[IMRG] NetGames'12 CFP || In-Coop. with ACM SIGCOMM/SIGMM || Technically Co-Sponsored by IEEE ComSoc
"Maha Abdallah" <Maha.Abdallah@lip6.fr> Mon, 23 July 2012 16:25 UTC
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Date: Mon, 23 Jul 2012 18:24:50 +0200
From: Maha Abdallah <Maha.Abdallah@lip6.fr>
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Subject: [IMRG] NetGames'12 CFP || In-Coop. with ACM SIGCOMM/SIGMM || Technically Co-Sponsored by IEEE ComSoc
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----------------------------[NetGames 2012 2nd CFP]-------------------------- The 11th Annual Workshop on Network and Systems Support for Games NetGames 2012 November 22-23, 2012 Venice, Italy http://netgames2012.lip6.fr/ In co-operation with ACM SIGCOMM/SIGMM Technically sponsored by IEEE Communications Society OVERVIEW ========= The 11th edition of the annual International Workshop on Network and Systems Support for Games (NetGames) will be held in Venice, Italy, on November 22-23 2012. As in previous years, NetGames brings together researchers and practitioners from both academia and industry to present the latest research results and challenges of todays networked games, and to understand their requirements and possibilities in order to enable the next generation of networked games. NetGames will also have industry keynote and panel discussions with leading researchers and practitioners from gaming companies. Submissions are solicited on all aspects of networked games, including (but not limited to): - Scalability, cloud support, client-server, and P2P system architectures - Efficient message distribution and network protocol design - Latency issues and lag compensation techniques - Network traffic modeling, measurement, and impact on network infrastructure - System benchmarking, performance evaluation, and provisioning - Operating system enhancements, service platforms, and middleware - Massively Multiplayer Online Gaming (MMOG) - Multiplayer usability and user behavior studies - Personal communications and conferencing in games - Mobile games, resource-constrained systems, and context-based adaptation - Networks of sensors and actuators, networked haptics - Quality of service, quality of experience, and content adaptation - Dynamic and user-generated content authoring and management - Content creation: non-linear storytelling, object capturing, algorithmic creation - Security, authentication, accounting and digital rights management - Cheat detection and prevention - Social networking in multiplayer games IMPORTANT DATES ================ Full/Short Paper Submission Deadline: September 2, 2012 Demo Paper Submission Deadline: September 30, 2012 Notification of Decisions: October 14, 2012 Registration/Final Paper Due: October 28, 2012 SUBMISSIONS ============ Contributions can be submitted as full papers, posters, or demos: Full paper 6 pages Short paper 2 pages Demo 3 pages Submissions are in PDF and should follow the IEEE conference proceedings format. Full papers will be presented in the single track session, short papers will be presented as posters, while demos require actual demonstration of a working proof-of-concept or prototype. Reviews will be single-blind, authors must include their names and affiliations on the first page. Papers will be judged on their relevance, technical content and correctness, and the clarity of presentation of the research. Papers should not be under review at another venue nor previously published elsewhere. All accepted papers will be published in the workshop proceedings. Submission of a paper for review will be considered your agreement that at least one author will register and attend the workshop if your paper is accepted. Workshop Chairs ================ Maha Abdallah, Pierre and Marie Curie University, France Khaled Boussetta, University of Paris 13, France Local Arrangement Chairs ========================= Claudio Palazzi, Università degli Studi di Padova, Italy Sabina Rossi, Università Ca'Foscari di Venezia, Italy Industry Liaisons Chairs ========================= Dario Maggiorini, Università degli Studi di Milano, Italy Laura Anna Ripamonti, Università degli Studi di Milano, Italy Technical Program Committee (more TBA) ======================================= Grenville Armitage, Swinburne University of Technology, Australia Ernst Biersack, Institute Eurecom, France Surendar Chandra, FXPAL, USA Kuan-Ta Chen, Academia Sinica, Taiwan Mark Claypool, Worcester Polytechnic Institute, USA Wu-chang Feng, Portland State University, USA Chris GautierDickey, University of Denver, USA Steven Gianvecchio, MITRE Corp., USA Carsten Griwodz, Simula Research Laboratory, Norway Pål Halvorsen, University of Oslo/Simula, Norway Shun-Yun Hu, Academia Sinica, Taiwan Alexandru Iosup, Delft University of Technology, The Netherlands Ben Leong, National University of Singapore, Singapore Martin Mauve, University of Dusseldorf, Germany Ketan Mayer-Patel, University of North Carolina at Chapell Hill, USA Richard Mortier, University of Nottingham, UK Timo Ojala, University of Oulu, Finland Wei Tsang Ooi, National University of Singapore, Singapore Marius Preda (TELECOM SudParis, France) Shervin Shirmohammadi, University of Ottawa, Canada Gwendal Simon (TELECOM Bretagne, France) Jouni Smed, University of Turku, Finland Jeff Yan, University of Newcastle, UK Sebastian Zander, Swinburne University of Technology, Australia Steering Committee =================== Maha Abdallah, Pierre and Marie Curie University, France Grenville Armitage, Swinburne University of Technology, Australia Adrian Cheok, National University of Singapore, Singapore Mark Claypool, Worcester Polytechnic Institute, USA Carsten Griwodz, Simula Research Laboratory, Norway Tristan Henderson, University of St Andrews, UK Sugih Jamin, University of Michigan, USA Shervin Shirmohammadi, University of Ottawa, Canada Lars Wolf, Technische Universität Braunschweig, Germany ----------------------------[NetGames 2012 2nd CFP]--------------------------
- [IMRG] NetGames'12 CFP || In-Coop. with ACM SIGCO… Maha Abdallah