Re: [vwrap] Statements of Consensus. Flexibity First.

Dzonatas Sol <dzonatas@gmail.com> Wed, 30 March 2011 18:22 UTC

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Date: Wed, 30 Mar 2011 11:23:53 -0700
From: Dzonatas Sol <dzonatas@gmail.com>
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To: Morgaine <morgaine.dinova@googlemail.com>
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Cc: vwrap@ietf.org
Subject: Re: [vwrap] Statements of Consensus. Flexibity First.
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Morgaine wrote:
> No Dzonatas, that's not enough to handle the requirement.
>
> When I TP from world X to world Y (which I may never have visited 
> before), my identity, avatar and clothing need to persist across the 
> teleport, and the elements that I carry with me (such as clothing) may 
> come from many different worlds which I have visited previously, and 
> be served from their individual asset services while I'm away touring 
> in world Y.

Of course, like I said, it is rough, so there is no need to assume that 
it will not be handled by even less optimal formats. That point being 
that even the COLLADA format has conditioners/refineries  that document 
how to do such above. The difference only being doing it LIVE and doing 
it through asset servers, which still are not separated from the region.


>
> What's more, visiting thousands of worlds and having to make accounts 
> at each of them is untenable, and will stop virtual worlds from 
> flourishing.� It creates a major stumbling block for user acceptance.
>
> What's needed cannot be accomplished with client-side trickery.� It 
> needs regions to understand multiple non-local asset services, and 
> portable avatars, and single sign on, and it needs many of the 
> protocols that we use in our region-proxied worlds to change, not only 
> to cater for this required flexibility, but also for scalability and 
> robustness in a distributed architecture which we've discussed here 
> before.
>
>

Please be sure to read up on COLLADA format and notice that it is a 
digital asset exchange format for doing much of the above. We just need 
to make sure we do not reinvent the wheel (its "rough").

I think what "client-side trickery" is the pretense that there will be 
no need for "manufactured" objects. You stated above, however, the 
"manufactured" case of which assets may come from different non-local 
areas. No need to spin this or make such assumption as you did. Please 
do your homework.


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