Re: [mmox] MMOX: Strawman scope/goals/approach
"Meadhbh Hamrick (Infinity)" <infinity@lindenlab.com> Fri, 27 February 2009 02:04 UTC
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From: "Meadhbh Hamrick (Infinity)" <infinity@lindenlab.com>
To: Gareth Nelson <gareth@litesim.com>
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Date: Thu, 26 Feb 2009 18:04:45 -0800
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Cc: mmox-bounces@ietf.org, mmox@ietf.org, Jon Watte <jwatte@gmail.com>
Subject: Re: [mmox] MMOX: Strawman scope/goals/approach
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yes, but a reference implementation is not a work item on the group's charter. and personally... ugh.. i've seen waaay too many times when specific implementation decisions for reference implementations were mistaken for protocol requirements and pain ensued. i even prefer the term "example code" instead of "reference implementation" for this reason. -cheers -meadhbh On Feb 26, 2009, at 5:36 PM, Gareth Nelson wrote: > A reference implementation is always a handy thing to have :) > > On Fri, Feb 27, 2009 at 1:32 AM, Meadhbh Hamrick (Infinity) > <infinity@lindenlab.com> wrote: >> i don't think we get to mandate what code people implement the >> protocol in, >> but i would certainly add lisp, smalltalk and occam to the list. >> >> seriously thought... remember... we're talking about a wire- >> protocol, not a >> library that implements the protocol. >> >> On Feb 26, 2009, at 2:31 PM, Jon Watte wrote: >> >>> Gareth Nelson wrote: >>>> >>>> any code should be produced in. My vote is for python and C. >>>> >>> >>> Let me vote for Lua and C++, and then the OpenSim people can vote >>> for C# >>> and Java and we have all the bases covered :-) >>> >>> >>>> games are relevant (after all, MMORPGs for example are just huge >>>> virtual worlds with game rules thrown in), I fail to see how >>>> networked >>>> >>> >>> I think that's a common mis-conception. Most (almost all) MMOGs do >>> not >>> have much in the way of persistency, other than character >>> possessions and >>> stats. They also have a very static world, that generally does not >>> allow >>> users to move things around or place new things into the world. >>> Finally, >>> they do not support any form of UGC, which I think is more or less a >>> requirement for a "real" virtual world. Lacking all three means >>> that the >>> technical job of implementing and running the MMORPG is much >>> easier, but it >>> also puts them on a lower rung of the expressiveness. A VW could >>> express a >>> MMORPG (with significant overhead compared to the MMORPG itself), >>> but a >>> MMORPG couldn't express a VW. >>> >>>> Practically everything people do online is "multiuser", and lots of >>>> things are "massively multiuser" - look at any big site such as >>>> wikipedia for example. >>>> >>>> >>> >>> "What is virtual worlds" has been a general question for a long >>> time, but >>> I believe the "rough consensus" answer is that it's at least: >>> >>> Interactive >>> Persistent >>> Identity Based >>> Collaborative >>> Supports UGC >>> (controversial) Based on a 3D Simulation >>> >>> But, if we believe that we all need to agree on exactly what a >>> virtual >>> world is before we can make progress, experience shows we won't be >>> able to >>> make progress at all. >>> >>> Sincerely, >>> >>> jw >>> >>> _______________________________________________ >>> mmox mailing list >>> mmox@ietf.org >>> https://www.ietf.org/mailman/listinfo/mmox >> >>
- [mmox] Requirements for new xxSD specification Catherine Pfeffer
- [mmox] MMOX: Strawman scope/goals/approach David W Levine
- Re: [mmox] MMOX: Strawman scope/goals/approach Jon Watte
- Re: [mmox] Requirements for new xxSD specification Lisa Dusseault
- Re: [mmox] MMOX: Strawman scope/goals/approach Mark P. McCahill
- Re: [mmox] MMOX: Strawman scope/goals/approach Christian Scholz
- Re: [mmox] MMOX: Strawman scope/goals/approach Meadhbh Hamrick (Infinity)
- Re: [mmox] MMOX: Strawman scope/goals/approach Christian Scholz
- Re: [mmox] MMOX: Strawman scope/goals/approach Gareth Nelson
- Re: [mmox] MMOX: Strawman scope/goals/approach Jon Watte
- Re: [mmox] MMOX: Strawman scope/goals/approach Lawson English
- Re: [mmox] MMOX: Strawman scope/goals/approach Meadhbh Hamrick (Infinity)
- Re: [mmox] MMOX: Strawman scope/goals/approach Gareth Nelson
- Re: [mmox] MMOX: Strawman scope/goals/approach Meadhbh Hamrick (Infinity)
- Re: [mmox] MMOX: Strawman scope/goals/approach David W Levine
- Re: [mmox] MMOX: Strawman scope/goals/approach Ryan McDougall