Re: [dispatch] Dispatching WebTransport
Peter Thatcher <pthatcher@google.com> Tue, 02 July 2019 00:14 UTC
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From: Peter Thatcher <pthatcher@google.com>
Date: Mon, 01 Jul 2019 17:13:28 -0700
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To: Sergio Garcia Murillo <sergio.garcia.murillo@gmail.com>
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Subject: Re: [dispatch] Dispatching WebTransport
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On Mon, Jun 17, 2019 at 7:52 AM Sergio Garcia Murillo < sergio.garcia.murillo@gmail.com> wrote: > From the draft: > > WebTransport [OVERVIEW <https://tools.ietf.org/html/draft-vvv-webtransport-quic-00#ref-OVERVIEW>] is a protocol framework that enables clients > constrained by the Web security model to communicate with a remote > server using a secure multiplexed transport. > > > Although while I agree with your analysis regarding current webrtc dc and > sctp status, if this is a pure client-to-server transport, why is webrtc > mentioned in the background at all? shouldn't this be a replacement of > websockets and NOT of the webrtc datachannels? > It's both a better WebSocket and a better RTCDataChannel. Take your pick of how you look at it. > Best regards > Sergio > > > On 17/06/2019 15:35, Victor Vasiliev wrote: > > Hello friendly IETF dispatchers, > > I am writing about new work I want to bring to IETF. The proposal is > called WebTransport. It’s a combination of a Web API currently under > development in W3C WICG [0], a protocol framework and some protocols that > fit into that framework. Combined, they would allow web applications to > establish WebSocket-like connections that instead of ordered reliable > messages use multiple streams and datagrams (datagrams are unreliable and > streams do not have head-of-line blocking). This is highly useful for > real-time and other latency sensitive applications. > > # Background > > Historically, the only networking operations available to the Web > applications were sending HTTP requests and receiving HTTP responses. That > model does not fit all applications well, so over time, more mechanisms > were added. The two most relevant here are WebSockets (RFC 6455) and RTC > Data Channels (draft-ietf-rtcweb-data-channel). WebSockets are a way for > Web applications to do bidirectional communication over a TCP connection; > they work great if TCP fits your transport needs, but perform poorly if > your application is latency sensitive and would, in non-Web context, use a > UDP-based protocol. There are many different kinds of applications like > that, but I would like to highlight two major categories which I to some > extent surveyed when coming up with this proposal: > > 1. Custom client-server chat/multimedia protocols (faster-than-DASH > video streaming, game streaming, etc). Those are usually developed by > teams with a good amount of resources, and they are interested in tailoring > the setup for their use case. > 2. Game developers. Online games are commonly real-time in nature and > benefit dramatically from ability to give up on transmitting old > information. They usually use some in-house UDP-based protocol, and often > need to run on unusual platforms. > > WebRTC Data Channels are a mechanism that provides a WebSocket-like > interface with unreliable delivery features. On the wire, it’s > SCTP-over-DTLS, established using ICE and SDP. In theory, this provides > users with enough functionality to build anything they need, since SCTP > messages can be unreliable and unordered. In practice, while > RtcDataChannel is fairly straightforward to use for browser-to-browser > peer-to-peer communication, it has seen much lower adoption than WebSockets > in the client-server scenario, even considering the fact that its use cases > is naturally more niche. > > The main reason for this is the incredible complexity of the WebRTC > stack. WebSockets are a fairly straightforward overlay on top of TCP and > TLS; there is a wide variety of implementations out there, and it's > fairly easy to write a new one (I wrote on myself in less than 1,000 lines > of C++). With data channels, however, once there is no browser to abstract > all of the complexity away, the web developers are required to understand > and implement (or at least integrate) SDP, ICE, STUN, DTLS and userspace > SCTP. While a lot of those have simplifications for this use case (ICE > Lite) and some protocols listed have a variety of implementations widely > available (DTLS), the entire system still requires going through hundreds > of pages of RFCs in order to understand it well enough to implement. This > complexity barrier has precluded Data Channel adoption by communities of > smaller developers who don’t have resources to implement them, notably game > developers (see [1] and [2] for some discussion). > > Even among the people who got past the complexity barrier, the feedback I > heard almost universally is that WebRTC Data Channels are hard to work > with. From the feedback I gathered, the main problem is usually around the > transport protocol itself. Userspace SCTP is essentially a monoculture: > virtually all implementations use libusrsctp, a 80,000-line adaptation of > FreeBSD SCTP implementation. This lack of tool choice is fairly painful > since latency-sensitive real-time applications often require quite a bit of > tuning on the transport side to get the best performance (custom congestion > control, etc). In addition, the limitations on the message size stemming > from both the API itself and the lack of widespread support for message > interleaving (RFC 8260) means that the developers have to roll their own > framing on top of SCTP messages if they want to avoid head-of-line-blocking > (this is particularly bad because the framing overhead in data channels is > already large as-is). > > In summary, we have a system that technically provides what everyone > wants, but that nobody is happy with, and that is not usable by all but the > most well-resourced users. > > # Proposal > > Our initial idea for fixing this was to take QUIC and do what WebSocket > did to TCP: add security features that would make it safe to expose on the > Web (by adding origin checks, etc), but otherwise expose it as-is. This > would get us out of libusrsctp monoculture (QUIC is not yet finished, but > it already has a fairly diverse implementation ecosystem, see [3]), and > remove all P2P-related complexity involving SDP and ICE. The original > proposal for that was called QuicTransport; we showed it to various people, > and the feedback we got is that (1) the API should not be tied to a > particular transport (since we already switched once from SCTP to QUIC, > tying it to QUIC specificially would not be wise), and (2) it shouldn’t > fail hard when QUIC is unavailable. > > As a result of that feedback, we abstracted it into a general-purpose > framework called WebTransport. The overview draft, > > https://tools.ietf.org/html/draft-vvv-webtransport-overview-00 > > describes the framework itself, mainly the requirements the transport > protocols have to satisfy to be usable on the web through the API. Within > this framework, we propose the following protocols: > > - QuicTransport -- a simple WebSocket-like adaptation of QUIC, > described in https://tools.ietf.org/html/draft-vvv-webtransport-quic-00 > - Http3Transport -- a mechanism that allows creating custom non-HTTP > streams within an HTTP/3 session, described in > https://tools.ietf.org/html/draft-vvv-webtransport-http3-00. This is > sort of a version of RFC 8441 for QuicTransport. > - FallbackTransport -- a TCP-based transport with multiplexed streams > that can be used when QUIC is not available (e.g. on network that require > CONNECT proxy). We don’t have a draft specifically for this, and there are > at least two approaches we could take here: either reusing HTTP/2 as a > transport (i.e. just use draft-kinnear-httpbis-http2-transport), or > building a protocol with QUIC-like semantics on top of WebSockest. The > earlier is a more straightforward way; the latter has the advantage of > being fully polyfillable in JavaScript. > > > # Discussion > > At this point, I am fairly certain that there is a problem here that needs > to be addressed. I am formally requesting ART area to take this problem on. > > I believe the drafts above would be a good starting point for discussion. > The design that they describe went through several iterations based on the > feedback I got when I discussed this work within a more narrow audience > (mostly people in QUIC working group), so we’re hopefully at least looking > in the right direction here. I am requesting feedback on this proposal, > both on the overall plan and the specifics described in the drafts. I hope > to discuss this in depth in Montreal, both at dispatch and (in more depth) > at a side-meeting. > > Thanks, > Victor. > > [0] https://github.com/WICG/web-transport > [1] https://discourse.wicg.io/t/webtransport-proposal/3508/9 > [2] https://news.ycombinator.com/item?id=13266692 > [3] https://github.com/quicwg/base-drafts/wiki/Implementations > > _______________________________________________ > dispatch mailing listdispatch@ietf.orghttps://www.ietf.org/mailman/listinfo/dispatch > > > _______________________________________________ > dispatch mailing list > dispatch@ietf.org > https://www.ietf.org/mailman/listinfo/dispatch >
- [dispatch] Dispatching WebTransport Victor Vasiliev
- Re: [dispatch] Dispatching WebTransport Paul Kyzivat
- Re: [dispatch] Dispatching WebTransport T H Panton
- Re: [dispatch] Dispatching WebTransport Sergio Garcia Murillo
- Re: [dispatch] Dispatching WebTransport Iñaki Baz Castillo
- Re: [dispatch] Dispatching WebTransport Victor Vasiliev
- Re: [dispatch] Dispatching WebTransport Peter Thatcher
- Re: [dispatch] Dispatching WebTransport Peter Thatcher
- Re: [dispatch] Dispatching WebTransport westhawk
- Re: [dispatch] Dispatching WebTransport westhawk
- Re: [dispatch] Dispatching WebTransport Peter Thatcher