Re: [vwrap] Consensus? What exactly should be in the protocol
Mike Dickson <mike.dickson@hp.com> Wed, 22 September 2010 17:43 UTC
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Date: Wed, 22 Sep 2010 13:43:37 -0400
From: Mike Dickson <mike.dickson@hp.com>
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Subject: Re: [vwrap] Consensus? What exactly should be in the protocol
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An excellent synopsis. It could make a great intro for a document describing what VWRAP is trying to do.... Mike On 09/22/2010 01:39 PM, David W Levine wrote: > > So, of course we're building in the web space. I hope nobody is > denying that. In fact if you look at everything described in VWRAP is > starts with an assumption that most services are delivered as REST or > REST like services. I think its safe to say that the people who have > been discussing this for over two years are aware of Roy's work, and > have thought about how REST applies to virtual worlds. REST represents > a lot of thinking about how the web delivers content, and in > particular why not to turn the web into a > distributed object model, or a shared state model, but rather to > leverage the observed successful patterns of the web in managing > distributed programming problems. > > But.. (There is always a but) The very core thing that a virtual world > does doesn't fit terribly well into the mainstream web model. The > heart of a virtual world is delivering (and Morgaine's phrase serves > very well here) a visual mashup of things to users 30-60 times a > second, updating continually to reflect the input of the physical > simulation, any user > inputs, and any scripted inputs. Our core problem is taking in the > inputs, deriving the new state and sharing it out to the users. This > isn't really what the web has historically done. The fact that it > isn't, that there are some really interesting distributed system > challenges at the very heart of this, is part of its technical appeal > to me. > > Life is made harder by the fact that the virtual space is being > constantly asked to accept new things to deal with. Every time an > avatar arrives it brings a set of stuff > which has to be melded into the scenegraph. Again, we all know this. > Rezing an avatar means adding a bunch of new content to the virtual > space, and it means pushing > it back out to all the observers. > > In the traditional web you go to a URL, you do a get, and you get > handed a huge slab of stuff to render.(some of which may require > fetches, plugins, etc.) In the more dynamic 2.0 style stuff, the stuff > you get may include dynamic elements which fetch and update more > stuff. In the virtual worlds space, we bring to to a fever pitch. we > take inputs from all the present users, from a simulation, including > the scripted changes within the simulation. We then turn around and > want to show this to the user. > > How do we present this to the user. Well, we currently use Linden's > UDP/http/longpoll tangle. Fine. But. how could we do it? > > We could create a video stream and stream it. (WHich isn't very web > page like at all, but has some nice properties) > We could do something like OnLive where we would create a very > tailored stream and deliver it to a client with very specialized > coupled inputs (And life with a lot of > constraints and again isn't very web page like) > We could send a stateless update every frame for the client to render > (Well, with ulimited bandwidth and processor power) > Or.. we could do what we currently do, just cleaner. which, roughly > speaking is send down initial state and then send down a series of > updates to that state. Woah, not > exactly a traditional web page. Worse still.. where do we post the > inputs from the client to the world? > > At the same time, we also get to ask "How do we get all the "stuff" > into the region. In Linden's world, the answer is easy. They use a > proprietary protocol and fetch it from > their creaking central servers. In OpenSim, a similar answer obtains. > And for added pain which we have all shared, the current set of > clients push all the stuff related to > the user via the region. > > VWRAP attempts to describe nothing more than a set of REST web > services which represent the region and the services. It attempts to > leverage what's been learned from REST, and Linden's system, and in > fact OpenSim, to describe a simple, extensible set of services which > can describe: Regions, Auth services, how to rez and unrez avatars, > how to (when we get some writing down) fetch and manipulate assets, > inventory lists and so on. > > What you end up with is built deeply on web principals, but not a web > page, but mostly because a virtual world is not, at its heart a web > page,but a set of services collaborating to > share state in a pretty unusual way. > > - David > ~Zha >
- [vwrap] Consensus? What exactly should be in the … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Dzonatas Sol
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Hurliman, John
- Re: [vwrap] Consensus? What exactly should be in … Mike Dickson
- Re: [vwrap] Consensus? What exactly should be in … Morgaine
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Morgaine
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Morgaine
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Morgaine
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Mike Dickson
- Re: [vwrap] Consensus? What exactly should be in … David W Levine
- Re: [vwrap] Consensus? What exactly should be in … kevin.tweedy
- Re: [vwrap] Consensus? What exactly should be in … Mike Dickson
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Morgaine
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Morgaine
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … David W Levine
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … kevin.tweedy
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Morgaine
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … kevin.tweedy
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … kevin.tweedy
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Dan Olivares
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Morgaine
- Re: [vwrap] Consensus? What exactly should be in … kevin.tweedy
- Re: [vwrap] Consensus? What exactly should be in … Dan Olivares
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Morgaine