virtual worlds, > restrictions can of course be placed on that interoperation by world > providers, just like an email service provider can place restrictions on who > can access their service, where people can send emails, the kinds of content > permitted, and so on. It's totally normal for services on the Internet to > apply their own restrictions, and it would be no different for interoperable > VWs. > > Likewise for us, we know what interoperation between virtual worlds means in > concept (I described it in simple user language in my previous email), but > any individual deployment might reduce or limit that based on local policy. > It's not up to us to mandate local policy, but it is up to us to create a > protocol that provides interoperation between virtual worlds so that it's > available for those worlds that do want to interoperate. > > > Morgaine. > > > > > ============================ > > On Tue, Mar 29, 2011 at 4:46 PM, Izzy Alanis <izzyalanis@gmail.com> wrote: >> >> I'll second Mike's comment: I don’t know what it mean to have virtual >> world interop personally. >> >> Do I have to be able to teleport from one world to the next within the >> same viewer to qualify as "interop"? Or would it be OK if I was able >> to log in using different viewers/clients as long as my 'identity' was >> maintained? What if I had to have separate identities between virtual >> worlds, but could still access my bank of assets? What if I could >> maintain the concept of "identity" but not transfer assets/use a >> particular asset service? What if I couldn't access my assets from a >> particular asset service in a particular virtual world due to policy >> reasons (e.g. virtual world "A" doesn't like asset service provider >> "B")? >> >> - Izzy >> >> On Tue, Mar 29, 2011 at 11:37 AM, Morgaine >> <morgaine.dinova@googlemail.com> wrote: >> > On Tue, Mar 29, 2011 at 1:54 PM, Dickson, Mike (ISS Software) >> > <mike.dickson@hp.com> wrote: >> >> >> >> Right, so we do need to standardize “Service Level Interop”. As has >> >> been >> >> pointed out its concrete enough you can actually do it and it would >> >> allow >> >> the assembly of virtual worlds based upon it. >> > >> > I think you misunderstood the point that I wrote, since you concluded >> > the >> > opposite. No, it does not follow that we need to standardize "service >> > level >> > interop", because that does not give us interoperation between virtual >> > worlds. It only allows us to standardize (as you correctly state) the >> > "assembly of virtual worlds", one world at a time, instead of >> > standardizing >> > their interoperation. We don't need to standardize how VWs are >> > assembled, >> > it's not even our remit to do that because that's up to each provider. >> > >> >> >> >> >> >> I don’t know what it mean to have virtual world interop personally. >> > >> > Why? It's very easy to understand, and I would guess that every VW user >> > today who is using two or more virtual worlds like (say) OSgrid and >> > InWorldz >> > can probably describe it very eloquently. I'll just repaste how I >> > described >> > it yesterday: >> > >> >> >> >> We either have interoperability between worlds, in which an inhabitant >> >> can >> >> travel from one world to another and take their avatar and/or >> >> possessions >> >> with them, or else we don't have that. It's black and white, and no >> >> amount >> >> of fudging about "service level interoperability" is going to overcome >> >> the >> >> lack of VW interoperability as a user would understand it. >> > >> > Interoperability between VWs is truly a simple concept, and users are >> > asking >> > for it continually and woeing its absence daily. Its lack is so clear >> > and >> > self-evident and annoying that people even write export-import programs >> > to >> > try to alleviate the user "suffering" through its absence. Frankly, >> > professing not to understand what it means is very bizarre. All I can >> > suggest is, I'll try to clarify it further for you if you still don't >> > understand what it means. >> > >> > >> > Morgaine. >> > >> > >> > >> > >> > >> > =========================== >> > >> > On Tue, Mar 29, 2011 at 1:54 PM, Dickson, Mike (ISS Software) >> > <mike.dickson@hp.com> wrote: >> >> >> >> From: vwrap-bounces@ietf.org [mailto:vwrap-bounces@ietf.org] On Behalf >> >> Of >> >> Morgaine >> >> Sent: Monday, March 28, 2011 8:01 PM >> >> To: vwrap@ietf.org >> >> >> >> Subject: Re: [vwrap] Status and future of the VWRAP working group >> >> >> >> >> >> >> >> Responding to two posts: >> >> >> >> On Tue, Mar 29, 2011 at 12:13 AM, Dzonatas Sol <dzonatas@gmail.com> >> >> wrote: >> >> >> >> If you want service only, I think there is code implemented already. >> >> >> >> Exactly as Dzonatas says. We don't need to work on protocols for >> >> internal >> >> use by separate, isolated world services. We have those already. The >> >> ingredient that is mostly missing from the Virtual World arena is >> >> interoperability between such services, and that is the goal that has >> >> sparked extremely wide interest. >> >> >> >> Right, so we do need to standardize “Service Level Interop”. As has >> >> been >> >> pointed out its concrete enough you can actually do it and it would >> >> allow >> >> the assembly of virtual worlds based upon it. The point that some of >> >> this >> >> exists is a good one, there’s some existing practice and knowledge that >> >> can >> >> be leveraged. >> >> >> >> On Tue, Mar 29, 2011 at 12:15 AM, Boroondas Gupte >> >> <sllists@boroon.dasgupta.ch> wrote: >> >> >> >> d. interoperability between (instances of) any two virtual world >> >> systems >> >> conforming to the (to be defined) VWRAP standard. >> >> >> >> Exactly as Boroondas says. Indeed, that is the interoperability goal >> >> sought by the majority of contributors here over the years, so this is >> >> nothing new. It's the feature that virtual worlds don't yet have, and >> >> that's >> >> why it's worthwhile to work on it. >> >> >> >> Again, this is sensible and it’s achieved via the “standard services” >> >> defined above. I don’t know what it mean to have virtual world interop >> >> personally. It’s a nice ideal but in practice differences in policy, >> >> technology, etc, make it practically impossible to specify given the >> >> current >> >> state of affairs. We can’t even agree on a the data description >> >> protocol >> >> let alone how to handle policy across VW systems. And that extends >> >> past >> >> business policy into technical issues like: if an “object” is scripted >> >> how >> >> does that transfer to another VW. Who allocates the script resources. >> >> And >> >> of course there’s also creator’s rights vs. owner’s rights. The list >> >> is >> >> extremely long and we can’t even agree on how services should talk and >> >> which >> >> there should be in a standard way. >> >> >> >> >> >> >> >> IMO, the effort should focus on Service Level interoperability and the >> >> definition of a few fundamental building block services: i.e user >> >> service, >> >> inventory service, asset service. I’d leave the simulator piece off >> >> for >> >> now. If we get those right you can start to share user information >> >> between >> >> “virtual worlds”, locate and access inventory and define an objects >> >> characteristics inside a simulator. And the simulator piece can evolve >> >> until its ready to be standardized. >> >> >> >> Mike >> >> >> >> >> > >> > _______________________________________________ >> > vwrap mailing list >> > vwrap@ietf.org >> > https://www.ietf.org/mailman/listinfo/vwrap >> > >> > > >
- Re: [vwrap] Status and future of the VWRAP workin… Meadhbh Hamrick
- [vwrap] Status and future of the VWRAP working gr… Katherine Mancuso
- [vwrap] Status and future of the VWRAP working gr… Barry Leiba
- Re: [vwrap] Status and future of the VWRAP workin… Morgaine
- Re: [vwrap] Status and future of the VWRAP workin… Cristina Videira Lopes
- Re: [vwrap] Status and future of the VWRAP workin… Vaughn Deluca
- Re: [vwrap] Status and future of the VWRAP workin… Fleep Tuque
- Re: [vwrap] Status and future of the VWRAP workin… Morgaine
- Re: [vwrap] Status and future of the VWRAP workin… Mark Bannon
- Re: [vwrap] Status and future of the VWRAP workin… peter host
- Re: [vwrap] Status and future of the VWRAP workin… Meadhbh Hamrick
- Re: [vwrap] Status and future of the VWRAP workin… Meadhbh Hamrick
- Re: [vwrap] Status and future of the VWRAP workin… Vaughn Deluca
- Re: [vwrap] Status and future of the VWRAP workin… Meadhbh Hamrick
- Re: [vwrap] Status and future of the VWRAP workin… Vaughn Deluca
- Re: [vwrap] Status and future of the VWRAP workin… Barry Leiba
- Re: [vwrap] Status and future of the VWRAP workin… Meadhbh Hamrick
- Re: [vwrap] Status and future of the VWRAP workin… Vaughn Deluca
- Re: [vwrap] Status and future of the VWRAP workin… Meadhbh Hamrick
- Re: [vwrap] Status and future of the VWRAP workin… Barry Leiba
- Re: [vwrap] Status and future of the VWRAP workin… Morgaine
- Re: [vwrap] Status and future of the VWRAP workin… Barry Leiba
- Re: [vwrap] Status and future of the VWRAP workin… Morgaine
- Re: [vwrap] Status and future of the VWRAP workin… Peter Saint-Andre
- Re: [vwrap] Status and future of the VWRAP workin… Peter Saint-Andre
- Re: [vwrap] Status and future of the VWRAP workin… Patnad Babii
- Re: [vwrap] Status and future of the VWRAP workin… Lawson English
- Re: [vwrap] Status and future of the VWRAP workin… Meadhbh Hamrick
- Re: [vwrap] Status and future of the VWRAP workin… Fleep Tuque
- Re: [vwrap] Status and future of the VWRAP workin… Morgaine
- [vwrap] Relevant panel at the IEFT: the role of s… Cristina Videira Lopes
- Re: [vwrap] Status and future of the VWRAP workin… Peter Saint-Andre
- Re: [vwrap] Status and future of the VWRAP workin… Barry Leiba
- Re: [vwrap] Status and future of the VWRAP workin… Barry Leiba
- Re: [vwrap] Status and future of the VWRAP workin… Vaughn Deluca
- Re: [vwrap] Status and future of the VWRAP workin… Dzonatas Sol
- Re: [vwrap] Status and future of the VWRAP workin… Nexii Malthus
- Re: [vwrap] Status and future of the VWRAP workin… Izzy Alanis
- Re: [vwrap] Status and future of the VWRAP workin… Izzy Alanis
- Re: [vwrap] Status and future of the VWRAP workin… Meadhbh Hamrick
- Re: [vwrap] Status and future of the VWRAP workin… Izzy Alanis
- Re: [vwrap] Status and future of the VWRAP workin… Dzonatas Sol
- Re: [vwrap] Status and future of the VWRAP workin… Izzy Alanis
- Re: [vwrap] Status and future of the VWRAP workin… Patnad Babii
- Re: [vwrap] Status and future of the VWRAP workin… Izzy Alanis
- Re: [vwrap] Status and future of the VWRAP workin… Vaughn Deluca
- Re: [vwrap] Status and future of the VWRAP workin… Carlo Wood
- Re: [vwrap] Status and future of the VWRAP workin… Carlo Wood
- Re: [vwrap] Status and future of the VWRAP workin… Carlo Wood
- Re: [vwrap] Status and future of the VWRAP workin… Meadhbh Hamrick
- Re: [vwrap] Status and future of the VWRAP workin… Meadhbh Hamrick
- Re: [vwrap] Status and future of the VWRAP workin… Izzy Alanis
- Re: [vwrap] Status and future of the VWRAP workin… mysticaldemina
- Re: [vwrap] Status and future of the VWRAP workin… Meadhbh Hamrick
- Re: [vwrap] Status and future of the VWRAP workin… Vaughn Deluca
- Re: [vwrap] Status and future of the VWRAP workin… Morgaine
- Re: [vwrap] Status and future of the VWRAP workin… Meadhbh Hamrick
- Re: [vwrap] Status and future of the VWRAP workin… Izzy Alanis
- Re: [vwrap] Status and future of the VWRAP workin… Izzy Alanis
- Re: [vwrap] Status and future of the VWRAP workin… Izzy Alanis
- Re: [vwrap] Status and future of the VWRAP workin… Dzonatas Sol
- Re: [vwrap] Status and future of the VWRAP workin… Morgaine
- Re: [vwrap] Status and future of the VWRAP workin… Carlo Wood
- Re: [vwrap] Status and future of the VWRAP workin… Vaughn Deluca
- Re: [vwrap] Status and future of the VWRAP workin… Dzonatas Sol
- Re: [vwrap] Status and future of the VWRAP workin… Vaughn Deluca
- Re: [vwrap] Status and future of the VWRAP workin… Vaughn Deluca
- Re: [vwrap] Status and future of the VWRAP workin… Fleep Tuque
- Re: [vwrap] Status and future of the VWRAP workin… Vaughn Deluca
- Re: [vwrap] Status and future of the VWRAP workin… Vaughn Deluca
- Re: [vwrap] Status and future of the VWRAP workin… Morgaine
- Re: [vwrap] Status and future of the VWRAP workin… Izzy Alanis
- Re: [vwrap] Status and future of the VWRAP workin… Izzy Alanis
- Re: [vwrap] Status and future of the VWRAP workin… Morgaine
- Re: [vwrap] Status and future of the VWRAP workin… Vaughn Deluca
- Re: [vwrap] Status and future of the VWRAP workin… Dzonatas Sol
- Re: [vwrap] Status and future of the VWRAP workin… Morgaine
- Re: [vwrap] Status and future of the VWRAP workin… Meadhbh Hamrick
- Re: [vwrap] Status and future of the VWRAP workin… Meadhbh Hamrick
- Re: [vwrap] Status and future of the VWRAP workin… Dzonatas Sol
- Re: [vwrap] Status and future of the VWRAP workin… Boroondas Gupte
- Re: [vwrap] Status and future of the VWRAP workin… Dzonatas Sol
- Re: [vwrap] Status and future of the VWRAP workin… Morgaine
- Re: [vwrap] Status and future of the VWRAP workin… Meadhbh Hamrick
- Re: [vwrap] Status and future of the VWRAP workin… Boroondas Gupte
- Re: [vwrap] Status and future of the VWRAP workin… Dzonatas Sol
- Re: [vwrap] Status and future of the VWRAP workin… Morgaine
- Re: [vwrap] Status and future of the VWRAP workin… Dickson, Mike (ISS Software)
- Re: [vwrap] Status and future of the VWRAP workin… Barry Leiba
- Re: [vwrap] Status and future of the VWRAP workin… Morgaine
- Re: [vwrap] Status and future of the VWRAP workin… Morgaine
- Re: [vwrap] Status and future of the VWRAP workin… Izzy Alanis
- Re: [vwrap] Status and future of the VWRAP workin… Morgaine
- Re: [vwrap] Status and future of the VWRAP workin… Izzy Alanis
- Re: [vwrap] Status and future of the VWRAP workin… Dzonatas Sol
- Re: [vwrap] Status and future of the VWRAP workin… Barry Leiba
- Re: [vwrap] Status and future of the VWRAP workin… Dzonatas Sol
- Re: [vwrap] Status and future of the VWRAP workin… Morgaine
- Re: [vwrap] Status and future of the VWRAP workin… Dzonatas Sol
- Re: [vwrap] Status and future of the VWRAP workin… Dzonatas Sol
- Re: [vwrap] Status and future of the VWRAP workin… Meadhbh Hamrick