[Raw] Robert Wilton's No Objection on draft-ietf-raw-use-cases-08: (with COMMENT)
Robert Wilton via Datatracker <noreply@ietf.org> Mon, 28 November 2022 17:24 UTC
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From: Robert Wilton via Datatracker <noreply@ietf.org>
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Date: Mon, 28 Nov 2022 09:24:29 -0800
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Subject: [Raw] Robert Wilton's No Objection on draft-ietf-raw-use-cases-08: (with COMMENT)
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Robert Wilton has entered the following ballot position for draft-ietf-raw-use-cases-08: No Objection When responding, please keep the subject line intact and reply to all email addresses included in the To and CC lines. (Feel free to cut this introductory paragraph, however.) Please refer to https://www.ietf.org/about/groups/iesg/statements/handling-ballot-positions/ for more information about how to handle DISCUSS and COMMENT positions. The document, along with other ballot positions, can be found here: https://datatracker.ietf.org/doc/draft-ietf-raw-use-cases/ ---------------------------------------------------------------------- COMMENT: ---------------------------------------------------------------------- Hi, Thanks for an informative read. I just had one minor question/comment on this doc: * Wireless Console Gaming: Playing online on a console has 2 types of internet connectivity, which is either wired or Wi-Fi. Most of the gaming consoles today support Wi-Fi 5. But Wi-Fi has an especially bad reputation among the gaming community. The main reasons are high latency, lag spikes, and jitter. Is the concern here just about how the console is connected to the Internet (which could be wired or wireless), and/or how the handheld controllers are connected to the console (which could also be wired or wireless)? Presumably both of these could be in scope for RAW? E.g., I thought that one of the alleged benefits of Google's project Stadia was that it was meant to reduce latency for cloud gaming via going directly from the handheld controller to the router without going via a console or PC. Thanks, Rob
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