Re: [vwrap] Statements of Consensus. Flexibity First.

Morgaine <morgaine.dinova@googlemail.com> Wed, 30 March 2011 21:20 UTC

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Date: Wed, 30 Mar 2011 22:21:54 +0100
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From: Morgaine <morgaine.dinova@googlemail.com>
To: vwrap@ietf.org
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Subject: Re: [vwrap] Statements of Consensus. Flexibity First.
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On Wed, Mar 30, 2011 at 9:51 PM, Mike Dickson <mike.dickson@hp.com> wrote:

> On Wed, 2011-03-30 at 18:07 +0000, Morgaine wrote:
>
> > When I TP from world X to world Y (which I may never have visited
> > before), my identity, avatar and clothing need to persist across the
> > teleport, and the elements that I carry with me (such as clothing) may
> > come from many different worlds which I have visited previously, and
> > be served from their individual asset services while I'm away touring
> > in world Y.
>
> And the content you carry with you may be scripted with state that needs
> to be propogated. And physical objects (if there is such a thing on teh
> target, may behave differently,... etc...).   Oh yeah, and some content
> providers may not permit content on certain grids.
>
> The problem you want to solve is, at present, intractable.



Wrong, Mike.

It's you who added two "intractable" problems just now (scripting and
simulation), not me. Every piece that I mentioned is easily tractable, and
indeed we have been discussing elements of how to do it here all along.
It's not a hard problem at all.  It mostly just requires avoiding singletons
for services.

Of course if you wanted to replicate Second Life portably as a standard,
that is a highly intractable problem, but we have never had that as a goal
here, and I in particular have never suggested that any such thing is needed
for VW tourism.  Not only is it not needed, but nobody would implement those
things as Linden Lab has done them anyway if they were doing it afresh for a
spec.  (They would undoubtedly be using an industry standard scripting
language, for starters.)

So no, you've just raised a straw man of your own invention and then knocked
it down.  Your response is incorrect for the requirement given.


Morgaine.




===================

On Wed, Mar 30, 2011 at 9:51 PM, Mike Dickson <mike.dickson@hp.com> wrote:

> On Wed, 2011-03-30 at 18:07 +0000, Morgaine wrote:
> > No Dzonatas, that's not enough to handle the requirement.
> >
> > When I TP from world X to world Y (which I may never have visited
> > before), my identity, avatar and clothing need to persist across the
> > teleport, and the elements that I carry with me (such as clothing) may
> > come from many different worlds which I have visited previously, and
> > be served from their individual asset services while I'm away touring
> > in world Y.
>
> And the content you carry with you may be scripted with state that needs
> to be propogated. And physical objects (if there is such a thing on teh
> target, may behave differently,... etc...).   Oh yeah, and some content
> providers may not permit content on certain grids.
>
> The problem you want to solve is, at present, intractable.  There are
> solvable ones that moves us in the right direction. If we take those
> steps just maybe we can solve the harder problems.  If you make the
> problem impossible then we never make progress.  This is BTW the
> different IMO between VW interop and service level interop.  To do the
> latter I don't need to insure exactly the same behavior across
> platforms. Just that I can share some service definitions and therefore
> identity, content, etc.  And that to me is a good start.
>
> Mike
>
>
>
>