Re: [mmox] Comments relating to TP's and Mashups

Gareth Nelson <gareth@litesim.com> Thu, 26 March 2009 15:31 UTC

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Date: Thu, 26 Mar 2009 15:32:18 +0000
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From: Gareth Nelson <gareth@litesim.com>
To: William George <wjgeorge@dceo.rutgers.edu>
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Cc: mmox@ietf.org
Subject: Re: [mmox] Comments relating to TP's and Mashups
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> Gareth wrote:
>
>> The focus should be on 3D worlds for this work - since it does not make
>> sense to TP between 2D and 3D worlds.
>
> Actually, it does. It's just not 100% complete. The current Video technology
> we are using is 2D anyway.
Not really, if I have a topdown 2D VW it doesn't make sense to TP to
another world using my 2D sprite avatar - it would need to be a new 3D
avatar, and therefore it'd be questionable to call this TP as such.

>
> I'm really liking the summary that Morgaine put together below; I believe it
> was mentioned at the meeting as well:
>
>   *to create a mashup in which the user's avatar is now in a new
> world setting and visible to new people*.
>
> I would like to change this slighty by adding quotes around the "world" and
> removing the word "people" changing it to avatars or entities. I feel pretty
> strongly that we are overly anthropomorphisizing our user agents (avatars)
> and tending to grant them rights (and positions) that they do not have or
> need.
Avatars represent users generally, but that's besides the point - my
basic point was that currently most virtual worlds of interest are 3D