[vwrap] Is 'Data Z' immutable (like a git snapshot)?
Carlo Wood <carlo@alinoe.com> Fri, 08 April 2011 20:32 UTC
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Date: Fri, 08 Apr 2011 22:34:02 +0200
From: Carlo Wood <carlo@alinoe.com>
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Subject: [vwrap] Is 'Data Z' immutable (like a git snapshot)?
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This is very nice work and I think it clarifies a lot. I have a few very basic questions. I see that you request Z from two different Asset servers (originally A, but also C when a backup has been stored there). No matter how you look at it, that is distributed storage: compare it with git or mercurial; if Z on A could be changed then the backup would be out dated, and that is not what we want. So, I conclude that 'Z' (or rather, then handle used to refer to Z when asking for it) therefore refers to a unmodifiable data (compare git's hex ID's that point to a snapshot). 1) Is that correct? If it is correct and the handle for Z used in messages like "give me a cap for Z" refer to immutable data, then the most logical thing to do would be to use a (large) hash value of the data (ie, md5) or an UUID that was generated when the data was last changed (which is less good because it would cause duplicated data when something is changed back to what it was before), or to use an ID that is less large, but whose uniqueness would be guaranteed by including a (for that authority unique) ID of the authority that made the last change. The advantage of the latter is less bandwidth (smaller ID's) and knowledge of the authority right into the ID of something (handy for routing). Disadvantages are: it suffers from the same as the UUID in that it will duplicate data whenever the same data is generated and it requires administration to make sure that every authority has a unique ID (compare giving people unique IP addresses). 2) Which of those is used? has, UUID or smaller specially crafted ID? 3) What would happen if someone gets a cap for Z, a modifiable object; then the object is modified and then the cap is used? Does the cap have a guaranteed life time? 4) If not every previous state of an object is kept eternally and after changing some object old caps (and their static data) disappear - then how will the asset servers that contain copies know that? They are not necessarily aware that anything changed at all for that object, so they can't know what the life time is. It seems that once you make a copy you are doomed to keep it forever or do garbage collection for assets that are never accessed anymore. 5) I can image that at SOME TIME in the future we want a few bit (or more) that ARE mutable-- despite that the asset ID (Z) refers to snapshot (immutable) data. Are we going to build into the protocol a provision for such mutable bits? This would mean, in the case that the ID is a hash (ie md5) that the asset Data exists of a payload that the hash is taken over plus a mutable part that is not considered for the hash. Obviously, such data then could get desynced between assets servers with copies. -- Carlo Wood <carlo@alinoe.com>
- [vwrap] [wvrap] Simulation consistency Vaughn Deluca
- Re: [vwrap] [wvrap] Simulation consistency Morgaine
- Re: [vwrap] [wvrap] Simulation consistency Morgaine
- Re: [vwrap] [wvrap] Simulation consistency Vaughn Deluca
- Re: [vwrap] [wvrap] Simulation consistency Morgaine
- Re: [vwrap] [wvrap] Simulation consistency dyerbrookme@juno.com
- Re: [vwrap] [wvrap] Simulation consistency dyerbrookme@juno.com
- Re: [vwrap] [wvrap] Simulation consistency Patnad Babii
- Re: [vwrap] [wvrap] Simulation consistency Morgaine
- Re: [vwrap] [wvrap] Simulation consistency Carlo Wood
- Re: [vwrap] [wvrap] Simulation consistency Dzonatas Sol
- Re: [vwrap] [wvrap] Simulation consistency Meadhbh Hamrick
- Re: [vwrap] [wvrap] Simulation consistency Meadhbh Hamrick
- Re: [vwrap] [wvrap] Simulation consistency Carlo Wood
- Re: [vwrap] [wvrap] Simulation consistency dyerbrookme@juno.com
- Re: [vwrap] Simulation consistency Carlo Wood
- Re: [vwrap] [wvrap] Simulation consistency Patnad Babii
- Re: [vwrap] [wvrap] Simulation consistency Izzy Alanis
- Re: [vwrap] [wvrap] Simulation consistency Dzonatas Sol
- Re: [vwrap] [wvrap] Simulation consistency Morgaine
- Re: [vwrap] Simulation consistency Dzonatas Sol
- Re: [vwrap] [wvrap] Simulation consistency Dzonatas Sol
- Re: [vwrap] [wvrap] Simulation consistency Morgaine
- Re: [vwrap] [wvrap] Simulation consistency Dzonatas Sol
- Re: [vwrap] [wvrap] Simulation consistency Morgaine
- Re: [vwrap] [wvrap] Simulation consistency Morgaine
- Re: [vwrap] [wvrap] Simulation consistency dyerbrookme@juno.com
- Re: [vwrap] [wvrap] Simulation consistency Dahlia Trimble
- Re: [vwrap] [wvrap] Simulation consistency Morgaine
- Re: [vwrap] [wvrap] Simulation consistency Vaughn Deluca
- Re: [vwrap] [wvrap] Simulation consistency Morgaine
- Re: [vwrap] [wvrap] Simulation consistency Vaughn Deluca
- Re: [vwrap] [wvrap] Simulation consistency Israel Alanis
- Re: [vwrap] [wvrap] Simulation consistency Dzonatas Sol
- Re: [vwrap] [wvrap] Simulation consistency Dzonatas Sol
- Re: [vwrap] [wvrap] Simulation consistency Vaughn Deluca
- Re: [vwrap] [wvrap] Simulation consistency Morgaine
- Re: [vwrap] [wvrap] Simulation consistency Morgaine
- Re: [vwrap] [wvrap] Simulation consistency Morgaine
- Re: [vwrap] [wvrap] Simulation consistency Vaughn Deluca
- Re: [vwrap] [wvrap] Simulation consistency Dzonatas Sol
- Re: [vwrap] [wvrap] Simulation consistency Morgaine
- Re: [vwrap] [wvrap] Simulation consistency Dzonatas Sol
- Re: [vwrap] [wvrap] Simulation consistency Morgaine
- Re: [vwrap] [wvrap] Simulation consistency Vaughn Deluca
- Re: [vwrap] [wvrap] Simulation consistency Dzonatas Sol
- Re: [vwrap] [wvrap] Simulation consistency Dzonatas Sol
- Re: [vwrap] Simulation consistency Meadhbh Hamrick
- Re: [vwrap] [wvrap] Simulation consistency Morgaine
- Re: [vwrap] [wvrap] Simulation consistency Dzonatas Sol
- Re: [vwrap] [wvrap] Simulation consistency Dzonatas Sol
- Re: [vwrap] Simulation consistency Morgaine
- Re: [vwrap] Simulation consistency Dzonatas Sol
- Re: [vwrap] Simulation consistency Morgaine
- Re: [vwrap] Simulation consistency Dzonatas Sol
- Re: [vwrap] [wvrap] Simulation consistency Fleep Tuque
- Re: [vwrap] [wvrap] Simulation consistency Dzonatas Sol
- Re: [vwrap] [wvrap] Simulation consistency Dzonatas Sol
- Re: [vwrap] [wvrap] Simulation consistency Carlo Wood
- Re: [vwrap] [wvrap] Simulation consistency Vaughn Deluca
- Re: [vwrap] [wvrap] Simulation consistency Vaughn Deluca
- Re: [vwrap] [wvrap] Simulation consistency Dzonatas Sol
- [vwrap] Is 'Data Z' immutable (like a git snapsho… Carlo Wood
- Re: [vwrap] [wvrap] Simulation consistency Morgaine
- Re: [vwrap] Is 'Data Z' immutable (like a git sna… Morgaine
- Re: [vwrap] Is 'Data Z' immutable (like a git sna… Carlo Wood
- Re: [vwrap] Is 'Data Z' immutable (like a git sna… Morgaine
- Re: [vwrap] Is 'Data Z' immutable (like a git sna… Patnad Babii
- Re: [vwrap] Is 'Data Z' immutable (like a git sna… Morgaine
- Re: [vwrap] Is 'Data Z' immutable (like a git sna… Vaughn Deluca
- Re: [vwrap] [wvrap] Simulation consistency Vaughn Deluca
- Re: [vwrap] [wvrap] Simulation consistency Dzonatas Sol
- Re: [vwrap] [wvrap] Simulation consistency Vaughn Deluca
- Re: [vwrap] [wvrap] Simulation consistency Morgaine
- Re: [vwrap] [wvrap] Simulation consistency Dzonatas Sol
- [vwrap] Inventory, Asset Metadata and Privacy (wa… Boroondas Gupte
- Re: [vwrap] Inventory, Asset Metadata and Privacy… Morgaine
- Re: [vwrap] Inventory, Asset Metadata and Privacy… Morgaine
- Re: [vwrap] Inventory, Asset Metadata and Privacy… Morgaine