Re: [mmox] 3 Work Areas - 1 WG

Dan Olivares <dcolivares@gmail.com> Sun, 29 March 2009 04:21 UTC

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Date: Sun, 29 Mar 2009 00:22:20 -0400
Message-ID: <a768bcd90903282122n2471022fp4569224ca0780813@mail.gmail.com>
From: Dan Olivares <dcolivares@gmail.com>
To: Jon Watte <jwatte@gmail.com>
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Cc: mmox@ietf.org
Subject: Re: [mmox] 3 Work Areas - 1 WG
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I would suggest replacing 'code base', with 'client->server protocol'
since nobody looked at source.

I also note that OpenSimulator has a modular framework to which the
LLClient client plugin is just one of a few, but growing list of
compatible clients. :)

Sincerely

Dan


On Fri, Mar 27, 2009 at 6:03 PM, Jon Watte <jwatte@gmail.com> wrote:
> Heiner Wolf wrote:
>>
>> B) LESS authors would work on remove simulation
>> C) others would work on avatar interop
>>
>>
>
> Actually, LESS will need some kind of avatar interop to be useful, so those
> two goals could be merged (or maybe first do C and then B).
>
>> Jon: this is not a free lunch for OGP with regard to display-simulator
>> connections. There ought to be input from other worlds, especially
>> other large VW biosystems like the Multiverse platform.
>>
>>
>
> I absolutely agree! It's too bad that there are only two technology bases
> represented in the discussion in this group.
> With the weird relation that OpenSim is a separate code base, but one that
> was born as a reverse-engineering of the Second Life code base, and hence
> inherently mostly compatible.
>
> Sincerely,
>
> jw
>
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