Re: [vwrap] one question

"Hurliman, John" <john.hurliman@intel.com> Fri, 24 September 2010 20:31 UTC

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From: "Hurliman, John" <john.hurliman@intel.com>
To: "vwrap@ietf.org" <vwrap@ietf.org>
Date: Fri, 24 Sep 2010 14:32:25 -0600
Thread-Topic: [vwrap] one question
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Subject: Re: [vwrap] one question
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> -----Original Message-----
> From: vwrap-bounces@ietf.org [mailto:vwrap-bounces@ietf.org] On Behalf
> Of Crista Lopes
> Sent: Friday, September 24, 2010 1:02 PM
> To: vwrap@ietf.org
> Subject: Re: [vwrap] one question
> 
> 
> On 9/24/2010 12:38 PM, Hurliman, John wrote:
> > Have we suddenly removed the need for all web standards other than a
> > method of fetching Javascript blobs and executing them?
> 
> Of course not.
> It just seems very odd that web-based virtual worlds that want to
> interoperate need to follow some standard for sending the assets to the
> clients. This just doesn't seem related to interoperability between
> independently-operated virtual worlds. They way I do it and the way you do
> it doesn't seem related to our ability to send our users to each other's world.
> 

For the case of your client talking to your virtual world, you don't have to follow any standards at all. That is completely outside the scope of VWRAP and no one is going to say "your client is using AJAX to fetch assets instead of the VWRAP standard, you're not VWRAP compliant!". But if you want your virtual world servers to interoperate with other clients that are written by other people (and may not be written in Javascript at all) you need to expose VWRAP-compliant endpoints on your servers that follow very precise specs. Does that clear up the possible disconnect we're having?

John