Re: [vwrap] Statements of Consensus. Flexibity First.

Morgaine <> Wed, 30 March 2011 18:06 UTC

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Date: Wed, 30 Mar 2011 19:07:46 +0100
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From: Morgaine <>
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Subject: Re: [vwrap] Statements of Consensus. Flexibity First.
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No Dzonatas, that's not enough to handle the requirement.

When I TP from world X to world Y (which I may never have visited before),
my identity, avatar and clothing need to persist across the teleport, and
the elements that I carry with me (such as clothing) may come from many
different worlds which I have visited previously, and be served from their
individual asset services while I'm away touring in world Y.

What's more, visiting thousands of worlds and having to make accounts at
each of them is untenable, and will stop virtual worlds from flourishing.
It creates a major stumbling block for user acceptance.

What's needed cannot be accomplished with client-side trickery.  It needs
regions to understand multiple non-local asset services, and portable
avatars, and single sign on, and it needs many of the protocols that we use
in our region-proxied worlds to change, not only to cater for this required
flexibility, but also for scalability and robustness in a distributed
architecture which we've discussed here before.



On Wed, Mar 30, 2011 at 6:45 PM, Dzonatas Sol <> wrote:

> Morgaine wrote:
>> In contrast, interop between worlds serves *individuals* and *user
>> communities* wonderfully in numerous ways:
> I wouldn't doubt that some of this can be address in the same theme COLLADA
> has done with conditioners and refineries. The only reason to make sure the
> protocols work abroad would be for the most optimal network usage. The mere
> effort, otherwise, to get data from one system to another can be in various
> formats.
> As for VW to VW... I don't see the need for consistent optimal protocol
> that is custom to VWRAP. The only need (maybe illusionary) here is that
> being the monolithic client can connect to any of these VWs. We could,
> however, just pass COLLADA data to the client and that would do the same
> justice. Of course, this is a bit rough.
> --
> --- ---
> Web Development, Software Engineering, Virtual Reality, Consultant