Re: [vwrap] what's wrong with starting small?
"Hurliman, John" <john.hurliman@intel.com> Wed, 22 September 2010 21:14 UTC
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From: "Hurliman, John" <john.hurliman@intel.com>
To: "vwrap@ietf.org" <vwrap@ietf.org>
Date: Wed, 22 Sep 2010 15:13:23 -0600
Thread-Topic: [vwrap] what's wrong with starting small?
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Subject: Re: [vwrap] what's wrong with starting small?
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We're working on implementing HG 1.5 support in SimianGrid right now which introduces asset fetching across trust domains. Crista could describe the implementation details better. On a side note, I realize that only defining teleport is not very useful if you're try teleporting from Kevin's web-based virtual world to an OpenSim instance that use completely different state synchronization protocols. At best that would end with the web-based client completing the teleport, OpenSim waiting for a UDP connection to be established, and the client and server both timing out. But you *would* be able to teleport from an OpenSim world to another OpenSim-compatible world, and it lays the foundation to start talking about next steps if we want to go further. John > -----Original Message----- > From: vwrap-bounces@ietf.org [mailto:vwrap-bounces@ietf.org] On Behalf > Of Morgaine > Sent: Wednesday, September 22, 2010 1:58 PM > To: lopes@ics.uci.edu > Cc: vwrap@ietf.org > Subject: Re: [vwrap] what's wrong with starting small? > > Thanks for the link, Crista! John's email mentions: > > > > * Identity/Authentication > * Assets (possibly Inventory, maybe) > * Teleport (both login and simulation to simulation) > > > Let's talk about Assets. :-) > > Beyond a small amount of discussion and agreement with Joshua last year > on basic requirements that would enable inter-world tourist use cases, > there has been virtually nothing discussed in VWRAP about this core > topic without which everything else is singularly uninteresting. > > About a year ago, I spoke to John about the need for replacing the > singleton inventory/asset service in Cable Beach with a more flexible > one to allow inter-VW tourism, and John said that his singleton was > just a temporary feature in his prototype and would be improved. Has > there been any progress on that in the offspring of CB, ie. SimianGrid? > > Staying with "State of the Union" topics, if we're merging VWRAP and > OpenSimulator efforts, would you like to give us a description of asset > handing in the new HG1.5 and where you expect HG2.0 to be heading? > Asset handling on interop is exactly the kind of topic that we need to > have examined in depth before we can write initial drafts that have a > chance of being relevant. :-) > > > Morgaine. > > > > > > ========================= > > > On Wed, Sep 22, 2010 at 7:06 PM, Cristina Videira Lopes > <lopes@ics.uci.edu> wrote: > > > http://www.ietf.org/mail-archive/web/vwrap/current/msg00318.html > If you are talking about *this* email from John, we are on the > same page. > > > Meadhbh Hamrick wrote: > > > so we have a recommendation from at least two implementers > (myself and > john) that we focus on a small subset of an overall virtual > world > problem domain. > > it seems to me that diva/christina and morgaine are pushing > for a more > expansive problem domain. > > can i ask, what is the issue we have with starting small > and then > growing the problem domain? > > i think i remember an IETF "old hand" (it might have even > been barry) > say that it's a LOT easier to go back to the IAB / IESG and > ask to add > things to your charter than it is to remove them. > > i'm also thinking that some of the tension in this group is > over the > conflicting objectives between the "expansionist" block and > the > "dimunitivist" block. but it also seems that we're not > horribly far > off from each other in terms of wire protocol. > > maybe a solution could be to draft two documents... one a > "long term" > goal for virtual worlds that describes the "expansionist" > objectives > and another that is a little more short term and describes > the > "diminutivist" objective for a small subset of things > needed for the > long term goals? > > is the concern with this approach that any near term > service (service > establishment, event queue, teleport, assets) would need to > know about > the totality of the virtual world in order to be practical? > > -cheers > -meadhbh > -- > meadhbh hamrick * it's pronounced "maeve" > @OhMeadhbh * http://meadhbh.org/ * OhMeadhbh@gmail.com > _______________________________________________ > vwrap mailing list > vwrap@ietf.org > https://www.ietf.org/mailman/listinfo/vwrap > > > > > _______________________________________________ > vwrap mailing list > vwrap@ietf.org > https://www.ietf.org/mailman/listinfo/vwrap > >
- [vwrap] what's wrong with starting small? Meadhbh Hamrick
- Re: [vwrap] what's wrong with starting small? Dave CROCKER
- Re: [vwrap] what's wrong with starting small? Cristina Videira Lopes
- Re: [vwrap] what's wrong with starting small? Meadhbh Hamrick
- Re: [vwrap] what's wrong with starting small? Morgaine
- Re: [vwrap] what's wrong with starting small? Cristina Videira Lopes
- Re: [vwrap] what's wrong with starting small? Hurliman, John
- Re: [vwrap] what's wrong with starting small? Cristina Videira Lopes
- Re: [vwrap] what's wrong with starting small? Morgaine
- Re: [vwrap] what's wrong with starting small? David W Levine