Re: [ogpx] A blog post from the HTML5/Websocket wars worth reading
David W Levine <dwl@us.ibm.com> Fri, 19 February 2010 16:25 UTC
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To: Carlo Wood <carlo@alinoe.com>
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Date: Fri, 19 Feb 2010 11:26:46 -0500
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Cc: ogpx-bounces@ietf.org, barryleiba@computer.org, ogpx@ietf.org
Subject: Re: [ogpx] A blog post from the HTML5/Websocket wars worth reading
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At some level, it's a tautology. Since the VWRAP spec, not Second Life, is going to define VWRAP compatibility, it can't be any other way. At the same time, the path from AWG->MMOX->OGPX->VWRAP is all about finding a subset of possible virtual worlds which is big enough to be interesting, and small enough to be manageable. "Second Life Like" has been a convenient short hand to scope the problem. What does it mean? I believe its Roughly the following: (Glancing at our charter) - Avatars representing users - Named Persistent areas of virtual space (Regions) - Region centric state management (you can get state from the services facaded by a URI) - Services delivered over web interfaces - Policies That's certainly "Second Life like" its certainly "OpenSim Like." I fully expect that part of the challenge going forward is going to be providing sufficient markup so that world which fit within the broad umbrella of VWRAP, but differ in significant ways can signal those differences, allowing sane interoperation. I also fully expect some mighty odd things to happen when someone teleports from a grid with one physics to a grid with a different physics model unless the client, and the protocols signal properly. But.. I also think if we are at that point, we're winning, not losing. - David ~ Zha From: Carlo Wood <carlo@alinoe.com> To: barryleiba@computer.org Cc: ogpx@ietf.org Date: 02/19/2010 09:13 AM Subject: Re: [ogpx] A blog post from the HTML5/Websocket wars worth reading Sent by: ogpx-bounces@ietf.org On Thu, Feb 18, 2010 at 12:18:42PM -0500, Barry Leiba wrote: > > VWRAP is not a protocol to enshrine a particular form of world, but a > > protocol to define a particular form of interop. We often make the mistake > > of referring to "SL-like worlds" in these discussions, when what we really > > mean is "VWRAP-compatible worlds". There is certainly no need to be SL-like > > nor even SL-compatible when using VWRAP. For example, VWRAP will > > undoubtedly be used by leading-edge worlds with services and assets that > > Linden Lab chooses not to handle, as a business choice. > > > > Therefore "SL-like" is a very incorrect phrase here. We mean > > VWRAP-compatible. > > What she said. > > Barry Agreed. SL should be VWRAP compatible, but there is no need for another world that uses VWRAP to really be anything like SL. -- Carlo Wood <carlo@alinoe.com> _______________________________________________ ogpx mailing list ogpx@ietf.org https://www.ietf.org/mailman/listinfo/ogpx
- [ogpx] A blog post from the HTML5/Websocket wars … David W Levine
- Re: [ogpx] A blog post from the HTML5/Websocket w… Kari Lippert
- Re: [ogpx] A blog post from the HTML5/Websocket w… David W Levine
- Re: [ogpx] A blog post from the HTML5/Websocket w… Morgaine
- Re: [ogpx] A blog post from the HTML5/Websocket w… Barry Leiba
- Re: [ogpx] A blog post from the HTML5/Websocket w… Carlo Wood
- Re: [ogpx] A blog post from the HTML5/Websocket w… Meadhbh Hamrick
- Re: [ogpx] A blog post from the HTML5/Websocket w… David W Levine
- Re: [ogpx] A blog post from the HTML5/Websocket w… Joshua Bell
- Re: [ogpx] A blog post from the HTML5/Websocket w… Carlo Wood
- [ogpx] Updated deployment and trust draft posted David W Levine
- Re: [ogpx] Updated deployment and trust draft pos… Infinity Linden (Meadhbh Hamrick)
- Re: [ogpx] Updated deployment and trust draft pos… Lawson English
- Re: [ogpx] Updated deployment and trust draft pos… Morgaine
- Re: [ogpx] Updated deployment and trust draft pos… Carlo Wood
- Re: [ogpx] Updated deployment and trust draft pos… Meadhbh Hamrick