Re: [dispatch] Dispatching WebTransport
Paul Kyzivat <pkyzivat@alum.mit.edu> Mon, 17 June 2019 14:34 UTC
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From: Paul Kyzivat <pkyzivat@alum.mit.edu>
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Date: Mon, 17 Jun 2019 10:33:55 -0400
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Subject: Re: [dispatch] Dispatching WebTransport
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ISTM that your problem description below boils down to: There isn't a suitable library that provides a convenient interface to use data channels. So why don't you concentrate on creating such a library? Thanks, Paul On 6/17/19 9:35 AM, Victor Vasiliev wrote: > Hello friendly IETF dispatchers, > > I am writing about new work I want to bring to IETF. The proposal is > called WebTransport. It’s a combination of a Web API currently under > development in W3C WICG [0], a protocol framework and some protocols > that fit into that framework. Combined, they would allow web > applications to establish WebSocket-like connections that instead of > ordered reliable messages use multiple streams and datagrams (datagrams > are unreliable and streams do not have head-of-line blocking). This is > highly useful for real-time and other latency sensitive applications. > > # Background > > Historically, the only networking operations available to the Web > applications were sending HTTP requests and receiving HTTP responses. > That model does not fit all applications well, so over time, more > mechanisms were added. The two most relevant here are WebSockets (RFC > 6455) and RTC Data Channels (draft-ietf-rtcweb-data-channel). > WebSockets are a way for Web applications to do bidirectional > communication over a TCP connection; they work great if TCP fits your > transport needs, but perform poorly if your application is latency > sensitive and would, in non-Web context, use a UDP-based protocol. > There are many different kinds of applications like that, but I would > like to highlight two major categories which I to some extent surveyed > when coming up with this proposal: > > 1. Custom client-server chat/multimedia protocols (faster-than-DASH > video streaming, game streaming, etc). Those are usually developed > by teams with a good amount of resources, and they are interested in > tailoring the setup for their use case. > 2. Game developers. Online games are commonly real-time in nature and > benefit dramatically from ability to give up on transmitting old > information. They usually use some in-house UDP-based protocol, and > often need to run on unusual platforms. > > WebRTC Data Channels are a mechanism that provides a WebSocket-like > interface with unreliable delivery features. On the wire, it’s > SCTP-over-DTLS, established using ICE and SDP. In theory, this provides > users with enough functionality to build anything they need, since SCTP > messages can be unreliable and unordered. In practice, while > RtcDataChannel is fairly straightforward to use for browser-to-browser > peer-to-peer communication, it has seen much lower adoption than > WebSockets in the client-server scenario, even considering the fact that > its use cases is naturally more niche. > > The main reason for this is the incredible complexity of the WebRTC > stack. WebSockets are a fairly straightforward overlay on top of TCP > and TLS; there is a wide variety of implementations out there, and it's > fairly easy to write a new one (I wrote on myself in less than 1,000 > lines of C++). With data channels, however, once there is no browser to > abstract all of the complexity away, the web developers are required to > understand and implement (or at least integrate) SDP, ICE, STUN, DTLS > and userspace SCTP. While a lot of those have simplifications for this > use case (ICE Lite) and some protocols listed have a variety of > implementations widely available (DTLS), the entire system still > requires going through hundreds of pages of RFCs in order to understand > it well enough to implement. This complexity barrier has precluded Data > Channel adoption by communities of smaller developers who don’t have > resources to implement them, notably game developers (see [1] and [2] > for some discussion). > > Even among the people who got past the complexity barrier, the feedback > I heard almost universally is that WebRTC Data Channels are hard to work > with. From the feedback I gathered, the main problem is usually around > the transport protocol itself. Userspace SCTP is essentially a > monoculture: virtually all implementations use libusrsctp, a 80,000-line > adaptation of FreeBSD SCTP implementation. This lack of tool choice is > fairly painful since latency-sensitive real-time applications often > require quite a bit of tuning on the transport side to get the best > performance (custom congestion control, etc). In addition, the > limitations on the message size stemming from both the API itself and > the lack of widespread support for message interleaving (RFC 8260) means > that the developers have to roll their own framing on top of SCTP > messages if they want to avoid head-of-line-blocking (this is > particularly bad because the framing overhead in data channels is > already large as-is). > > In summary, we have a system that technically provides what everyone > wants, but that nobody is happy with, and that is not usable by all but > the most well-resourced users. > > # Proposal > > Our initial idea for fixing this was to take QUIC and do what WebSocket > did to TCP: add security features that would make it safe to expose on > the Web (by adding origin checks, etc), but otherwise expose it as-is. > This would get us out of libusrsctp monoculture (QUIC is not yet > finished, but it already has a fairly diverse implementation ecosystem, > see [3]), and remove all P2P-related complexity involving SDP and ICE. > The original proposal for that was called QuicTransport; we showed it to > various people, and the feedback we got is that (1) the API should not > be tied to a particular transport (since we already switched once from > SCTP to QUIC, tying it to QUIC specificially would not be wise), and (2) > it shouldn’t fail hard when QUIC is unavailable. > > As a result of that feedback, we abstracted it into a general-purpose > framework called WebTransport. The overview draft, > > https://tools.ietf.org/html/draft-vvv-webtransport-overview-00 > > describes the framework itself, mainly the requirements the transport > protocols have to satisfy to be usable on the web through the API. > Within this framework, we propose the following protocols: > > * QuicTransport -- a simple WebSocket-like adaptation of QUIC, > described in https://tools.ietf.org/html/draft-vvv-webtransport-quic-00 > * Http3Transport -- a mechanism that allows creating custom non-HTTP > streams within an HTTP/3 session, described in > https://tools.ietf.org/html/draft-vvv-webtransport-http3-00. This > is sort of a version of RFC 8441 for QuicTransport. > * FallbackTransport -- a TCP-based transport with multiplexed streams > that can be used when QUIC is not available (e.g. on network that > require CONNECT proxy). We don’t have a draft specifically for > this, and there are at least two approaches we could take here: > either reusing HTTP/2 as a transport (i.e. just use > draft-kinnear-httpbis-http2-transport), or building a protocol with > QUIC-like semantics on top of WebSockest. The earlier is a more > straightforward way; the latter has the advantage of being fully > polyfillable in JavaScript. > > > # Discussion > > At this point, I am fairly certain that there is a problem here that > needs to be addressed. I am formally requesting ART area to take this > problem on. > > I believe the drafts above would be a good starting point for > discussion. The design that they describe went through several > iterations based on the feedback I got when I discussed this work within > a more narrow audience (mostly people in QUIC working group), so we’re > hopefully at least looking in the right direction here. I am requesting > feedback on this proposal, both on the overall plan and the specifics > described in the drafts. I hope to discuss this in depth in Montreal, > both at dispatch and (in more depth) at a side-meeting. > > Thanks, > Victor. > > [0] https://github.com/WICG/web-transport > [1] https://discourse.wicg.io/t/webtransport-proposal/3508/9 > [2] https://news.ycombinator.com/item?id=13266692 > [3] https://github.com/quicwg/base-drafts/wiki/Implementations > > _______________________________________________ > dispatch mailing list > dispatch@ietf.org > https://www.ietf.org/mailman/listinfo/dispatch >
- [dispatch] Dispatching WebTransport Victor Vasiliev
- Re: [dispatch] Dispatching WebTransport Paul Kyzivat
- Re: [dispatch] Dispatching WebTransport T H Panton
- Re: [dispatch] Dispatching WebTransport Sergio Garcia Murillo
- Re: [dispatch] Dispatching WebTransport Iñaki Baz Castillo
- Re: [dispatch] Dispatching WebTransport Victor Vasiliev
- Re: [dispatch] Dispatching WebTransport Peter Thatcher
- Re: [dispatch] Dispatching WebTransport Peter Thatcher
- Re: [dispatch] Dispatching WebTransport westhawk
- Re: [dispatch] Dispatching WebTransport westhawk
- Re: [dispatch] Dispatching WebTransport Peter Thatcher