Re: [vwrap] what's wrong with starting small?

"Hurliman, John" <john.hurliman@intel.com> Wed, 22 September 2010 21:14 UTC

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From: "Hurliman, John" <john.hurliman@intel.com>
To: "vwrap@ietf.org" <vwrap@ietf.org>
Date: Wed, 22 Sep 2010 15:13:23 -0600
Thread-Topic: [vwrap] what's wrong with starting small?
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Subject: Re: [vwrap] what's wrong with starting small?
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We're working on implementing HG 1.5 support in SimianGrid right now which introduces asset fetching across trust domains. Crista could describe the implementation details better.

On a side note, I realize that only defining teleport is not very useful if you're try teleporting from Kevin's web-based virtual world to an OpenSim instance that use completely different state synchronization protocols. At best that would end with the web-based client completing the teleport, OpenSim waiting for a UDP connection to be established, and the client and server both timing out. But you *would* be able to teleport from an OpenSim world to another OpenSim-compatible world, and it lays the foundation to start talking about next steps if we want to go further.

John

> -----Original Message-----
> From: vwrap-bounces@ietf.org [mailto:vwrap-bounces@ietf.org] On Behalf
> Of Morgaine
> Sent: Wednesday, September 22, 2010 1:58 PM
> To: lopes@ics.uci.edu
> Cc: vwrap@ietf.org
> Subject: Re: [vwrap] what's wrong with starting small?
> 
> Thanks for the link, Crista!  John's email mentions:
> 
> 
> 
> *	Identity/Authentication
> *	Assets (possibly Inventory, maybe)
> *	Teleport (both login and simulation to simulation)
> 
> 
> Let's talk about Assets. :-)
> 
> Beyond a small amount of discussion and agreement with Joshua last year
> on basic requirements that would enable inter-world tourist use cases,
> there has been virtually nothing discussed in VWRAP about this core
> topic without which everything else is singularly uninteresting.
> 
> About a year ago, I spoke to John about the need for replacing the
> singleton inventory/asset service in Cable Beach with a more flexible
> one to allow inter-VW tourism, and John said that his singleton was
> just a temporary feature in his prototype and would be improved.  Has
> there been any progress on that in the offspring of CB, ie. SimianGrid?
> 
> Staying with "State of the Union" topics, if we're merging VWRAP and
> OpenSimulator efforts, would you like to give us a description of asset
> handing in the new HG1.5 and where you expect HG2.0 to be heading?
> Asset handling on interop is exactly the kind of topic that we need to
> have examined in depth before we can write initial drafts that have a
> chance of being relevant. :-)
> 
> 
> Morgaine.
> 
> 
> 
> 
> 
> =========================
> 
> 
> On Wed, Sep 22, 2010 at 7:06 PM, Cristina Videira Lopes
> <lopes@ics.uci.edu> wrote:
> 
> 
> 	http://www.ietf.org/mail-archive/web/vwrap/current/msg00318.html
> 	If you are talking about *this* email from John, we are on the
> same page.
> 
> 
> 	Meadhbh Hamrick wrote:
> 
> 
> 		so we have a recommendation from at least two implementers
> (myself and
> 		john) that we focus on a small subset of an overall virtual
> world
> 		problem domain.
> 
> 		it seems to me that diva/christina and morgaine are pushing
> for a more
> 		expansive problem domain.
> 
> 		can i ask, what is the issue we have with starting small
> and then
> 		growing the problem domain?
> 
> 		i think i remember an IETF "old hand" (it might have even
> been barry)
> 		say that it's a LOT easier to go back to the IAB / IESG and
> ask to add
> 		things to your charter than it is to remove them.
> 
> 		i'm also thinking that some of the tension in this group is
> over the
> 		conflicting objectives between the "expansionist" block and
> the
> 		"dimunitivist" block. but it also seems that we're not
> horribly far
> 		off from each other in terms of wire protocol.
> 
> 		maybe a solution could be to draft two documents... one a
> "long term"
> 		goal for virtual worlds that describes the "expansionist"
> objectives
> 		and another that is a little more short term and describes
> the
> 		"diminutivist" objective for a small subset of things
> needed for the
> 		long term goals?
> 
> 		is the concern with this approach that any near term
> service (service
> 		establishment, event queue, teleport, assets) would need to
> know about
> 		the totality of the virtual world in order to be practical?
> 
> 		-cheers
> 		-meadhbh
> 		--
> 		meadhbh hamrick * it's pronounced "maeve"
> 		@OhMeadhbh * http://meadhbh.org/ * OhMeadhbh@gmail.com
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> 
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