Re: [rtcweb] RTCWeb default signaling protocol [was RE: About defining a signaling protocol for WebRTC (or not)]

Hadriel Kaplan <HKaplan@acmepacket.com> Tue, 20 September 2011 05:56 UTC

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From: Hadriel Kaplan <HKaplan@acmepacket.com>
To: Ravindran Parthasarathi <pravindran@sonusnet.com>
Thread-Topic: [rtcweb] RTCWeb default signaling protocol [was RE: About defining a signaling protocol for WebRTC (or not)]
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Date: Tue, 20 Sep 2011 05:59:10 +0000
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Cc: Randell Jesup <randell-ietf@jesup.org>, "<rtcweb@ietf.org>" <rtcweb@ietf.org>
Subject: Re: [rtcweb] RTCWeb default signaling protocol [was RE: About defining a signaling protocol for WebRTC (or not)]
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On Sep 20, 2011, at 1:27 AM, Ravindran Parthasarathi wrote:

> I agree with you in case you wish to have all class 5 services in this architecture. In the web game server wherein the basic call has to be established between two parties, this complexity is not required.

OK, let's take the game example... only 2-player games would be able to use a simple rtcweb-SIP agent.  Anything more than 2-player would want to use the multi-party "conferencing" model of rtcweb, which can't even be signaled with SIP today as far as I can tell. (not that I've thought about it too much, but I can't see how it would without some changes to SIP)



> One of the main aim of the RTCWeb default signaling protocol is to make two party real-time communication easy with less development effort for any web developer.

Why doesn't using JS libraries provide that ease of development, assuming there's a good "signaling agent" JS library for whatever communication model the deployer wants/needs?  If there isn't a good JS library, then one would wonder why we think all browsers will have a good built-in signaling agent instead. 

-hadriel