Re: [vwrap] WebSocket / WebGL-based virtual world

Nexii Malthus <nexiim@gmail.com> Fri, 03 December 2010 23:35 UTC

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Date: Fri, 3 Dec 2010 23:36:56 +0000
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From: Nexii Malthus <nexiim@gmail.com>
To: Morgaine <morgaine.dinova@googlemail.com>
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Subject: Re: [vwrap] WebSocket / WebGL-based virtual world
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I like what I am reading here a lot. That is some
seriously phenomenal cooperation and advancement. Really awesome that iED
stepped up to link the different virtual worlds together like this.

- Nexii

On Fri, Dec 3, 2010 at 4:18 PM, Morgaine <morgaine.dinova@googlemail.com>wrote;wrote:

> That looks like an excellent and highly relevant body of work, Lawson,
> thanks for the info!
>
> Although VWRAP's initial concern is with orchestrating the access to
> services, our work doesn't stop there --- we will need to deal with the
> detail of the services themselves as well, at least the most important
> ones.  Extensibility of asset data types is one of our most important
> requirements, and so part of our work will be to ensure that our asset
> services can handle an evolving set of portable file interchange formats.
>
> That makes the work of groups like iED of direct relevance to us, greatly
> facilitating interop between virtual worlds by providing a ready interchange
> standard.  And the fact that realXtend/Opensim are already on board makes
> wide scale portable interchange not just a hope but an existing reality.
> That is very promising!
>
>
>
> *> The virtual worlds involved in the iED currently or prospectively are
> > OpenWonderland & realXtend/OpenSim and sirikata and OpenCobalt.*
>
>
> Excellent, it sounds like there is good synergy there already.  I agree
> with you entirely that we need to be party to this.
>
>
> Morgaine.
>
>
>
>
> ==================================
>
>
> On Fri, Dec 3, 2010 at 3:03 PM, Lawson English <lenglish5@cox.net> wrote:
>
>> it's cool, for sure, but they're using a proprietary protocol based on
>>> google protocol buffers for their back end stuff. i chatted with
>>> henrik last year and he seemed completely un-interested in
>>> participating in a standardization effort.
>>>
>>>  Yesterday, I sat in on a meeting with the imersive Education folk
>> concerning their Open File Format, and Sikarata was being touted as a
>> potential participant in that part of stndardization.
>>
>> iED's big thing about optimization is currently the ability to serve
>>  files from Wonderland servers to realXtend worlds, and presumeably in the
>> other direction. This is demoed starting around 7 minutes into this video:
>> http://www.youtube.com/ImmersiveED#p/u/0/cMhBiu0YJ3s
>>
>> The announcement of the file format is here:
>>
>>
>> http://campaign.r20.constantcontact.com/render?llr=l9v8jddab&v=0012Q4V8GYbFiRVW5S52Wafi9DbYKi8ApYvpFG686SUd4B5TAMcsgez8TsHQyBGOBUtllVn7F83vdrtw7wzMw5mWi3zeu29ak8hSDeywTXeE6QKBh0Ty-BQ6g%3D%3D
>>
>>
>>
>>  at the risk of touching off another flame war (morgaine likes to
>>> violently argue what my motivations were last year) i should just
>>> mention that some of us wanted to develop a protocol to allow
>>> different VW related services to be hosted in different domains.
>>>
>>>  That's obviously already happening with the iED endorsed worlds, at
>> least on the level of demos.
>>
>>
>>
>>  i would be VERY interested in sirikata if they were to start focusing on
>>> that.
>>>
>>>   In order to get acknowledge by iED, they had to pledge to work on that.
>> That was part of what yesterday's (2 Dec 2010) meeting was about.
>>
>> I raised the "holy grail" of TP between worlds while maintaining identity
>> and hopefully appearance for the avatar, and everyone agreed that was the
>> long-term goal.
>>
>> I can only suggest VWRAP folks get in touch with Aaron Walsh of immersive
>> Education and try to coordinate things better.
>>
>> http://gridinstitute.com/people/aew/
>>
>> The virtual worlds involved in the iED currently or prospectively are
>> OpenWonderland & realXtend/OpenSim and sirikata and OpenCobalt.
>>
>>
>> Lawson
>>
>>
>>
>> _______________________________________________
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>>
>
>
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