Re: [codec] Ambisonics in an Ogg Opus Container
Marc Lavallée <marc@hacklava.net> Sun, 29 May 2016 14:43 UTC
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Date: Sun, 29 May 2016 10:42:33 -0400
From: Marc Lavallée <marc@hacklava.net>
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Subject: Re: [codec] Ambisonics in an Ogg Opus Container
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On Sat, 28 May 2016 22:35:42 -0700, Mark Harris <mark.hsj@gmail.com> wrote: > I support this work. I also support this work, with enthusiasm (that's why I registered to the codec list). I tried Opus for "ambisonics on the web" more than a year ago, to experiment with online binaural decoding. It worked very well, but I had to modify the encoder to uncouple channels, and I finally chose AAC for compatibility reasons. It's about time that Opus becomes widely adopted and supported as a standard, especially for multi-channel streams. Maybe the situation is better now, as browsers matured (to be verified). I would suggest to not include decoding of Ambisonics streams in the Opus decoders. Exceptions would be decoding/down-mixing to mono and stereo, as defaults for compatibility reasons, but in a carefully unobtrusive way; users of Opus for Ambisonics should easily have access to all channels, even if the Opus decoder (and the system) wants to "help" them. Even mono and stereo are special cases in Ambisonics; one of the most popular usage of Ambisonics is to explore the soundfield with virtual directional microphones, something that could be used to explore so-called "360 videos" with desktop speakers (without dedicated "VR" gears). Support for mixed-order is important too, mostly for horizontal-only Ambisonics streams, because horizontal-only surround is still dominant, and also because humans have more "spatial resolution" on the horizontal plane; therefore, providing low vertical resolution is acceptable in many playback situations; for example: 6 channels supports horizontal at 2nd order and vertical at 1th order. I think that what's only required is channel uncoupling and metadata about the Ambisonics stream; everything else should be the responsibility of the Ambisonics encoders and decoders. Normalisation is not the responsibility of a codec. It is used for Ambisonics format conversion (ex: A to B, FuMa to Ambix). That said, gain factors could be included to maximize dynamics, but it is unrelated to Ambisonics. Opus for Ambisonics, as a standard for the distribution of compressed "VR audio", would be excellent. -- Marc
- [codec] Ambisonics in an Ogg Opus Container Michael Graczyk
- Re: [codec] Ambisonics in an Ogg Opus Container Jean-Baptiste Kempf
- Re: [codec] Ambisonics in an Ogg Opus Container Timothy B. Terriberry
- Re: [codec] Ambisonics in an Ogg Opus Container Jean-Marc Valin
- Re: [codec] Ambisonics in an Ogg Opus Container Jean-Baptiste Kempf
- Re: [codec] Ambisonics in an Ogg Opus Container Monty Montgomery
- Re: [codec] Ambisonics in an Ogg Opus Container Christian Hoene
- Re: [codec] Ambisonics in an Ogg Opus Container Michael Graczyk
- Re: [codec] Ambisonics in an Ogg Opus Container Jean-Marc Valin
- Re: [codec] Ambisonics in an Ogg Opus Container Michael Graczyk
- Re: [codec] Ambisonics in an Ogg Opus Container Jean-Baptiste Kempf
- Re: [codec] Ambisonics in an Ogg Opus Container Ron
- Re: [codec] Ambisonics in an Ogg Opus Container Mark Harris
- Re: [codec] Ambisonics in an Ogg Opus Container Marc Lavallée
- Re: [codec] Ambisonics in an Ogg Opus Container Michael Graczyk
- Re: [codec] Ambisonics in an Ogg Opus Container Timothy B. Terriberry
- Re: [codec] Ambisonics in an Ogg Opus Container Marc Lavallee
- Re: [codec] Ambisonics in an Ogg Opus Container Mark Harris