Re: [mmox] RealExtend Teleporting Between Worlds

Dan Olivares <dcolivares@gmail.com> Wed, 25 February 2009 23:30 UTC

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Date: Wed, 25 Feb 2009 18:30:23 -0500
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From: Dan Olivares <dcolivares@gmail.com>
To: "dyerbrookme@juno.com" <dyerbrookme@juno.com>
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Cc: mmox@ietf.org
Subject: Re: [mmox] RealExtend Teleporting Between Worlds
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"Anyone looking at those trees can tell they aren't Linden trees of
the standard issue, but look more like Lilith Heart trees"

To discover the actual identity of those trees, parhaps you should
contact Jani.   To me, they looked like 'standard linden trees', to
you they look like 'Lillith Heart' trees.

"BTW, did the Lindens let you copy their tree-generating program, and
do they mind if you port that capacity into other worlds? Because
Linden trees are special, in that they can blow in the wind and such
the way home-made trees can't."

The lindens license their client under the GPL, they licence the
multimedia content under the Creative Commons Sharealike license.  The
'algorithm' for rendering the trees is in the client.  The multimedia
used in the trees are in the client.  Therefore, the onus here is on
realXtend to comply with the GPL and CC Sharealike licenses regarding
displaying 'standard Linden' trees.

"Some of the Linden trees are nice, but I have to wonder, if you were
going to make another world, even a clone-world reverse-engineered,
why on earth would you copy that dying cocoanut tree and the weird eel
grass?! Couldn't you make something different over there?"

LOL, indeed, indeed :D

Sincerely

Daniel Olivares

On Wed, Feb 25, 2009 at 6:22 PM, dyerbrookme@juno.com
<dyerbrookme@juno.com> wrote:
>>Actually, this is not true with the 'standard tres' on the
> SecondLifeGrid ( name taken from http://secondlifegrid.net/ ).   The
> protocol specifies that each 'Primitive' has a type identifier called,
> 'PCode'.   There is a PCode for 'Primitive', there is a 'PCode' for an
> Avatar, there is a PCode for a Tree, there is a 'PCode' for Grass.
> (Ref: http://wiki.secondlife.com/wiki/PCode )  Additionally, the
> protocol has an identifier for type specific information called
> 'State'.   Each of the 'standard tree types' have a specific value in
> this 'State' identifier.   There is absolutely no user created content
> sent to the client for 'standard trees and grass' beyond the fact that
> it's a tree and the type of tree based on a previously specified
> limited group of trees that are in the client, which I'll list below;
>
> Pine1 = 0,
> Oak = 1,
> TropicalBush1 = 2,
>
> Anyone looking at those trees can tell they aren't Linden trees of the standard issue, but look more like Lilith Heart trees.
>
> And precisely because they don't look like Linden trees, I asked who is the author/creator and where were they created.
>
> Yes, I realize Linden tree generation is a totally different thingie than the usual prim-making, and works on a different principle of virtuality, which I guess you've outlined.
>
> BTW, did the Lindens let you copy their tree-generating program, and do they mind if you port that capacity into other worlds? Because Linden trees are special, in that they can blow in the wind and such the way home-made trees can't.
>
> Some of the Linden trees are nice, but I have to wonder, if you were going to make another world, even a clone-world reverse-engineered, why on earth would you copy that dying cocoanut tree and the weird eel grass?! Couldn't you make something different over there?
>
> ____________________________________________________________
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