Re: [vwrap] Status and future of the VWRAP working group

Meadhbh Hamrick <ohmeadhbh@gmail.com> Tue, 29 March 2011 00:23 UTC

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From: Meadhbh Hamrick <ohmeadhbh@gmail.com>
Date: Mon, 28 Mar 2011 17:25:04 -0700
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To: Boroondas Gupte <sllists@boroon.dasgupta.ch>
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Subject: Re: [vwrap] Status and future of the VWRAP working group
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i think that's the same thing as "service level interop" with the
added requirement that participants implement all services.

--
meadhbh hamrick * it's pronounced "maeve"
@OhMeadhbh * http://meadhbh.org/ * OhMeadhbh@gmail.com



On Mon, Mar 28, 2011 at 4:15 PM, Boroondas Gupte
<sllists@boroon.dasgupta.ch> wrote:
> On 03/29/2011 12:58 AM, Meadhbh Hamrick wrote:
>> in other words, what does "interoperation between virtual worlds" mean?
>>
>> the "service level interoperability" was sufficiently defined such
>> that i could (and did) go out and write code to demonstrably implement
>> the specification. does the term "interoperation between virtual
>> worlds" mean:
>>
>> a. interoperability between any two existing virtual world or MMO
>> systems? (i.e. - between second life and world of warcraft?)
>>
>> b. interoperability between second life, second life / enterprise or
>> OpenSIm instances?
>>
>> or
>>
>> c. interoperability between two OpenSim instances?
>>
>> if a or b, do we have any interest from any of the implementers of
>> those systems to adhere to an IETF standard?
> How about:
>
> d. interoperability between (instances of) any two virtual world systems
> conforming to the (to be defined) VWRAP standard.
>
> Whether implementers of an existing virtual world system want to change
> that system so that it becomes conformant to the new standard and thus
> potentially interoperable with other conforming ones should be their own
> choice, of course.
>
> Cheers,
> Boroondas
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