Re: [mmox] RealExtend Teleporting Between Worlds

"dyerbrookme@juno.com" <dyerbrookme@juno.com> Wed, 25 February 2009 23:24 UTC

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Subject: Re: [mmox] RealExtend Teleporting Between Worlds
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>Actually, this is not true with the 'standard tres' on the
SecondLifeGrid ( name taken from http://secondlifegrid.net/ ).   The
protocol specifies that each 'Primitive' has a type identifier called,
'PCode'.   There is a PCode for 'Primitive', there is a 'PCode' for an
Avatar, there is a PCode for a Tree, there is a 'PCode' for Grass.
(Ref: http://wiki.secondlife.com/wiki/PCode )  Additionally, the
protocol has an identifier for type specific information called
'State'.   Each of the 'standard tree types' have a specific value in
this 'State' identifier.   There is absolutely no user created content
sent to the client for 'standard trees and grass' beyond the fact that
it's a tree and the type of tree based on a previously specified
limited group of trees that are in the client, which I'll list below;

Pine1 = 0,
Oak = 1,
TropicalBush1 = 2,

Anyone looking at those trees can tell they aren't Linden trees of the standard issue, but look more like Lilith Heart trees.

And precisely because they don't look like Linden trees, I asked who is the author/creator and where were they created.

Yes, I realize Linden tree generation is a totally different thingie than the usual prim-making, and works on a different principle of virtuality, which I guess you've outlined.

BTW, did the Lindens let you copy their tree-generating program, and do they mind if you port that capacity into other worlds? Because Linden trees are special, in that they can blow in the wind and such the way home-made trees can't.

Some of the Linden trees are nice, but I have to wonder, if you were going to make another world, even a clone-world reverse-engineered, why on earth would you copy that dying cocoanut tree and the weird eel grass?! Couldn't you make something different over there?

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