Re: [quicwg/base-drafts] Prioritize Handshake probe packet over Short packet (#3583)

ianswett <notifications@github.com> Fri, 24 April 2020 20:40 UTC

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Date: Fri, 24 Apr 2020 13:40:25 -0700
From: ianswett <notifications@github.com>
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Subject: Re: [quicwg/base-drafts] Prioritize Handshake probe packet over Short packet (#3583)
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Yes, you move to 4x instead of 2x, but it's worth understanding what packets need to be lost for the 2x vs 4x to come into play.

1) The client's Handshake packet is lost twice in a row.  Not that unlikely, but it's known the Client Finished blocks the server from processing 1-RTT packets, so I think there's an understanding of its importance.
2) (case from this issue) The client's Handshake packet is delivered, but the ACK is lost so the client retransmits it then that packet is lost AND both the first HANDSHAKE_DONE packet and its retransmission are lost.

I'm sure there are many other permutations of these, but the first case seems a lot more likely than the second case.

In this case, the HANDSHAKE_DONE does a nice job of mitigating some potential issues.

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