Re: [vwrap] Open sim

Meadhbh Hamrick <ohmeadhbh@gmail.com> Mon, 28 March 2011 22:48 UTC

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From: Meadhbh Hamrick <ohmeadhbh@gmail.com>
Date: Mon, 28 Mar 2011 15:49:41 -0700
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To: Dzonatas Sol <dzonatas@gmail.com>
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Cc: billwindwalker@gmail.com, vwrap@ietf.org
Subject: Re: [vwrap] Open sim
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so.. Dzonatas is interested in service level interoperability.
Morgaine is interested in "virtual world interoperability."

is there consensus as to what this group wants to do? if so, we should
state what that consensus is.

while i appreciate the effort people are making to document things in
the wiki, the clock is ticking and we really should pick an objective
and start expending effort to move in that direction.

-cheers
-meadhbh
--
meadhbh hamrick * it's pronounced "maeve"
@OhMeadhbh * http://meadhbh.org/ * OhMeadhbh@gmail.com



On Mon, Mar 28, 2011 at 3:46 PM, Dzonatas Sol <dzonatas@gmail.com> wrote:
> Can we stay on the subject of assets and assets services, asset sharing,
> object manufacturers, assets hosts, local inventory, and etc before the
> topic is taken back another 2 years. Thanks.
>
> As for simulator side, there are many besides open sim, from simple and to
> far advanced, so that is not immediate discussion.Documentation is on
> call...
>
> billwindwalker@gmail.com wrote:
>>
>> Is it not time to think of v worlds like opensim and work with for it has
>> more to offer then a game like sl now has.
>> Even how the robus assets works can be used in better ways then it is.
>> Opensim has greater power to be used as a archive meta data base then sl
>> has.
>> Its time to look at other platforms as what they have to offer.
>>
>> Sent from my Verizon Wireless BlackBerry
>> _______________________________________________
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>> vwrap@ietf.org
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>>
>>
>
>
> --
> --- https://twitter.com/Dzonatas_Sol ---
> Web Development, Software Engineering, Virtual Reality, Consultant
>
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