Re: [vwrap] Consensus? What exactly should be in the protocol
Cristina Videira Lopes <lopes@ics.uci.edu> Wed, 22 September 2010 19:09 UTC
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From: Cristina Videira Lopes <lopes@ics.uci.edu>
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Subject: Re: [vwrap] Consensus? What exactly should be in the protocol
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Perhaps we should all step back until *someone* sends a draft that actually captures this? Which is not the current draft :) Morgaine wrote: > Indeed, standardizing on data formats would result in a protocol that > is obsolete before it's released. Which is why VWRAP doesn't do that. :P > > Instead (using my own form of words here to try to make this more > understandable), VWRAP is concerned with "/gluing together/" services > in a highly dynamic and flexible manner. Those services can be > switched and extended at a moment's notice, under the control of the > VWRAP protocol, not only to extend the feature set but also to alter > the particular deployment pattern in use, if this is desired. > > VWs are expected to evolve and change drastically over the next > several years, so adaptability in a world of continuous change is > paramount, so we have stressed the need for /extensibility/ a lot. > > The following should really go without saying, but I'll say it anyway > in light of a recent comment --- VWRAP extensibility does not mean "go > back to the IETF for another round of standardization". It means that > outside of a small neutral core, the protocol is dynamically > extensible on demand, specifically by hooking in improved services, or > indeed totally new ones. Revision of the core protocol should only be > required if the old one is found to be incapable of adequate > orchestration of improved services. To the best of our ability, we > will try to make this unnecessary. > > Think of VWRAP as the Unix shell --- you rarely need to change it! > The shell is just the glue by which you assemble suites of processes > to do the actual work in Unix. In VWRAP, the VWRAP protocol glues > together VWRAP services in a similar fashion. > > There's a lot of work to be done before this becomes a reality of course. > > > Morgaine. > > > > > > ============================= > > On Wed, Sep 22, 2010 at 7:07 PM, Cristina Videira Lopes > <lopes@ics.uci.edu <mailto:lopes@ics.uci.edu>> wrote: > > All the limitations that you mention about the Web architecture > not being enough to support virtual world applications have been > muted by HTML5. Additionally, CORS now allows for true client-side > mashups. > But even without these two things, you can build non-web-browser > clients that follow the general principles but that do special > things for the real-time updates -- basically, the general concept > of JavaScript+WebSockets done in whatever other way you like: > different programming language, different protocol,... > > The really important architectural principle, though, and one that > is unlikely to be let go, is that the use of WebSockets, the data > formats that flow through them, and the use of CORS, are decisions > that pertain to *each* virtual world application, it's not > something that is imposed on all VWs by web standards -- it comes > as JavaScript sent by the server! They are *implementation > options* -- very valid options, I must add, but options > nevertheless. What you are trying to do here is to dictate that > all virtual world applications MUST use some protocol for renderer > -- server interactions, down to the data formats, and MUST use > capabilities for mashing things up, or else... they can't > interoperate. > > You can dictate that. But then this will be completely irrelevant > in a couple of years when WebGL is actually usable or when Google > finishes their virtual machine for running safe native code on > browsers. > > > > > David W Levine wrote: > > > So, of course we're building in the web space. I hope nobody > is denying that. In fact if you look at everything described > in VWRAP is starts with an assumption that most services are > delivered as REST or REST like services. I think its safe to > say that the people who have been discussing this for over two > years are aware of Roy's work, and have thought about how REST > applies to virtual worlds. REST represents a lot of thinking > about how the web delivers content, and in particular why not > to turn the web into a > distributed object model, or a shared state model, but rather > to leverage the observed successful patterns of the web in > managing distributed programming problems. > > But.. (There is always a but) The very core thing that a > virtual world does doesn't fit terribly well into the > mainstream web model. The heart of a virtual world is > delivering (and Morgaine's phrase serves very well here) a > visual mashup of things to users 30-60 times a second, > updating continually to reflect the input of the physical > simulation, any user > inputs, and any scripted inputs. Our core problem is taking in > the inputs, deriving the new state and sharing it out to the > users. This isn't really what the web has historically done. > The fact that it isn't, that there are some really interesting > distributed system challenges at the very heart of this, is > part of its technical appeal to me. > > Life is made harder by the fact that the virtual space is > being constantly asked to accept new things to deal with. > Every time an avatar arrives it brings a set of stuff > which has to be melded into the scenegraph. Again, we all know > this. Rezing an avatar means adding a bunch of new content to > the virtual space, and it means pushing > it back out to all the observers. > > In the traditional web you go to a URL, you do a get, and you > get handed a huge slab of stuff to render.(some of which may > require fetches, plugins, etc.) In the more dynamic 2.0 style > stuff, the stuff you get may include dynamic elements which > fetch and update more stuff. In the virtual worlds space, we > bring to to a fever pitch. we take inputs from all the present > users, from a simulation, including the scripted changes > within the simulation. We then turn around and want to show > this to the user. > > How do we present this to the user. Well, we currently use > Linden's UDP/http/longpoll tangle. Fine. But. how could we do it? > > We could create a video stream and stream it. (WHich isn't > very web page like at all, but has some nice properties) > We could do something like OnLive where we would create a very > tailored stream and deliver it to a client with very > specialized coupled inputs (And life with a lot of > constraints and again isn't very web page like) > We could send a stateless update every frame for the client to > render (Well, with ulimited bandwidth and processor power) > Or.. we could do what we currently do, just cleaner. which, > roughly speaking is send down initial state and then send down > a series of updates to that state. Woah, not > exactly a traditional web page. Worse still.. where do we post > the inputs from the client to the world? > > At the same time, we also get to ask "How do we get all the > "stuff" into the region. In Linden's world, the answer is > easy. They use a proprietary protocol and fetch it from > their creaking central servers. In OpenSim, a similar answer > obtains. And for added pain which we have all shared, the > current set of clients push all the stuff related to > the user via the region. > > VWRAP attempts to describe nothing more than a set of REST web > services which represent the region and the services. It > attempts to leverage what's been learned from REST, and > Linden's system, and in fact OpenSim, to describe a simple, > extensible set of services which can describe: Regions, Auth > services, how to rez and unrez avatars, how to (when we get > some writing down) fetch and manipulate assets, inventory > lists and so on. > > What you end up with is built deeply on web principals, but > not a web page, but mostly because a virtual world is not, at > its heart a web page,but a set of services collaborating to > share state in a pretty unusual way. > > - David > ~Zha > > > _______________________________________________ > vwrap mailing list > vwrap@ietf.org <mailto:vwrap@ietf.org> > https://www.ietf.org/mailman/listinfo/vwrap > > > ------------------------------------------------------------------------ > > _______________________________________________ > vwrap mailing list > vwrap@ietf.org > https://www.ietf.org/mailman/listinfo/vwrap >
- [vwrap] Consensus? What exactly should be in the … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Dzonatas Sol
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Hurliman, John
- Re: [vwrap] Consensus? What exactly should be in … Mike Dickson
- Re: [vwrap] Consensus? What exactly should be in … Morgaine
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Morgaine
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Morgaine
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Morgaine
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Mike Dickson
- Re: [vwrap] Consensus? What exactly should be in … David W Levine
- Re: [vwrap] Consensus? What exactly should be in … kevin.tweedy
- Re: [vwrap] Consensus? What exactly should be in … Mike Dickson
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Morgaine
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Morgaine
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … David W Levine
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … kevin.tweedy
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Cristina Videira Lopes
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Morgaine
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … kevin.tweedy
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … kevin.tweedy
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Dan Olivares
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Morgaine
- Re: [vwrap] Consensus? What exactly should be in … kevin.tweedy
- Re: [vwrap] Consensus? What exactly should be in … Dan Olivares
- Re: [vwrap] Consensus? What exactly should be in … Meadhbh Hamrick
- Re: [vwrap] Consensus? What exactly should be in … Morgaine