Re: [vwrap] Technical basis for VW client in a web browser?
Morgaine <morgaine.dinova@googlemail.com> Mon, 20 December 2010 16:42 UTC
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Date: Mon, 20 Dec 2010 16:44:36 +0000
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From: Morgaine <morgaine.dinova@googlemail.com>
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Subject: Re: [vwrap] Technical basis for VW client in a web browser?
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On Mon, Dec 20, 2010 at 12:56 AM, Dahlia Trimble <dahliatrimble@gmail.com>wrote;wrote: > > If anyone has any evidence of internet pathways that selectively favor TCP > over other traffic, I'd be interested in seeing it. > I have first-hand knowledge of this. I worked for several years at the Network Operations Centre of a top-tier ISP, and one of my duties was looking after service routers and firewalls. Policy-based routing and firewall access lists are configured with rulesets which are processed sequentially and eat up router CPU, which is a finite resource. Under off-peak conditions, packet loss is quite rare in the absence of interface or line faults, and router CPUs are scaled to handle the expected load so packets are never dropped willfully. When networks are congested however, which unfortunately is not uncommon during peak hours owing to the common practice of oversubscribing capacity (or poor scalability planning), CPU load often reaches critical levels, and routers are configured to prioritize certain payload types in favor of others when this happens. TCP always gets top priority because it carries HTTP which is most closely tied to business revenue. In contrast, UDP (and also ICMP Echo) are normally configured right down the bottom end of the priority list, so under peak load when the CPU has to make a choice what to drop to stay within safe operating limits, UDP gets the chop first. This was business as usual at the ISP, and that's how the network designers wanted the traffic priorities configured. (I was merely implementing policy, not creating it.) Gaming fans sometimes complain that ISPs are reducing the quality of service of their UDP traffic, and in some sense it's true. From my experience it's not done maliciously nor as an conscious policy of network non-neutrality, but simply as a means of protecting the more prized resource of TCP payloads when operating conditions mandate that something has to be thrown away. On the positive side, I've never known UDP packets (nor any other kind) to be dropped willfully for the above reason when all equipment is working within safe design limits and there is enough capacity to carry them. If it happens off-peak then something is very wrong with network sizing, or the equipment is faulty. Unfortunately, that's not the end of the saga with UDP. It's just the beginning, because there is another big reason for dropped packets, and this one occurs even when equipment is working within its designed operating limits: traffic shaping. IP traffic shaping is performed by packet queuing as a first resort, to slow down traffic in the hope that the source notices and adapts. If the packet rate doesn't slow down then the method of last resort is to drop excess packets when queue buffers hit their configured highwater marks. TCP implements a lot of things to mitigate packet loss, such as slow start, exponential backoff and transmit pacing, with the purpose of adapting transmit rate to receipt rate across paths of limited bandwidth so that traffic-shaping routers don't enter their drop state. UDP has no such flow control, so the onus falls upon the UDP application endpoints to carry out adaptive flow control themselves. The likelihood of this being done by UDP applications as effectively as it is done in today's finely honed TCP stacks is very low. It may not even be done at all. As a result, UDP packets can get dropped for being bad network citizens and not slowing down in response to packet queueing and transmit pacing. UDP applications may think that they're free of the shackles of TCP flow control, but they're not. They either slow down when given the hint, or their traffic gets the chop. As a result, a UDP application that is oblivious of end-to-end timing should expect packet loss when the network acts to protect itself against congestion. See RFC-2309 for more details about this issue, in particular "MANAGING AGGRESSIVE FLOWS". There is no free lunch for UDP packets. This is why the best advice to give prospective users of UDP is "*Don't, unless your application is tolerant of packet loss, packet duplication, packet delay, corrupted packets, and out of order delivery.*" To try to work around these properties of UDP and make it reliable while simultaneously not impacting on the congestion controls of TCP over the shared path is highly unlikely to be successful, unless you reimplement the clever control features of TCP, and do it compatibly. Bulldozing your UDP packets through a shared network is not a solution, and will fail. *[PS. The problems don't even stop there, as there are further causes of UDP packet loss. One is the effect of TCP flow-control synchronization on UDP loss rate over congested paths, which counter-intuitively negates any benefit that could result from reducing UDP traffic rates because TCP synchronization picks up any bandwidth slack that reducing UDP traffic has freed. As a result, TCP congestion actually increases UDP packet drop rates. (This has been a topic of research.) Networks protocols have very complex behaviors.]* Morgaine. ====================================== On Mon, Dec 20, 2010 at 12:56 AM, Dahlia Trimble <dahliatrimble@gmail.com>wrote;wrote: > I have used both TCP and UDP in VW applications. I've found that TCP has > acceptable latency and is not really any worse than UDP when either are > tried over a clean, highly functional connection. I've not seen any routers > which drop UDP packets in favor of TCP, and I've not seen any evidence of > better quality TCP connections than UDP in any of my tests. To the contrary, > I've seen UDP perform much better when network conditions are less than > optimal as small messages can be sent immediately and repeated as needed > without waiting for prior message acknowledgement or waiting for a TCP > stream to recover in the event of dropped packets. > > TCP seems to be favorable when latency is not critical as it's generally > (but not always) easier to use. UDP seems favorable when latency is critical > as it allows the programmer to control network traffic and tailor it to the > application requirements. > > If anyone has any evidence of internet pathways that selectively favor TCP > over other traffic, I'd be interested in seeing it. > > > On Sun, Dec 19, 2010 at 3:26 PM, Meadhbh Hamrick <ohmeadhbh@gmail.com>wrote;wrote: > >> do we really know that UDP is what we want, even for low latency? if >> you're multiplexing messages over a websocket connection, it's highly likely >> it'll be an existing connection (i.e.- it's likely one tcp/ip connection >> will carry several multiplexed websockets messages.) >> >> in my tests, UDP doesn't do much better than TCP if you're near the >> network rate as it seems a lot of routers tend to dump UDP packets first. >> >> most modern OSes now have api calls to let you disable TCP slow-start. >> >> i guess what i'm saying is it might be a good idea to define messages in a >> way so they're transport agnostic. that and I would wager that any latency >> improvements from UDP are dwarfed by latency introduced by application layer >> mechanisms to replace TCP's flow control & resend semantics. >> >> just my $0.02. >> On Dec 19, 2010 2:34 PM, "SM" <sm@resistor.net> wrote: >> >> _______________________________________________ >> vwrap mailing list >> vwrap@ietf.org >> https://www.ietf.org/mailman/listinfo/vwrap >> >> > > _______________________________________________ > vwrap mailing list > vwrap@ietf.org > https://www.ietf.org/mailman/listinfo/vwrap > >
- [vwrap] Technical basis for VW client in a web br… Morgaine
- Re: [vwrap] Technical basis for VW client in a we… Dahlia Trimble
- Re: [vwrap] Technical basis for VW client in a we… Morgaine
- Re: [vwrap] Technical basis for VW client in a we… Joshua Bell
- Re: [vwrap] Technical basis for VW client in a we… Meadhbh Hamrick
- Re: [vwrap] Technical basis for VW client in a we… Peter Saint-Andre
- Re: [vwrap] Technical basis for VW client in a we… Morgaine
- Re: [vwrap] Technical basis for VW client in a we… JohnnyB Hammerer
- Re: [vwrap] Technical basis for VW client in a we… peter host
- Re: [vwrap] Technical basis for VW client in a we… Brian Hurley
- Re: [vwrap] Technical basis for VW client in a we… Morgaine
- Re: [vwrap] Technical basis for VW client in a we… Morgaine
- Re: [vwrap] Technical basis for VW client in a we… Cristina Videira Lopes
- Re: [vwrap] Technical basis for VW client in a we… peter host
- Re: [vwrap] Technical basis for VW client in a we… SM
- Re: [vwrap] Technical basis for VW client in a we… Meadhbh Hamrick
- Re: [vwrap] Technical basis for VW client in a we… Dahlia Trimble
- Re: [vwrap] Technical basis for VW client in a we… Hurliman, John
- Re: [vwrap] Technical basis for VW client in a we… Mic Bowman
- Re: [vwrap] Technical basis for VW client in a we… Morgaine
- Re: [vwrap] Technical basis for VW client in a we… Dahlia Trimble
- Re: [vwrap] Technical basis for VW client in a we… Dan Olivares
- Re: [vwrap] Technical basis for VW client in a we… Dahlia Trimble
- Re: [vwrap] Technical basis for VW client in a we… Dan Olivares
- Re: [vwrap] Technical basis for VW client in a we… Joshua Bell
- Re: [vwrap] Technical basis for VW client in a we… Dahlia Trimble
- Re: [vwrap] Technical basis for VW client in a we… Morgaine
- Re: [vwrap] Technical basis for VW client in a we… Dahlia Trimble
- Re: [vwrap] Technical basis for VW client in a we… Dzonatas Sol
- Re: [vwrap] Technical basis for VW client in a we… Dzonatas Sol