Re: [mmox] MMOX Progress tracking (Jon Watte)
"zedmaster" <zedmaster@zedrock.com> Thu, 12 March 2009 08:41 UTC
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Subject: Re: [mmox] MMOX Progress tracking (Jon Watte)
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Jon makes an excellent point here; the ----- Original Message ----- > Date: Wed, 11 Mar 2009 17:46:17 -0700 > From: Jon Watte <jwatte@gmail.com> > Subject: Re: [mmox] MMOX Progress tracking .> I am claiming that a client/server protocol does not achieve virtual > world interop, because there is only one world involved in the > connection. Thus, there is no interop between virtual worlds (plural). > Thus, it's not applicable to the "vendor neutral virtual world > interoperability" that is in the charter for this group, because, by > necessity, only one vendor and one world is involved at a time. Let's > call it scope control. > > Separately, as I keep having to repeat every week, because new people > come to the list: I think that a standard client/server protocol solves > a very small, uninteresting problem. It solves the problem of having to > install two, three or four clients, which is a small problem. In fact, I > doubt you could even get very many people to pay a single dollar for the > convenience of not having to install two clients to be able to visit two > different worlds (assuming versioning could be solved at all). It > doesn't solve anything else -- specifically, if I want to be with person > A, who is in virtual world A, and person B, who is in virtual world B, > at the same time, a standardized server/client protocol makes no > difference; I still have to choose one or the other. That is a problem > we have now, have no good vendor neutral solution for, and need a > standard for. > > If you want a standard for client/server connections that lets you stay > within the same client while switching connection between different, > independent worlds, just put a plugin in a browser, and write it in > Flash or Java. The language and the browser is the standard; it can be > done today (and has been done). I can, from my browser, easily surf on > over to another site that uses a different flash/java plug-in, and > connect to that other world, without losing my browser context. For all > intents and purposes, this looks to the user as if "the same client" > connects to those different worlds. The fact that very few implementors > do that means that that kind of interop simply isn't that interesting. > > If you think it's valuable to have a client/server protocol standardized > through the IETF, then you should do so within a group that is > appropriately chartered. In my opinion, the MMOX charter is not > appropriate for that at the current time (and, in my opinion, that's a > good thing). > > Sincerely, > > jw .
- Re: [mmox] MMOX Progress tracking (Jon Watte) zedmaster
- Re: [mmox] MMOX Progress tracking (Jon Watte) zedmaster
- Re: [mmox] MMOX Progress tracking (Jon Watte) Charles Krinke
- Re: [mmox] MMOX Progress tracking (Jon Watte) Meadhbh Hamrick (Infinity)
- Re: [mmox] MMOX Progress tracking (Jon Watte) Lisa Dusseault
- Re: [mmox] MMOX Progress tracking (Jon Watte) Jon Watte