Re: [mmox] mmox Digest, Vol 1, Issue 113

"dyerbrookme@juno.com" <dyerbrookme@juno.com> Tue, 24 February 2009 01:43 UTC

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Subject: Re: [mmox] mmox Digest, Vol 1, Issue 113
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But all virtual worlds are a "representation of inventory". For example, the Second Life central asset server sends the information about an object stored in its data base to me on my server and I rez out the object. It's at the level of sniffing packets, scraping parameters with hacks, etc. etc. that you can then grab that information of a texture UUID or the prim facets of furniture, etc. to then make the clone. 

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