Re: [mmox] Comments relating to TP's and Mashups
Gareth Nelson <gareth@litesim.com> Thu, 26 March 2009 15:31 UTC
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Date: Thu, 26 Mar 2009 15:32:18 +0000
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From: Gareth Nelson <gareth@litesim.com>
To: William George <wjgeorge@dceo.rutgers.edu>
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Cc: mmox@ietf.org
Subject: Re: [mmox] Comments relating to TP's and Mashups
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> Gareth wrote: > >> The focus should be on 3D worlds for this work - since it does not make >> sense to TP between 2D and 3D worlds. > > Actually, it does. It's just not 100% complete. The current Video technology > we are using is 2D anyway. Not really, if I have a topdown 2D VW it doesn't make sense to TP to another world using my 2D sprite avatar - it would need to be a new 3D avatar, and therefore it'd be questionable to call this TP as such. > > I'm really liking the summary that Morgaine put together below; I believe it > was mentioned at the meeting as well: > > *to create a mashup in which the user's avatar is now in a new > world setting and visible to new people*. > > I would like to change this slighty by adding quotes around the "world" and > removing the word "people" changing it to avatars or entities. I feel pretty > strongly that we are overly anthropomorphisizing our user agents (avatars) > and tending to grant them rights (and positions) that they do not have or > need. Avatars represent users generally, but that's besides the point - my basic point was that currently most virtual worlds of interest are 3D
- [mmox] Comments relating to TP's and Mashups William George
- Re: [mmox] Comments relating to TP's and Mashups Gareth Nelson
- Re: [mmox] Comments relating to TP's and Mashups Morgaine
- Re: [mmox] Comments relating to TP's and Mashups Gareth Nelson
- Re: [mmox] Comments relating to TP's and Mashups Morgaine