Re: [vwrap] one question

Morgaine <morgaine.dinova@googlemail.com> Fri, 24 September 2010 21:05 UTC

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Date: Fri, 24 Sep 2010 22:05:36 +0100
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From: Morgaine <morgaine.dinova@googlemail.com>
To: Crista Lopes <lopes@ics.uci.edu>
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Subject: Re: [vwrap] one question
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On Fri, Sep 24, 2010 at 9:39 PM, Crista Lopes <lopes@ics.uci.edu> wrote:


>  The disconnect is on things that are written on the drafts.



The drafts are decidedly odd, and in large part, quite unrelated to our
goals.  Yes, we accept that, and we have not tried to defend their rather
obvious failings.  They're a legacy of days past, and under some
interpretations are even "anti-interop".  But that is not the goal of the
working group.  They can be fixed, and they WILL be fixed if we can muster
sufficient cooperative spirit.

But talking about cooperative spirit, it is also important that we avoid
conjuring up differences where none exist.  We also need to partition the
problem space into its component parts, and define standard protocols so
that servers and clients can be developed separately --- this is essential
to allow them to improve and evolve independently.  Virtual worlds are far
more complex than web pages, and can't be handled in the same ad hoc fashion
as web pages if we expect any useful amount of interop to occur.


Morgaine.



==============================

On Fri, Sep 24, 2010 at 9:39 PM, Crista Lopes <lopes@ics.uci.edu> wrote:

> On 9/24/2010 1:32 PM, Hurliman, John wrote:
>
>> For the case of your client talking to your virtual world, you don't have
>> to follow any standards at all. That is completely outside the scope of
>> VWRAP and no one is going to say "your client is using AJAX to fetch assets
>> instead of the VWRAP standard, you're not VWRAP compliant!". But if you want
>> your virtual world servers to interoperate with other clients that are
>> written by other people (and may not be written in Javascript at all) you
>> need to expose VWRAP-compliant endpoints on your servers that follow very
>> precise specs. Does that clear up the possible disconnect we're having?
>>
>>
> I think the disconnect is not on this conversation, as I completely agree
> with you. The disconnect is on things that are written on the drafts.
>
>
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