Re: [vwrap] WebSocket / WebGL-based virtual world
Nexii Malthus <nexiim@gmail.com> Fri, 03 December 2010 23:35 UTC
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Date: Fri, 3 Dec 2010 23:36:56 +0000
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From: Nexii Malthus <nexiim@gmail.com>
To: Morgaine <morgaine.dinova@googlemail.com>
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Subject: Re: [vwrap] WebSocket / WebGL-based virtual world
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I like what I am reading here a lot. That is some seriously phenomenal cooperation and advancement. Really awesome that iED stepped up to link the different virtual worlds together like this. - Nexii On Fri, Dec 3, 2010 at 4:18 PM, Morgaine <morgaine.dinova@googlemail.com>wrote;wrote: > That looks like an excellent and highly relevant body of work, Lawson, > thanks for the info! > > Although VWRAP's initial concern is with orchestrating the access to > services, our work doesn't stop there --- we will need to deal with the > detail of the services themselves as well, at least the most important > ones. Extensibility of asset data types is one of our most important > requirements, and so part of our work will be to ensure that our asset > services can handle an evolving set of portable file interchange formats. > > That makes the work of groups like iED of direct relevance to us, greatly > facilitating interop between virtual worlds by providing a ready interchange > standard. And the fact that realXtend/Opensim are already on board makes > wide scale portable interchange not just a hope but an existing reality. > That is very promising! > > > > *> The virtual worlds involved in the iED currently or prospectively are > > OpenWonderland & realXtend/OpenSim and sirikata and OpenCobalt.* > > > Excellent, it sounds like there is good synergy there already. I agree > with you entirely that we need to be party to this. > > > Morgaine. > > > > > ================================== > > > On Fri, Dec 3, 2010 at 3:03 PM, Lawson English <lenglish5@cox.net> wrote: > >> it's cool, for sure, but they're using a proprietary protocol based on >>> google protocol buffers for their back end stuff. i chatted with >>> henrik last year and he seemed completely un-interested in >>> participating in a standardization effort. >>> >>> Yesterday, I sat in on a meeting with the imersive Education folk >> concerning their Open File Format, and Sikarata was being touted as a >> potential participant in that part of stndardization. >> >> iED's big thing about optimization is currently the ability to serve >> files from Wonderland servers to realXtend worlds, and presumeably in the >> other direction. This is demoed starting around 7 minutes into this video: >> http://www.youtube.com/ImmersiveED#p/u/0/cMhBiu0YJ3s >> >> The announcement of the file format is here: >> >> >> http://campaign.r20.constantcontact.com/render?llr=l9v8jddab&v=0012Q4V8GYbFiRVW5S52Wafi9DbYKi8ApYvpFG686SUd4B5TAMcsgez8TsHQyBGOBUtllVn7F83vdrtw7wzMw5mWi3zeu29ak8hSDeywTXeE6QKBh0Ty-BQ6g%3D%3D >> >> >> >> at the risk of touching off another flame war (morgaine likes to >>> violently argue what my motivations were last year) i should just >>> mention that some of us wanted to develop a protocol to allow >>> different VW related services to be hosted in different domains. >>> >>> That's obviously already happening with the iED endorsed worlds, at >> least on the level of demos. >> >> >> >> i would be VERY interested in sirikata if they were to start focusing on >>> that. >>> >>> In order to get acknowledge by iED, they had to pledge to work on that. >> That was part of what yesterday's (2 Dec 2010) meeting was about. >> >> I raised the "holy grail" of TP between worlds while maintaining identity >> and hopefully appearance for the avatar, and everyone agreed that was the >> long-term goal. >> >> I can only suggest VWRAP folks get in touch with Aaron Walsh of immersive >> Education and try to coordinate things better. >> >> http://gridinstitute.com/people/aew/ >> >> The virtual worlds involved in the iED currently or prospectively are >> OpenWonderland & realXtend/OpenSim and sirikata and OpenCobalt. >> >> >> Lawson >> >> >> >> _______________________________________________ >> vwrap mailing list >> vwrap@ietf.org >> https://www.ietf.org/mailman/listinfo/vwrap >> > > > _______________________________________________ > vwrap mailing list > vwrap@ietf.org > https://www.ietf.org/mailman/listinfo/vwrap > >
- [vwrap] WebSocket / WebGL-based virtual world Richard L. Barnes
- Re: [vwrap] WebSocket / WebGL-based virtual world Meadhbh Hamrick
- Re: [vwrap] WebSocket / WebGL-based virtual world Morgaine
- Re: [vwrap] WebSocket / WebGL-based virtual world Morgaine
- Re: [vwrap] WebSocket / WebGL-based virtual world Lawson English
- Re: [vwrap] WebSocket / WebGL-based virtual world Morgaine
- Re: [vwrap] WebSocket / WebGL-based virtual world Nexii Malthus