Re: [vwrap] [wvrap] Simulation consistency

Dzonatas Sol <dzonatas@gmail.com> Sun, 03 April 2011 17:35 UTC

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Date: Sun, 03 Apr 2011 10:38:06 -0700
From: Dzonatas Sol <dzonatas@gmail.com>
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To: Morgaine <morgaine.dinova@googlemail.com>
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Subject: Re: [vwrap] [wvrap] Simulation consistency
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I prefer the visualization of "domains" because those fluffy clouds 
really help those that don't do well with figure-of-speech "services."


Morgaine wrote:
> "Agent Domain" more or less ceased to exist in practice when David 
> pointed out very eloquently that the emperor had no clothes.  (Same 
> for "Region Domain".)
>
> I think we mostly talk about the Agent Service and Region Service 
> these days.  The "domain" was just a fluffy cloud that someone once 
> drew on a whiteboard, but which never actually existed.
>
>
> Morgaine.
>
>
>
>
> ====================
>
> On Sun, Apr 3, 2011 at 6:20 PM, Dzonatas Sol <dzonatas@gmail.com 
> <mailto:dzonatas@gmail.com>> wrote:
>
>     Probably easy as suggested in other terms here on this list, as
>     how the client contacts the asset services now in the regions. The
>     newer issue is to unitize that asset services. Since their is
>     proprietary (legacy) code then we can't expect that to change, and
>     some form of proxy is of need. Whatever works best, I tried to
>     narrow it down to suggestions here.
>
>     Eventually, the agent domain is ideal to handle the direction of
>     the asset services. This concept, unfortunately, ended support
>     awhile ago with changes in LL.
>     Also see; http://wiki.secondlife.com/wiki/Agent_Domain
>     And: http://wiki.secondlife.com/wiki/User:Dzonatas_Sol/AWG_Asset
>     (warn: unstructured collaborative notes, dumped on me and I tried
>     to fix)
>
>     I tried to find previous visuals.
>
>     I'd imagine the agent domain could grow out of unitized versions
>     of asset services. Despite that, I think that concept helps view
>     where we were at in discussion and what didn't happen.
>
>     Vaughn Deluca wrote:
>
>         Hi�Dzonatas
>
>         Can you expand on that, what would be needed for legacy
>         support in VWAP terms�?,
>         If i want to read up on how the�asset server may proxy the
>         simulator, what would you recommend me to read?
>
>         -- Vaughn
>
>         On Sun, Apr 3, 2011 at 5:51 AM, Dzonatas Sol
>         <dzonatas@gmail.com <mailto:dzonatas@gmail.com>
>         <mailto:dzonatas@gmail.com <mailto:dzonatas@gmail.com>>> wrote:
>
>            Some stated the proxy-to-asset-server is built into the sim;
>            however, keep in mind possible legacy support where the asset
>            server may proxy the simulator.
>
>
>            Dzonatas Sol wrote:
>
>                Somehow I feel the basic asset server being able to
>         login and
>                download assets is now priority, yet I also wondered
>         the best
>                way to patch this into the current mode of viewers.
>
>                Maybe offer (1) by proxy (sim-side) and (2) by patch
>                (viewer-side) that either of these two are optional and
>                neither are mandatory for now. Thoughts?
>
>                Israel Alanis wrote:
>
>
>                    > when designing for scalability, the model to bear in
>                    mind is ...
>
>                    Well, there are a lot of different models to keep
>         in mind,
>                    and many different use cases. One particular use
>         case to
>                    keep in mind is: "User acquires new outfit, and
>         wants to
>                    'show it off' in a highly populated region".
>
>                    > Both worlds and asset services may include
>         commercial,
>                    community, and personal services
>
>                    Yes, yes and yes. I'm particularly concerned about
>         how the
>                    model affects the ability to host personal asset
>         services.
>
>                    > a proxying region, which would get slammed for every
>                    asset worn by every avatar present.
>
>                    Granted the collection of services that are provided by
>                    the region need to be scaled to meet the demands of
>         that
>                    region. That's all part of capacity planning.
>
>                    > regions run many different CPU-intensive tasks,
>                    including physics simulation and server-side scripting,
>                    and absolutely cannot afford to serve assets too
>                    Well... who said the same CPU's have to do proxying,
>                    physics simulation and server-side scripting? Asset
>                    proxying is a different service than physics simulation
>                    and can be on separate hardware, could make use of
>                    geographically distributed caching, and in certain
>                    deployment patterns, the same caching services could be
>                    shared by different regions. (Server-side scripting
>         is a
>                    discussion for another day).
>
>                    > This is why we have to go parallel...
>
>                    Totally agree, and a proxying model could and
>         should also
>                    take advantage of parallelism.
>
>                    > I think you're wrong that it has to cost much
>         money. ?vs?
>                    > It costs money to host a high performance and
>         scalable
>                    asset service and a high bandwidth network to
>         handle the
>                    traffic. �A *lot* of money.
>                    I think what you're saying is: "It costs a lot of
>         money to
>                    build a scalable asset service, but if assets are
>         spread
>                    throughout the internet they don't have to be
>         scalable."
>                    But that's not quite right. You're opening up every
>         asset
>                    server to the VW equivalent of being slashdotted,
>         so are
>                    you sure you're not forcing *every* asset service to be
>                    scalable and handle a lot of bandwith and network
>         traffic?
>                    It's the exact opposite of your intention, but I think
>                    that's the result, all the same.
>
>                    This particular design decision has a big effect on the
>                    economics of the VW infrastructure. I'd rather the
>                    economics to work out such that a region provider who
>                    wishes to build a region that supports a small
>         population,
>                    can do so economically. A region that wants to host a
>                    *large* population has to bear that cost of
>         providing that
>                    scalable asset service.
>                    I want the economics of hosting a small asset
>         service to
>                    be a non-issue (as to best promote creation and
>                    creativity). Creating a high bar to provide asset
>         services
>                    will mean that service will cost money and people
>                    shouldn't have to pay money just to create or own VW
>                    objects (I'm using 'own' here to refer to maintaining
>                    their existence, I'm not trying to make a
>                    'leftist'/'communist' statement about ownership ;)
>
>                    - Izzy
>
>
>                    On Apr 2, 2011, at 3:58 PM, Morgaine wrote:
>
>                        Izzy, when designing for scalability, the model to
>                        bear in mind is that of seasoned virtual world
>                        travelers whose inventories contain assets from
>         many
>                        different worlds, those assets being served by many
>                        different asset services. �Both worlds and asset
>                        services may include commercial, community, and
>                        personal services, and as the metaverse grows, that
>                        set is highly likely to become progressively less
>                        clustered and more diverse.
>
>                        When those seasoned travelers click on an
>         advertised
>                        VW link and perform an inter-world teleport to one
>                        particular world's region to share an experience,
>                        their "worn" assets (the only ones of interest
>         to the
>                        region) will contain references to asset services
>                        spread widely across the Internet. �The fetches
>         by the
>                        travelers' clients occur over many parallel
>         paths from
>                        clients to asset services, so one can reasonably
>                        expect reduced network contention and reduced asset
>                        server loading because they are both spread out
>         over
>                        however many asset services are being referenced by
>                        the overall set of assets in the region.
>
>                        This is very different to the case of a proxying
>                        region, which would get slammed for every asset
>         worn
>                        by every avatar present. �In our current
>         architecture,
>                        regions run many different CPU-intensive tasks,
>                        including physics simulation and server-side
>                        scripting, and absolutely cannot afford to serve
>                        assets too unless your scalability requirements are
>                        very low indeed, ie. just a few dozen avatars of
>                        today's kind. �We've hit the ceiling already on
>         region
>                        scalability done that way. �There is nowhere to
>         go in
>                        that direction at all beyond improving the code
>         like
>                        Intel demonstrated, and that work is subject to
>         a law
>                        of diminishing returns.
>
>                        This is why we have to go parallel, and I think
>         you're
>                        wrong that it has to cost much money. �As we spread
>                        the load across more and more asset services,
>         we are
>                        simply better utilizing all the hardware that's
>                        already out there on the Internet, at least in
>         respect
>                        of community and private resources. �But add to the
>                        community and private resources the commercial
>         asset
>                        services that are likely to appear to exploit this
>                        opportunity, and not only will the number of asset
>                        services leap, but the power of each one will
>         rocket
>                        too, because, after all, these businesses will be
>                        heavily optimized for the job.
>
>                        As to why a world would want clients to access
>                        external asset services instead of providing
>         its own
>                        implementation, that's an easy question. �It costs
>                        money to host a high performance and scalable asset
>                        service and a high bandwidth network to handle the
>                        traffic. �A *lot* of money. �In contrast, it
>         costs a
>                        world nothing to let others serve the assets to
>                        clients. �And that matters to the bottom line.
>
>
>                        Morgaine.
>
>
>
>
>                        ======================
>
>                        On Sat, Apr 2, 2011 at 7:05 PM, Izzy Alanis
>                        <izzyalanis@gmail.com
>         <mailto:izzyalanis@gmail.com> <mailto:izzyalanis@gmail.com
>         <mailto:izzyalanis@gmail.com>>
>                        <mailto:izzyalanis@gmail.com
>         <mailto:izzyalanis@gmail.com>
>
>                        <mailto:izzyalanis@gmail.com
>         <mailto:izzyalanis@gmail.com>>>> wrote:
>
>                        � �> As always though, it's a trade-off, since the
>                        proxied design
>                        � �has very poor scalability compared to the
>                        distributed one.
>
>                        � �I don't agree with that... If a user enters a
>                        highly populated
>                        � �region,
>                        � �every other client is going to (could and
>         should be
>                        trying to)
>                        � �hit the
>                        � �asset server(s) for the assets that the user is
>                        wearing (assuming
>                        � �they're not cached locally). �Every asset server
>                        has to be scaled up
>                        � �to the point that it can handle that load
>         from all
>                        over...
>
>                        � �If I'm hosting a region that supports 10s of
>                        thousands of
>                        � �simultaneous
>                        � �users (thinking of the future), I already
>         have to
>                        scale to meet that
>                        � �demand. If the region is proxying the
>         assets, then,
>                        yes the
>                        � �region has
>                        � �to be scaled to meet that asset demand too,
>         but it
>                        already has to be
>                        � �scaled to meet other demands of being a region
>                        server... and why is
>                        � �scaling those asset proxy services hard? �It's
>                        going to cost $,
>                        � �but is
>                        � �not technically challenging. So, if I want
>         to host
>                        a region like
>                        � �that... sure it will cost me, but the simulation
>                        will be consistent
>                        � �and users will be able to participate equally,
>                        regardless of the
>                        � �capabilities of their individual asset services.
>
>
>
>
>                        � �On Fri, Apr 1, 2011 at 11:55 PM, Morgaine
>                        � �<morgaine.dinova@googlemail.com
>         <mailto:morgaine.dinova@googlemail.com>
>                        <mailto:morgaine.dinova@googlemail.com
>         <mailto:morgaine.dinova@googlemail.com>>
>                        � �<mailto:morgaine.dinova@googlemail.com
>         <mailto:morgaine.dinova@googlemail.com>
>
>                        <mailto:morgaine.dinova@googlemail.com
>         <mailto:morgaine.dinova@googlemail.com>>>> wrote:
>                        � �> Every design choice results in a trade-off,
>                        Vaughn, improving
>                        � �one thing at
>                        � �> the expense of something else. �If every
>         time we
>                        offered a
>                        � �service we had to
>                        � �> inform its users about the downsides of
>         all the
>                        trade-offs we
>                        � �have made,
>                        � �> they would have an awful lot to read. ;-)
>                        � �>
>                        � �> The specific trade-off that you are
>         discussing is no
>                        � �different. �A region
>                        � �> that proxies all content has the "benefit" of
>                        acquiring control
>                        � �from the
>                        � �> asset servers over the items in the region, so
>                        that it can
>                        � �ensure that
>                        � �> everyone in the region not only obtains
>         the items
>                        but obtains
>                        � �the same items
>                        � �> as everyone else. �That does indeed provide a
>                        greater guarantee of
>                        � �> consistency than a deployment in which the
>         region
>                        only passes
>                        � �asset URIs to
>                        � �> clients who then fetch the items from
>         asset services
>                        � �separately. �As always
>                        � �> though, it's a trade-off, since the proxied
>                        design has very
>                        � �poor scalability
>                        � �> compared to the distributed one.
>                        � �>
>                        � �> If we're going to warn users of the
>         potential for
>                        inconsistency
>                        � �in the
>                        � �> distributed deployment as you suggest, are we
>                        also going to
>                        � �warn them of
>                        � �> non-scalability in the proxied one? �I really
>                        don't see much
>                        � �merit in the
>                        � �> idea of warning about design choices.
>         �Many such
>                        choices are
>                        � �technical, and
>                        � �> the issues are quite likely to be of little
>                        interest to
>                        � �non-technical users
>                        � �> anyway. �In any case, the better services are
>                        likely to provide
>                        � �such
>                        � �> information in their online documentation, I
>                        would guess.
>                        � �>
>                        � �> You mentioned users "voting with their
>         feet" or
>                        choosing to
>                        � �accept the risk
>                        � �> of inconsistency. �Well that will happen
>         anyway,
>                        when services
>                        � �fail and
>                        � �> users get annoyed. �If some asset services
>         refuse
>                        to send the
>                        � �requested
>                        � �> items to some users, those services will get a
>                        bad reputation
>                        � �and people
>                        � �> will choose different asset services instead.
>                        �Likewise, if a
>                        � �world service
>                        � �> proxies everything and so it can't handle
>         a large
>                        number of
>                        � �assets or of
>                        � �> people, users will get annoyed at the lag
>         and will go
>                        � �elsewhere. �This user
>                        � �> evaluation and "voting with their feet"
>         happens
>                        already with
>                        � �online services
>                        � �> all over the Internet, and I am sure that this
>                        human process
>                        � �will continue
>                        � �> to work when the services are asset and region
>                        services.
>                        � �>
>                        � �> Back in September 2010, I wrote this post
>         which
>                        proposes that
>                        � �we use in
>                        � �> VWRAP a form of asset addressing that provides
>                        massive
>                        � �scalability at the
>                        � �> same time as a very high degree of
>         resilience --
>                        � �>
>                        �
>                      
>          �http://www.ietf.org/mail-archive/web/vwrap/current/msg00463.html
>                        � �. �It is
>                        � �> based on the concept of the URI containing
>         a host
>                        part and a
>                        � �hash part,
>                        � �> where the hash is generated (once, at the
>         time of
>                        storage to
>                        � �the asset
>                        � �> service) using a specified digest
>         algorithm over
>                        the content of
>                        � �the asset
>                        � �> being referenced. �You may wish to note
>         that if
>                        this design
>                        � �were used, the
>                        � �> failure of an asset service to deliver a
>                        requested item would
>                        � �result in a
>                        � �> failover request for the item to one or more
>                        backup services,
>                        � �using the same
>                        � �> hash part but with a different host address.
>                        � �>
>                        � �> This can go some way towards overcoming the
>                        problem that you
>                        � �think might
>                        � �> occur when assets are fetched by clients from
>                        asset services
>                        � �directly.
>                        � �> Although it won't help when the missing
>         item is
>                        available from
>                        � �only a single
>                        � �> asset service, it will help in many other
>         cases,
>                        and it will
>                        � �compensate for
>                        � �> service failures and network outages
>                        automatically at the same
>                        � �time.
>                        � �>
>                        � �> PS. This design for hash-based asset
>         addressing
>                        is already
>                        � �being tested by
>                        � �> Mojito Sorbet in her experimental world and
>                        client. �It would give
>                        � �> VWRAP-based worlds an improved level of
>         service
>                        availability,
>                        � �so I think it
>                        � �> should be a core feature of our protocol.
>                        � �>
>                        � �>
>                        � �> Morgaine.
>                        � �>
>                        � �>
>                        � �>
>                        � �>
>                        � �> ===========================
>                        � �>
>                        � �> On Fri, Apr 1, 2011 at 11:17 PM, Vaughn Deluca
>                        � �<vaughn.deluca@gmail.com
>         <mailto:vaughn.deluca@gmail.com>
>                        <mailto:vaughn.deluca@gmail.com
>         <mailto:vaughn.deluca@gmail.com>>
>                        <mailto:vaughn.deluca@gmail.com
>         <mailto:vaughn.deluca@gmail.com>
>                        <mailto:vaughn.deluca@gmail.com
>         <mailto:vaughn.deluca@gmail.com>>>>
>                        � �> wrote:
>                        � �>>
>                        � �>> This is a question i discussed with Morgaine
>                        off-list a while
>                        � �ago (I
>                        � �>> intended to send it to the list but
>         pushed the
>                        wrong button...) I
>                        � �>> think we need to address this problem, and
>                        decide how to deal
>                        � �with it.
>                        � �>>
>                        � �>> �In Davids deployment draft, section
>         7.3.1.1 an
>                        overview is
>                        � �given van
>                        � �>> ways to deliver content to the region.
>         One way
>                        is only passing a
>                        � �>> capability that allows access to (part
>         of) the
>                        resource:
>                        � �>>
>                        � �>> � � � � � 7.3.1.1. �Content delivery models
>                        � �>> � � � � � A range of possible
>         represenations can
>                        be passed to
>                        � �a region for
>                        � �>> � � � � � simulation. [...] The other end
>         of the
>                        delivery spectrum
>                        � �>> involves passing
>                        � �>> � � � � � only a URI or capability used to
>                        access the rendering
>                        � �>> information and a
>                        � �>> � � � � � collision mesh,and related data for
>                        physical simulation.
>                        � �>> � � � � � In such a model, the client is
>                        responsible for
>                        � �fetching the
>                        � �>> additional
>                        � �>> � � � � � information needed to render the
>                        item's visual
>                        � �presence from a
>                        � �>> separate
>                        � �>> � � � � � service. �This fetch can be done
>                        *under the
>                        � �credentials of the
>                        � �>> end user*
>                        � �>> � � � � � viewing the material [my
>         emphasis--VD]
>                        , and
>                        � �divorces the
>                        � �>> simulation from
>                        � �>> � � � � � the trust chain needed to manage
>                        content. �Any
>                        � �automation
>                        � �>> is done on a
>                        � �>> � � � � � separate host which the content
>                        creator or owner trusts,
>                        � �>> interacting with the
>                        � �>> � � � � � object through remoted interfaces.
>                        � �>>
>                        � �>> �I can see the need for such a setup,
>         however, i
>                        feel we are
>                        � �>> unpleasantly close to a situation were the
>                        coherence of the
>                        � �simulation
>                        � �>> falls apart.
>                        � �>> In this deployment pattern the region
>         advertises
>                        the presence
>                        � �of the
>                        � �>> asset, and *some* clients will be able to
>         get it
>                        as expected,
>                        � �while
>                        � �>> -based on the arbitrary whims of the asset
>                        service- others
>                        � �might not.
>                        � �>>
>                        � �>> My hope would be that after the asset server
>                        provides the
>                        � �region with
>                        � �>> the capability to get the asset, it gives up
>                        control. That
>                        � �would mean
>                        � �>> that if the client finds the inventory
>         server is
>                        unwilling to
>                        � �serve
>                        � �>> the content - in spire of the region
>         saying it
>                        is present-,
>                        � �the client
>                        � �>> should be able to turn around ask the
>         *region*
>                        for the asset,
>                        � �(and get
>                        � �>> is after all).
>                        � �>>
>                        � �>> �If that is not the case, -and there are
>                        probably good reasons
>                        � �for the
>                        � �>> deployment pattern as described-
>         �shouldn't we
>                        *warn* clients
>                        � �that the
>                        � �>> region might be inconsistent, so the users
>                        behind the client
>                        � �can vote
>                        � �>> with their feet, (or take the risk)?
>                        � �>>
>                        � �>> --Vaughn
>                        � �>>
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>                        � �>
>                        � �>
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>
>
>                  
>          ------------------------------------------------------------------------
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