Re: [mmox] MMOX: Strawman scope/goals/approach
"Meadhbh Hamrick (Infinity)" <infinity@lindenlab.com> Fri, 27 February 2009 01:31 UTC
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From: "Meadhbh Hamrick (Infinity)" <infinity@lindenlab.com>
To: Jon Watte <jwatte@gmail.com>
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Date: Thu, 26 Feb 2009 17:32:09 -0800
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Subject: Re: [mmox] MMOX: Strawman scope/goals/approach
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i don't think we get to mandate what code people implement the protocol in, but i would certainly add lisp, smalltalk and occam to the list. seriously thought... remember... we're talking about a wire-protocol, not a library that implements the protocol. On Feb 26, 2009, at 2:31 PM, Jon Watte wrote: > Gareth Nelson wrote: >> any code should be produced in. My vote is for python and C. >> > > Let me vote for Lua and C++, and then the OpenSim people can vote > for C# and Java and we have all the bases covered :-) > > >> games are relevant (after all, MMORPGs for example are just huge >> virtual worlds with game rules thrown in), I fail to see how >> networked >> > > I think that's a common mis-conception. Most (almost all) MMOGs do > not have much in the way of persistency, other than character > possessions and stats. They also have a very static world, that > generally does not allow users to move things around or place new > things into the world. Finally, they do not support any form of UGC, > which I think is more or less a requirement for a "real" virtual > world. Lacking all three means that the technical job of > implementing and running the MMORPG is much easier, but it also puts > them on a lower rung of the expressiveness. A VW could express a > MMORPG (with significant overhead compared to the MMORPG itself), > but a MMORPG couldn't express a VW. > >> Practically everything people do online is "multiuser", and lots of >> things are "massively multiuser" - look at any big site such as >> wikipedia for example. >> >> > > "What is virtual worlds" has been a general question for a long > time, but I believe the "rough consensus" answer is that it's at > least: > > Interactive > Persistent > Identity Based > Collaborative > Supports UGC > (controversial) Based on a 3D Simulation > > But, if we believe that we all need to agree on exactly what a > virtual world is before we can make progress, experience shows we > won't be able to make progress at all. > > Sincerely, > > jw > > _______________________________________________ > mmox mailing list > mmox@ietf.org > https://www.ietf.org/mailman/listinfo/mmox
- [mmox] Requirements for new xxSD specification Catherine Pfeffer
- [mmox] MMOX: Strawman scope/goals/approach David W Levine
- Re: [mmox] MMOX: Strawman scope/goals/approach Jon Watte
- Re: [mmox] Requirements for new xxSD specification Lisa Dusseault
- Re: [mmox] MMOX: Strawman scope/goals/approach Mark P. McCahill
- Re: [mmox] MMOX: Strawman scope/goals/approach Christian Scholz
- Re: [mmox] MMOX: Strawman scope/goals/approach Meadhbh Hamrick (Infinity)
- Re: [mmox] MMOX: Strawman scope/goals/approach Christian Scholz
- Re: [mmox] MMOX: Strawman scope/goals/approach Gareth Nelson
- Re: [mmox] MMOX: Strawman scope/goals/approach Jon Watte
- Re: [mmox] MMOX: Strawman scope/goals/approach Lawson English
- Re: [mmox] MMOX: Strawman scope/goals/approach Meadhbh Hamrick (Infinity)
- Re: [mmox] MMOX: Strawman scope/goals/approach Gareth Nelson
- Re: [mmox] MMOX: Strawman scope/goals/approach Meadhbh Hamrick (Infinity)
- Re: [mmox] MMOX: Strawman scope/goals/approach David W Levine
- Re: [mmox] MMOX: Strawman scope/goals/approach Ryan McDougall