Re: [mmox] RealExtend Teleporting Between Worlds
Marshall Eubanks <tme@multicasttech.com> Thu, 26 February 2009 21:00 UTC
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From: Marshall Eubanks <tme@multicasttech.com>
To: Jon Watte <jwatte@gmail.com>
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Date: Thu, 26 Feb 2009 16:00:29 -0500
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Subject: Re: [mmox] RealExtend Teleporting Between Worlds
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This may be a simplistic (i.e., dumb) question, but I work in Telepresence, and can certainly see mixed Virtual World / Real World telepresence sessions (and, even, Telepresence between incompatible virtual worlds as a means of connecting the unconnectable). Are there any special issues with this, or is this just a subset of the multiple virtual worlds connection problem. Regards Marshall On Feb 26, 2009, at 2:56 PM, Jon Watte wrote: > Lawson English wrote: >> How many languages will we be using? There's only a handful of >> graphics engines to worry about, regardless of language. Seems to >> me that SL uses OpenGL while others use DirecctX. I'm not >> advocating OpenGL and DirectX compatibility, so we're left with >> describing things in terms of one graphics engine. Are you >> suggesting that Linden Lab standard trees are too complex to bother >> with implementing algorithms for in your favorite language + OpenGL? > > I am suggesting that the problem is a lot wider than just trees. > There.com describes terrain as a guided fractal system. Are you > saying everyone should implement that system to be able to display > There.com terrain? > OLIVE describes objects in the form of composition of baser types > using XML schema. Are you saying everyone should implement that > system to be able to display OLIVE objects? > > Or are trees somehow special, when all other kinds of geometry or > objects (buildings, water, ships, humans, weapons, telephones, > cars, ...) are somehow less special? Who decides what kinds of > geometry are special, and what the "canonical form" of those kinds > of geometry are? > I believe that trying to go that line of reasoning will end up in > very much effort, and very much bickering, for very little actual > benefit. It's much easier to say "entity at point 3,4,5 uses mesh http://www.second-life.com/models/tree-oak2.dae > ." > > Sincerely, > > jw > > _______________________________________________ > mmox mailing list > mmox@ietf.org > https://www.ietf.org/mailman/listinfo/mmox
- [mmox] RealExtend Teleporting Between Worlds dyerbrookme@juno.com
- Re: [mmox] RealExtend Teleporting Between Worlds Dan Olivares
- Re: [mmox] RealExtend Teleporting Between Worlds Dan Olivares
- Re: [mmox] RealExtend Teleporting Between Worlds dyerbrookme@juno.com
- Re: [mmox] RealExtend Teleporting Between Worlds Dan Olivares
- Re: [mmox] RealExtend Teleporting Between Worlds dyerbrookme@juno.com
- Re: [mmox] RealExtend Teleporting Between Worlds Dan Olivares
- Re: [mmox] RealExtend Teleporting Between Worlds dyerbrookme@juno.com
- Re: [mmox] RealExtend Teleporting Between Worlds Dan Olivares
- Re: [mmox] RealExtend Teleporting Between Worlds dyerbrookme@juno.com
- Re: [mmox] RealExtend Teleporting Between Worlds Dan Olivares
- Re: [mmox] RealExtend Teleporting Between Worlds Hurliman, John
- Re: [mmox] RealExtend Teleporting Between Worlds Christian Scholz
- Re: [mmox] RealExtend Teleporting Between Worlds Lawson English
- Re: [mmox] RealExtend Teleporting Between Worlds Frisby, Adam
- Re: [mmox] RealExtend Teleporting Between Worlds Jon Watte
- Re: [mmox] RealExtend Teleporting Between Worlds Jon Watte
- Re: [mmox] RealExtend Teleporting Between Worlds Lawson English
- Re: [mmox] RealExtend Teleporting Between Worlds Jon Watte
- Re: [mmox] RealExtend Teleporting Between Worlds Lawson English
- Re: [mmox] RealExtend Teleporting Between Worlds Marshall Eubanks
- Re: [mmox] RealExtend Teleporting Between Worlds Gareth Nelson
- Re: [mmox] RealExtend Teleporting Between Worlds Lawson English
- Re: [mmox] RealExtend Teleporting Between Worlds Jon Watte