Re: [Cfrg] Curve manipulation, revisited
Peter Dettman <peter.dettman@bouncycastle.org> Thu, 08 January 2015 15:00 UTC
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Date: Thu, 08 Jan 2015 22:00:01 +0700
From: Peter Dettman <peter.dettman@bouncycastle.org>
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Subject: Re: [Cfrg] Curve manipulation, revisited
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On 8/01/2015 1:33 am, Michael Hamburg wrote: >> On Jan 1, 2015, at 2:16 AM, Peter Dettman <peter.dettman@bouncycastle.org> wrote: >> >> On 29/12/2014 8:31 pm, Adam Langley wrote: >>> (An implementation that wants to use a windowed method with a Montgomery-X *input* will need to perform a square-root first, but that's the same cost as a design where compressed Edwards points are sent. Note: smarter people than I might be able to eliminate the square-root but I don't see it) >> I believe I can give an example of how to eliminate the square-root for a random-base scalar-mult. I'll use short Weierstrass to describe it though, as I'm less familiar with Edwards and Montgomery. I assume we can convert easily enough between forms, and that twist security carries across. <snip> > This is neat. Have you tested it? Does it work, and do you know if > it’s better than a Montgomery ladder? From your high-level description > it looks like it should be competitive with the short Weierstrass XZ > Montgomery ladder (8M + 7S + 5m IIUC). Cheers, — Mike I did some basic tests of the sqrt-avoiding isomorphism using secp256k1 (a==0 makes the testing easier) and it works, yes. Regarding performance, I can give numbers from a modified version of the Granger/Scott P-521 implementation; there I changed the precomputation so that all the precomputed points would have a common Z, then used an isomorphism on which those points are affine, and switched to modified-Jacobian coordinates. That scheme is 3M + 5S for doubling, 7M + 6S per point addition, 9M + 3S per precomputed point, plus a handful of ops to shift to/from the isomorphic curve. So, with width 5 windows, I make that roughly (4.7M + 6.2S)/bit for P-521, or for something around 256 bits, (5M + 6.3S)/bit. The sqrt-avoiding scheme would have the same per-bit cost as above, with a few extra ops at the start/end. Regards, Pete Dettman
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