Re: [vwrap] Consensus? What exactly should be in the protocol
Dan Olivares <dcolivares@gmail.com> Wed, 22 September 2010 20:52 UTC
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Date: Wed, 22 Sep 2010 16:52:49 -0400
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From: Dan Olivares <dcolivares@gmail.com>
To: Meadhbh Hamrick <ohmeadhbh@gmail.com>
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Subject: Re: [vwrap] Consensus? What exactly should be in the protocol
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I thought the JavaScript portion of this discussion was out of scope. A client is a client whether it's implemented in JavaScript in a web browser or if it's implemented as a native application running on a machine. A browser+javascript based client isn't more relevant then any other client in technical terms. A server can serve a javascript application that then makes use of what we decide here. It isn't necessary to assume that it always will be a web browser + javascript application to produce an effective standard. Regards Dan On Wed, Sep 22, 2010 at 4:45 PM, Meadhbh Hamrick <ohmeadhbh@gmail.com>wrote;wrote: > um. since when is UDP a "web technology"? > > also, the javascript server you have running in your browser, if > you're behind a NATted firewall, doesn't that require you to > manipulate your firewall to route a public port/address to your > browser? > > -- > meadhbh hamrick * it's pronounced "maeve" > @OhMeadhbh * http://meadhbh.org/ * OhMeadhbh@gmail.com > > > > On Wed, Sep 22, 2010 at 1:38 PM, <kevin.tweedy@xrgrid.com> wrote: > > I also have a game server that uses TCP/UDP that runs from my server, to > > handle the object synchronization. My point is I am using what all are > > considered web technologies. > > > > I was more making the point, why even say it is a web app or not. As > long > > the exposed behavior of my system supports the protocols and formats that > > are needed it can interact with other systems. > > > > And the URL is the web page that the world is hosted on. And I had 300+ > > avatars walking around in this web page. > > > > K. > > > > -----Original Message----- > > From: Meadhbh Hamrick [mailto:ohmeadhbh@gmail.com] > > Sent: Wednesday, September 22, 2010 4:26 PM > > To: kevin.tweedy@xrgrid.com > > Subject: Re: [vwrap] Consensus? What exactly should be in the protocol > > > > also. how many other people are connected to your javascript virtual > > region simulator running in your browser? > > > > what URL do you give them to connect to it? > > > > -- > > meadhbh hamrick * it's pronounced "maeve" > > @OhMeadhbh * http://meadhbh.org/ * OhMeadhbh@gmail.com > > > > > > > > On Wed, Sep 22, 2010 at 1:19 PM, <kevin.tweedy@xrgrid.com> wrote: > >> Why is virtual world not a web app? My virtual world runs in a browser > > and > >> can talk to my webserver. > >> > >> K. > >> > >> -----Original Message----- > >> From: vwrap-bounces@ietf.org [mailto:vwrap-bounces@ietf.org] On Behalf > Of > >> Meadhbh Hamrick > >> Sent: Wednesday, September 22, 2010 3:37 PM > >> To: lopes@ics.uci.edu > >> Cc: vwrap@ietf.org; vwrap-bounces@ietf.org > >> Subject: Re: [vwrap] Consensus? What exactly should be in the protocol > >> > >> On Wed, Sep 22, 2010 at 11:59 AM, Cristina Videira Lopes > >> <lopes@ics.uci.edu> wrote: > >>> Cristina Videira Lopes wrote: > >>>> > >>>> You can dictate that. But then this will be completely irrelevant in a > >>>> couple of years when WebGL is actually usable or when Google finishes > >> their > >>>> virtual machine for running safe native code on browsers. > >>> > >>> ...or when server-side streaming goes mainstream, and being in a > virtual > >>> world is as simple as running a video player plus a few > JavaScript/native > >>> back channels to the server. > >>> > >>> First point is: according to the Web principles, each web application > >>> controls 100% what and how the client gets via this really powerful > >> concept > >>> of hypermedia. It is unlikely that the world is going to adopt a > standard > >>> that forces implementers to take several steps back on this kind of > >>> autonomy. The diversity is what gives service providers an edge. > >> > >> hold on there! you just gave two completely opposing examples. if i > >> have a video player that's receiving raster lines from a distant game > >> server, that's TOTALLY the opposite of a client having complete > >> control over it's hypermedia input. if i simply started streaming an > >> OnLive session of someone doing SecondLife in a flash based video > >> player, there's absolutely no way to guarantee that the data used to > >> create the scene would be available to the client. > >> > >>> The second point is: when we have all that variety of viewer > >> implementations > >>> that are all equally accepted by the web browser, we are still to cope > >> with > >>> portability of user agent simulation state between those worlds -- and > >>> that's the bottom line for interoperability of virtual worlds on the > Web. > >>> I'm interested in this, because it's much more foundational than the > >> variety > >>> of virtual world implementation options. > >> > >> also... the virtual world is not a web application. > >> > >> if you look at typical web apps, the mashing up is usually done at the > >> server side, turned into HTML and then sent to the browser. > >> > >> we're starting to see a lot more apps where JavaScript is used to do > >> mashups in the client, but... > >> > >> VWRAP was chartered to work on server-authoritative worlds (like > >> Second Life and OpenSim.) that means there's a lot of state in the > >> simulator. it sounds like you want to open this state up and push its > >> simulation to the edge of the network (and thus support > >> co-simulation.) > >> > >> did i read that right? did you really just say that virtual worlds are > >> client web apps? > >> > >>> > >>> _______________________________________________ > >>> vwrap mailing list > >>> vwrap@ietf.org > >>> https://www.ietf.org/mailman/listinfo/vwrap > >>> > >> _______________________________________________ > >> vwrap mailing list > >> vwrap@ietf.org > >> https://www.ietf.org/mailman/listinfo/vwrap > >> > >> > > > > > _______________________________________________ > vwrap mailing list > vwrap@ietf.org > https://www.ietf.org/mailman/listinfo/vwrap >
- [vwrap] Consensus? What exactly should be in the … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Dzonatas Sol
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Hurliman, John
- Re: [vwrap] Consensus? What exactly should be in … Mike Dickson
- Re: [vwrap] Consensus? What exactly should be in … Morgaine
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Morgaine
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Morgaine
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Morgaine
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Mike Dickson
- Re: [vwrap] Consensus? What exactly should be in … David W Levine
- Re: [vwrap] Consensus? What exactly should be in … kevin.tweedy
- Re: [vwrap] Consensus? What exactly should be in … Mike Dickson
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Morgaine
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Morgaine
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … David W Levine
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … kevin.tweedy
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Morgaine
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … kevin.tweedy
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … kevin.tweedy
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Dan Olivares
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Morgaine
- Re: [vwrap] Consensus? What exactly should be in … kevin.tweedy
- Re: [vwrap] Consensus? What exactly should be in … Dan Olivares
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Morgaine