Re: [vwrap] [wvrap] Simulation consistency

Vaughn Deluca <vaughn.deluca@gmail.com> Sun, 10 April 2011 07:05 UTC

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Date: Sun, 10 Apr 2011 09:07:03 +0200
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From: Vaughn Deluca <vaughn.deluca@gmail.com>
To: Dzonatas Sol <dzonatas@gmail.com>
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Subject: Re: [vwrap] [wvrap] Simulation consistency
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Dzonatas,

>There have been talks to split out the renderer from the viewer,
>yet the render depends on some of the network. To call that the
>local region is appropriate as you have.
>The renderer/network-loop does the bulk of the work now that others
>think the simulator does. That's where we get hung up on local sim
>or external sim, and components.

Hmm, to be honest, i was thinking of that local region as a "real"  region,
something like
the opensim region that i have running on my local machine.  I called it
local because it would run on one of my own machines. The entity that i
called "viewer" was supposed to depict something like the standard SL
viewer.

 I see your general point about taking an even higher point of view and drop
some REST details. I will give that a try, it might simplify the figure a
lot.

>I think with your first VD1 that only thing that really needs to be added
is to
>add space between the local and external area to fit in the resource name
per arrow.
>That way the public resource name is specified. Then instead of those
request for
>cap transitions, these would be implied by those resource names. Above each
line of
>each arrow, just add the appropriate public resource name there. We can
deal with
>private resources later, as those are already implied, too.

OK, that sounds sensible, have been thinking about that, but decided against
it since at the time  i was not exactly sure how to specify the resource
names. In relation to that problem you wrote:

>This group never did create any dictionary of resource names. They only
exist in viewer source and >in SNOW-375.

That dictionary would be something we should copy over from SNOW-375 or the
viewer code.
And it reminds me, is it still true hat if i look at that code, that might
prevent me from working on opensim for some time? Would that be the case for
snow-375 code as well?

I can make that new figure, but it will be a few days, i am overloaded with
RL work  :(
Feel free to give it a try based on the PSD file.

-- Vaughn

On Sun, Apr 10, 2011 at 3:27 AM, Dzonatas Sol <dzonatas@gmail.com> wrote:

> Forwarded to vwrap-list:
>
> Dzonatas Sol wrote:
>
>> Just thought about this a little more...
>>
>> I think with your first VD1 that only thing that really needs to be added
>> is to add space between the local and external area to fit in the resource
>> name per arrow. That way the public resource name is specified. Then instead
>> of those request for cap transitions, these would be implied by those
>> resource names. Above each line of each arrow, just add the appropriate
>> public resource name there. We can deal with private resources later, as
>> those are already implied, too.
>>
>> This group never did create any dictionary of resource names. They only
>> exist in viewer source and in SNOW-375.
>>
>> I don't know if I can modify the PDF to make an example of above.
>>
>> Dzonatas Sol wrote:
>>
>>> Perhaps, that would be best to reflect upon the past.
>>>
>>> There have been talks to split out the renderer from the viewer, yet the
>>> render depends on some of the network. To call that the local region is
>>> appropriate as you have. The renderer/network-loop does the bulk of the work
>>> now that others think the simulator does. That's where we get hung up on
>>> local sim or external sim, and components.
>>>
>>> Maybe easier not to worry about requests for caps for now and keep the
>>> way your going. We can come back later and describe how the
>>> connections/ReSTful patterns work later. Please just indicate it's the above
>>> ReSTful view of the flow (higher-level) and us implementators will
>>> comprehend.
>>>
>>> =)
>>>
>>> Vaughn Deluca wrote:
>>>
>>>> Dzonatas Sol
>>>> >Then again, split the viewer out for local agent services and maybe it
>>>> will appear trivial.
>>>>
>>>> Right,  Maybe we should consider  *only* the viewer as local, and assume
>>>> all other services are external, just to make the example clear.
>>>> Thanks for the other feedback, I will look at the snow-375 example.
>>>> --Vaughn
>>>>
>>>> On Fri, Apr 8, 2011 at 9:00 PM, Dzonatas Sol <dzonatas@gmail.com<mailto:
>>>> dzonatas@gmail.com>> wrote:
>>>>
>>>>    I've read it, and off hand I would say the "flow" needs further
>>>>    definition. Not that you did anything wrong, it just something
>>>>    that happens more at the transfer layer from ReST and lower. All
>>>>    the arrows you have that go from the Local to External let's
>>>>    consider those "forward flow" and those that from from external to
>>>>    local as "reverse flow." This becomes more obvious for reasons why
>>>>    when firewalls and proxies are in the way and connections may need
>>>>    to exist in opposite of the flow. Between unidirectional and
>>>>    bidirectional flows is were this discussion digresses to vanilla
>>>>    HTTP/caps and not fully ReSTful as desired.
>>>>
>>>>    See also this doc on "forward/reverse" how Icesphere handles the
>>>>    implementation of bidirectional resources:
>>>>
>>>> http://wiki.secondlife.com/wiki/User:Dzonatas_Sol/SNOW-375_Resources/Interface
>>>>
>>>>    I think you already see the higher-level request to begin
>>>>    capability, end capability, and determine if it needs to request
>>>>    capabilities. With bidirectional resources, there are less
>>>>    requests for capabilities and mainly need for digests of
>>>>    capabilities that begin and end. With unidirectional resources,
>>>>    there are needs to request capabilities, that (currently on
>>>>    servers) begin as private capabilities. Also with unidirectional
>>>>    resources, there are keep-alives and long-poll requirements on the
>>>>    resources, which isn't mandatory on bidirectional resources.
>>>>    Bidirectional resources can use more ReSTful credentials, so there
>>>>    would be no need to request capabilities (only need to know they
>>>>    are capable by the digests).
>>>>
>>>>    I imagine two big polygons around the Local and External areas on
>>>>    the diagrams, yet to further image the arrows on actual flow might
>>>>    not be so trivial as the desired flow noted. Then again, split the
>>>>    viewer out for local agent services and maybe it will appear trivial.
>>>>
>>>>    Vaughn Deluca wrote:
>>>>
>>>>        VWRAP services high level message flow (preliminary diagram
>>>>        draft) see
>>>>
>>>>
>>>> http://trac.tools.ietf.org/wg/vwrap/trac/attachment/wiki/Diagrams/VWRAP_FlowExample_VD1.pdf
>>>>
>>>>        The main reason that i am submitting this in spite of my lack
>>>>        of formal expertise is that the group in my view badly needs a
>>>>        solid basis for discussion and preventing endless repeating
>>>>        loops. This example is probably wrong in many ways, but its
>>>>        better than what we have publicly available on interop now
>>>>        (although Morgaine is working on something along the lines of
>>>>        the recent discussions here)
>>>>        I hope this diagram will give us a base for discussion. I
>>>>        could have done my homework better by researching the old OGP
>>>>        stuff in more depth, and i probably  will do so in the future
>>>>        , but for now I just tried to followed the general principles
>>>>        as far as i understand them, to see what response that yields
>>>>        from the group. In other words,I try to let the group educate
>>>>        me :p
>>>>
>>>>        Note that in  my view all services are equal, in principle it
>>>>        does not matter in what "domain" they run, since trust and
>>>>        policy are fully localized. It is however very possible to
>>>>        have internal shortcuts in the services to speed up processing.
>>>>        In the example I opted for an external Agent service, but I
>>>>        could as well have incorporated that in the set of local
>>>>        services. As indicated above all services could also be run by
>>>>        different organisations, true to what VWRAP stands for. Its
>>>>        all up to the deployer, including a user at home who might
>>>>        want to run a full world for family and friends. Those friends
>>>>        might try to use that agent service to venture out in the
>>>>        virtual universe. I envision that the final identity  provider
>>>>        is external, using OpenID and OAut  or whatever other  magic
>>>>        that I do not yet fully understand exists out there.
>>>>
>>>>        The  example has 3 main purposes:
>>>>        -  Provide a reference for discussion - Illustrates the use
>>>>        case of tourism, and *true* interop.
>>>>        - Illustrate consistency problems along the lines discussed
>>>>         here higher up in this tread, as well as the "slashdot"
>>>>        problem that Morgaine outlined so clearly.
>>>>
>>>>        The message flow assumes an avatar already present in some
>>>>        region, (a small scale local home region in this case, but
>>>>        that is by no means essential, it could be a build in region
>>>>        in the viewer or a big commercial region). The user is
>>>>        preparing for a trip to immersive world, and after some outfit
>>>>        adjustments moves over.
>>>>        Finally i apologize for for the simplistic notation used here.
>>>>        I simply add the most relevant parameters passed in square
>>>>        brackets to a keyword specifying the nature of the message.
>>>>        Please improve on that where needed.
>>>>
>>>>        So here we go, the avatar is  prepare for a visit to
>>>>        "immersive world"
>>>>        0)  Viewer, here is an update of the state of the world your
>>>>        agent is in, please render.
>>>>        1)  Agent service, I will go in my Zodiac dress that i keep in
>>>>        the  "Amazing assets" service.
>>>>        2)  Asset service A, please send a cap for Z, here are my
>>>>        credentials
>>>>        3)  Your fine, here is the cap
>>>>        4)  Local region, can you please put this on my agent, i
>>>>        included the cap.
>>>>        5)  Hello asset service A, i need Z, here is the cap
>>>>        6)  Cap is good, data coming up, have fun.
>>>>        7)  Agent service, your agent is now wearing Z
>>>>        8)  Viewer, your avatar is now wearing Z
>>>>           User: Hmm, amazing inventory has not been *that* amazing
>>>>        lately. 'll make a backup, just in case
>>>>        9)  Hello asset service A, please send me a cap for Z, here
>>>>        are my credentials
>>>>        10) Your fine, here is the cap
>>>>        11) Local asset storage, please store Z for me, here is the
>>>>        cap to get it
>>>>        12) Hello asset service A, i want Z, here is the cap
>>>>        13) Cap is good, data coming up, have fun.
>>>>        14) Viewer, Z is now stored for you     User: I am Ready!,
>>>>        Lets try to get to immersive world!
>>>>        15) Hello immersive world, can i get in? Here are my
>>>>        credentials, and a list of my stuff.
>>>>        16) Asset service A, please send me a cap for X, here are my
>>>>        credentials (I want this cap for consistency)
>>>>        17) Your fine, here is the cap
>>>>        18) Asset service B, please send me a cap for Y, here are my
>>>>        credentials (I want this cap for consistency)
>>>>        19) Very sorry, but your not one of us, you can't have Y
>>>>        20) Asset service B, please send me a cap for Z, here are my
>>>>        credentials (I want a cap for consistency)
>>>>        [Region service: Timeout... amazing inventory must be
>>>>        overloaded.. oh well... ]
>>>>        21) Agent service, you wanted to send somebody over, here are
>>>>        your permissions.
>>>>        22) Viewer, you asked for a transfer try, here are your results
>>>>            User thinks:  Crap! Big asset service does not allow  me
>>>>        to take my yellow stockings! And Amazing assets  failed to
>>>>        deliver my zodiac dress. At least i made a backup of that dress!
>>>>        23) 'll take the yellow stockings off...
>>>>        24) ... done ('ll trash them here and now, forever, who needs
>>>>        stuff you can't use!)
>>>>        25) The zodiac dress was not delivered by Big assets service,
>>>>        but i have a local copy!
>>>>        26) Local Asset service, please send me Z, here are my
>>>> credentials
>>>>        27) I dont know you, but I 'll trust you, here is the cap, but
>>>>        you better store the data, its single use, i need to protect
>>>>        myself.
>>>>        28) Local region, can you please put this on my agent, i
>>>>        include the cap.
>>>>        29) Local Asset service, i need Z, here is the cap
>>>>        30) Cap is good, data coming up, have fun.
>>>>        31) Cap was only good for one time, I made a copy, but my
>>>>        policy is to only grant you fair use rights, at a later time i
>>>>        might even tell you to replace the dress.
>>>>        32) Viewer, you can wear Z for now, but the asset service
>>>>        granted only fair use, i might ask you to replace the dress at
>>>>        a later time.
>>>>        33) Ready at last! Off to immersive world!, I hope its not to
>>>>        crowded there or 'll loose my dress...
>>>>        34) Hello immersive world, here are my credentials, and a list
>>>>        of stuff i want to bring
>>>>        35) Hello asset service A, please send me a cap for X, here
>>>>        are my credentials     [darn, I should have kept that cap from
>>>>        last time..]
>>>>        36) Your fine, here is the cap.
>>>>          [Region service finds fair-use warning on Z and decides to
>>>>        make its own copy]
>>>>        37) Hello Local region, can i still have Z? Here is the cap
>>>>        38) Cap is still good, data coming up, have fun.
>>>>          [Region service stores asset in private storage, providing a
>>>>        cap to replace the fair use one]
>>>>        39) Agent service, you wanted to send somebody over, here are
>>>>        your permissions & info.
>>>>        40) Hello immersive world, just  get me there, and use what
>>>>        you can
>>>>        41) Placement done, Z is currently buffered by us as wel, you
>>>>        need to get details for X, have fun.
>>>>        42) You are now in immersive world, your dress is buffered
>>>>        there as well, but you need to get X!
>>>>        43) Hello asset service A, i want X, here is the cap
>>>>        44) Cap is good, data coming up, have fun.
>>>>        45) Viewer, here is an update of the state of the world your
>>>>        agent is in, please render.
>>>>
>>>>        As far as I can see this conforms fully to our charter, and i
>>>>        hope it is possible to use large portions of the existing code
>>>>        bases. However, as said above, i did not really try to capture
>>>>        the old thinking, and I also might have misconceptions about
>>>>        the way to do these things in general.
>>>>        Looking forward to constructive comments.
>>>>
>>>>        -- Vaughn
>>>>
>>>>        On Sun, Apr 3, 2011 at 8:38 PM, Vaughn Deluca
>>>>        <vaughn.deluca@gmail.com <mailto:vaughn.deluca@gmail.com>
>>>>        <mailto:vaughn.deluca@gmail.com
>>>>        <mailto:vaughn.deluca@gmail.com>>> wrote:
>>>>
>>>>           Thanks for the pointers.  I have a  busy week in RL in front
>>>> of
>>>>           me, so i wont have to much time to respond the next few days,
>>>>           however, i intend to start doing the following things:
>>>>
>>>>           - Produce a visual that reflects my thinking, i.e. an
>>>>        illustration
>>>>           of my response to Morgaine's itemlist  above.
>>>>           - Read up on the older notes, as well as  more reading in
>>>>        the list
>>>>           archive
>>>>           - Try to make a summary for the wiki
>>>>
>>>>           Regarding the use of domain, I think services are
>>>>        eventually what
>>>>           counts, but its all terminology. The way I read the AWG
>>>>        diagrams
>>>>           is that the agent domain is actually a cluster of tightly
>>>>           integrated services. When the functionality of each
>>>>        sub-service is
>>>>           described properly and with uniform interfaces the domain will
>>>>           slowly dissolve. But let not get ahead of out selfs. We
>>>>        should put
>>>>           up some clear descriptions on the wiki for our views on
>>>>        this, and
>>>>           *after* that we can decide what we need and what can go.
>>>>
>>>>           Its been a very useful and illuminating weekend for me, and
>>>>        i am a
>>>>           lot more optimistic about the future of vwrap than two
>>>>        weeks ago.
>>>>
>>>>           -- Vaughn
>>>>
>>>>
>>>>
>>>>           On Sun, Apr 3, 2011 at 7:20 PM, Dzonatas Sol
>>>>        <dzonatas@gmail.com <mailto:dzonatas@gmail.com>
>>>>           <mailto:dzonatas@gmail.com <mailto:dzonatas@gmail.com>>>
>>>> wrote:
>>>>
>>>>               Probably easy as suggested in other terms here on this
>>>>        list,
>>>>               as how the client contacts the asset services now in the
>>>>               regions. The newer issue is to unitize that asset
>>>> services.
>>>>               Since their is proprietary (legacy) code then we can't
>>>>        expect
>>>>               that to change, and some form of proxy is of need.
>>>> Whatever
>>>>               works best, I tried to narrow it down to suggestions here.
>>>>
>>>>               Eventually, the agent domain is ideal to handle the
>>>>        direction
>>>>               of the asset services. This concept, unfortunately, ended
>>>>               support awhile ago with changes in LL.
>>>>               Also see; http://wiki.secondlife.com/wiki/Agent_Domain
>>>>               And:
>>>>
>>>> http://wiki.secondlife.com/wiki/User:Dzonatas_Sol/AWG_Asset
>>>>               (warn: unstructured collaborative notes, dumped on me and
>>>> I
>>>>               tried to fix)
>>>>
>>>>               I tried to find previous visuals.
>>>>
>>>>               I'd imagine the agent domain could grow out of unitized
>>>>               versions of asset services. Despite that, I think that
>>>>        concept
>>>>               helps view where we were at in discussion and what
>>>>        didn't happen.
>>>>
>>>>               Vaughn Deluca wrote:
>>>>
>>>>                   Hi�Dzonatas
>>>>
>>>>                   Can you expand on that, what would be needed for
>>>> legacy
>>>>                   support in VWAP terms�?,
>>>>                   If i want to read up on how the�asset server may
>>>>        proxy the
>>>>                   simulator, what would you recommend me to read?
>>>>
>>>>                   -- Vaughn
>>>>
>>>>                   On Sun, Apr 3, 2011 at 5:51 AM, Dzonatas Sol
>>>>                   <dzonatas@gmail.com <mailto:dzonatas@gmail.com>
>>>>        <mailto:dzonatas@gmail.com <mailto:dzonatas@gmail.com>>
>>>>                   <mailto:dzonatas@gmail.com
>>>>        <mailto:dzonatas@gmail.com> <mailto:dzonatas@gmail.com
>>>>        <mailto:dzonatas@gmail.com>>>>
>>>>
>>>>                   wrote:
>>>>
>>>>                      Some stated the proxy-to-asset-server is built
>>>>        into the
>>>>                   sim;
>>>>                      however, keep in mind possible legacy support
>>>>        where the
>>>>                   asset
>>>>                      server may proxy the simulator.
>>>>
>>>>
>>>>                      Dzonatas Sol wrote:
>>>>
>>>>                          Somehow I feel the basic asset server being
>>>>        able to
>>>>                   login and
>>>>                          download assets is now priority, yet I also
>>>>                   wondered the best
>>>>                          way to patch this into the current mode of
>>>>        viewers.
>>>>
>>>>                          Maybe offer (1) by proxy (sim-side) and (2)
>>>>        by patch
>>>>                          (viewer-side) that either of these two are
>>>>        optional and
>>>>                          neither are mandatory for now. Thoughts?
>>>>
>>>>                          Israel Alanis wrote:
>>>>
>>>>
>>>>                              > when designing for scalability, the
>>>>        model to
>>>>                   bear in
>>>>                              mind is ...
>>>>
>>>>                              Well, there are a lot of different models
>>>> to
>>>>                   keep in mind,
>>>>                              and many different use cases. One
>>>> particular
>>>>                   use case to
>>>>                              keep in mind is: "User acquires new
>>>>        outfit, and
>>>>                   wants to
>>>>                              'show it off' in a highly populated
>>>> region".
>>>>
>>>>                              > Both worlds and asset services may
>>>> include
>>>>                   commercial,
>>>>                              community, and personal services
>>>>
>>>>                              Yes, yes and yes. I'm particularly
>>>> concerned
>>>>                   about how the
>>>>                              model affects the ability to host personal
>>>>                   asset services.
>>>>
>>>>                              > a proxying region, which would get
>>>> slammed
>>>>                   for every
>>>>                              asset worn by every avatar present.
>>>>
>>>>                              Granted the collection of services that are
>>>>                   provided by
>>>>                              the region need to be scaled to meet the
>>>>                   demands of that
>>>>                              region. That's all part of capacity
>>>>        planning.
>>>>
>>>>                              > regions run many different
>>>>        CPU-intensive tasks,
>>>>                              including physics simulation and
>>>> server-side
>>>>                   scripting,
>>>>                              and absolutely cannot afford to serve
>>>>        assets too
>>>>                              Well... who said the same CPU's have to do
>>>>                   proxying,
>>>>                              physics simulation and server-side
>>>>        scripting? Asset
>>>>                              proxying is a different service than
>>>> physics
>>>>                   simulation
>>>>                              and can be on separate hardware, could
>>>>        make use of
>>>>                              geographically distributed caching, and
>>>>        in certain
>>>>                              deployment patterns, the same caching
>>>>        services
>>>>                   could be
>>>>                              shared by different regions. (Server-side
>>>>                   scripting is a
>>>>                              discussion for another day).
>>>>
>>>>                              > This is why we have to go parallel...
>>>>
>>>>                              Totally agree, and a proxying model
>>>>        could and
>>>>                   should also
>>>>                              take advantage of parallelism.
>>>>
>>>>                              > I think you're wrong that it has to
>>>>        cost much
>>>>                   money. ?vs?
>>>>                              > It costs money to host a high
>>>>        performance and
>>>>                   scalable
>>>>                              asset service and a high bandwidth
>>>>        network to
>>>>                   handle the
>>>>                              traffic. �A *lot* of money.
>>>>                              I think what you're saying is: "It costs
>>>>        a lot
>>>>                   of money to
>>>>                              build a scalable asset service, but if
>>>>        assets
>>>>                   are spread
>>>>                              throughout the internet they don't have
>>>>        to be
>>>>                   scalable."
>>>>                              But that's not quite right. You're
>>>>        opening up
>>>>                   every asset
>>>>                              server to the VW equivalent of being
>>>>                   slashdotted, so are
>>>>                              you sure you're not forcing *every* asset
>>>>                   service to be
>>>>                              scalable and handle a lot of bandwith and
>>>>                   network traffic?
>>>>                              It's the exact opposite of your
>>>>        intention, but
>>>>                   I think
>>>>                              that's the result, all the same.
>>>>
>>>>                              This particular design decision has a big
>>>>                   effect on the
>>>>                              economics of the VW infrastructure. I'd
>>>>        rather the
>>>>                              economics to work out such that a region
>>>>                   provider who
>>>>                              wishes to build a region that supports a
>>>>        small
>>>>                   population,
>>>>                              can do so economically. A region that
>>>>        wants to
>>>>                   host a
>>>>                              *large* population has to bear that cost of
>>>>                   providing that
>>>>                              scalable asset service.
>>>>                              I want the economics of hosting a small
>>>>        asset
>>>>                   service to
>>>>                              be a non-issue (as to best promote
>>>>        creation and
>>>>                              creativity). Creating a high bar to provide
>>>>                   asset services
>>>>                              will mean that service will cost money
>>>>        and people
>>>>                              shouldn't have to pay money just to
>>>>        create or
>>>>                   own VW
>>>>                              objects (I'm using 'own' here to refer to
>>>>                   maintaining
>>>>                              their existence, I'm not trying to make a
>>>>                              'leftist'/'communist' statement about
>>>>        ownership ;)
>>>>
>>>>                              - Izzy
>>>>
>>>>
>>>>                              On Apr 2, 2011, at 3:58 PM, Morgaine wrote:
>>>>
>>>>                                  Izzy, when designing for
>>>>        scalability, the
>>>>                   model to
>>>>                                  bear in mind is that of seasoned
>>>>        virtual world
>>>>                                  travelers whose inventories contain
>>>>        assets
>>>>                   from many
>>>>                                  different worlds, those assets being
>>>>        served
>>>>                   by many
>>>>                                  different asset services. �Both
>>>>        worlds and
>>>>                   asset
>>>>                                  services may include commercial,
>>>>        community, and
>>>>                                  personal services, and as the metaverse
>>>>                   grows, that
>>>>                                  set is highly likely to become
>>>>                   progressively less
>>>>                                  clustered and more diverse.
>>>>
>>>>                                  When those seasoned travelers click
>>>>        on an
>>>>                   advertised
>>>>                                  VW link and perform an inter-world
>>>>        teleport
>>>>                   to one
>>>>                                  particular world's region to share an
>>>>                   experience,
>>>>                                  their "worn" assets (the only ones of
>>>>                   interest to the
>>>>                                  region) will contain references to
>>>> asset
>>>>                   services
>>>>                                  spread widely across the Internet. �The
>>>>                   fetches by the
>>>>                                  travelers' clients occur over many
>>>>        parallel
>>>>                   paths from
>>>>                                  clients to asset services, so one can
>>>>                   reasonably
>>>>                                  expect reduced network contention and
>>>>                   reduced asset
>>>>                                  server loading because they are both
>>>>        spread
>>>>                   out over
>>>>                                  however many asset services are being
>>>>                   referenced by
>>>>                                  the overall set of assets in the
>>>> region.
>>>>
>>>>                                  This is very different to the case of a
>>>>                   proxying
>>>>                                  region, which would get slammed for
>>>>        every
>>>>                   asset worn
>>>>                                  by every avatar present. �In our
>>>> current
>>>>                   architecture,
>>>>                                  regions run many different
>>>>        CPU-intensive tasks,
>>>>                                  including physics simulation and
>>>>        server-side
>>>>                                  scripting, and absolutely cannot
>>>>        afford to
>>>>                   serve
>>>>                                  assets too unless your scalability
>>>>                   requirements are
>>>>                                  very low indeed, ie. just a few dozen
>>>>                   avatars of
>>>>                                  today's kind. �We've hit the ceiling
>>>>                   already on region
>>>>                                  scalability done that way. �There is
>>>>                   nowhere to go in
>>>>                                  that direction at all beyond
>>>>        improving the
>>>>                   code like
>>>>                                  Intel demonstrated, and that work is
>>>>                   subject to a law
>>>>                                  of diminishing returns.
>>>>
>>>>                                  This is why we have to go parallel,
>>>>        and I
>>>>                   think you're
>>>>                                  wrong that it has to cost much
>>>>        money. �As
>>>>                   we spread
>>>>                                  the load across more and more asset
>>>>                   services, we are
>>>>                                  simply better utilizing all the
>>>>        hardware that's
>>>>                                  already out there on the Internet,
>>>>        at least
>>>>                   in respect
>>>>                                  of community and private resources.
>>>> �But
>>>>                   add to the
>>>>                                  community and private resources the
>>>>                   commercial asset
>>>>                                  services that are likely to appear to
>>>>                   exploit this
>>>>                                  opportunity, and not only will the
>>>>        number
>>>>                   of asset
>>>>                                  services leap, but the power of each
>>>> one
>>>>                   will rocket
>>>>                                  too, because, after all, these
>>>>        businesses
>>>>                   will be
>>>>                                  heavily optimized for the job.
>>>>
>>>>                                  As to why a world would want clients
>>>>        to access
>>>>                                  external asset services instead of
>>>>                   providing its own
>>>>                                  implementation, that's an easy
>>>> question.
>>>>                   �It costs
>>>>                                  money to host a high performance and
>>>>                   scalable asset
>>>>                                  service and a high bandwidth network to
>>>>                   handle the
>>>>                                  traffic. �A *lot* of money. �In
>>>>        contrast,
>>>>                   it costs a
>>>>                                  world nothing to let others serve
>>>>        the assets to
>>>>                                  clients. �And that matters to the
>>>>        bottom line.
>>>>
>>>>
>>>>                                  Morgaine.
>>>>
>>>>
>>>>
>>>>
>>>>                                  ======================
>>>>
>>>>                                  On Sat, Apr 2, 2011 at 7:05 PM, Izzy
>>>>        Alanis
>>>>                                  <izzyalanis@gmail.com
>>>>        <mailto:izzyalanis@gmail.com>
>>>>                   <mailto:izzyalanis@gmail.com
>>>>        <mailto:izzyalanis@gmail.com>> <mailto:izzyalanis@gmail.com
>>>>        <mailto:izzyalanis@gmail.com>
>>>>                   <mailto:izzyalanis@gmail.com
>>>>        <mailto:izzyalanis@gmail.com>>>
>>>>                                  <mailto:izzyalanis@gmail.com
>>>>        <mailto:izzyalanis@gmail.com>
>>>>                   <mailto:izzyalanis@gmail.com
>>>>        <mailto:izzyalanis@gmail.com>>
>>>>
>>>>                                  <mailto:izzyalanis@gmail.com
>>>>        <mailto:izzyalanis@gmail.com>
>>>>                   <mailto:izzyalanis@gmail.com
>>>>        <mailto:izzyalanis@gmail.com>>>>> wrote:
>>>>
>>>>                                  � �> As always though, it's a
>>>> trade-off,
>>>>                   since the
>>>>                                  proxied design
>>>>                                  � �has very poor scalability
>>>>        compared to the
>>>>                                  distributed one.
>>>>
>>>>                                  � �I don't agree with that... If a user
>>>>                   enters a
>>>>                                  highly populated
>>>>                                  � �region,
>>>>                                  � �every other client is going to
>>>> (could
>>>>                   and should be
>>>>                                  trying to)
>>>>                                  � �hit the
>>>>                                  � �asset server(s) for the assets
>>>>        that the
>>>>                   user is
>>>>                                  wearing (assuming
>>>>                                  � �they're not cached locally). �Every
>>>>                   asset server
>>>>                                  has to be scaled up
>>>>                                  � �to the point that it can handle that
>>>>                   load from all
>>>>                                  over...
>>>>
>>>>                                  � �If I'm hosting a region that
>>>>        supports 10s of
>>>>                                  thousands of
>>>>                                  � �simultaneous
>>>>                                  � �users (thinking of the future), I
>>>>                   already have to
>>>>                                  scale to meet that
>>>>                                  � �demand. If the region is proxying
>>>> the
>>>>                   assets, then,
>>>>                                  yes the
>>>>                                  � �region has
>>>>                                  � �to be scaled to meet that asset
>>>>        demand
>>>>                   too, but it
>>>>                                  already has to be
>>>>                                  � �scaled to meet other demands of
>>>>        being a
>>>>                   region
>>>>                                  server... and why is
>>>>                                  � �scaling those asset proxy
>>>>        services hard?
>>>>                   �It's
>>>>                                  going to cost $,
>>>>                                  � �but is
>>>>                                  � �not technically challenging. So, if
>>>> I
>>>>                   want to host
>>>>                                  a region like
>>>>                                  � �that... sure it will cost me, but
>>>> the
>>>>                   simulation
>>>>                                  will be consistent
>>>>                                  � �and users will be able to
>>>> participate
>>>>                   equally,
>>>>                                  regardless of the
>>>>                                  � �capabilities of their individual
>>>>        asset
>>>>                   services.
>>>>
>>>>
>>>>
>>>>
>>>>                                  � �On Fri, Apr 1, 2011 at 11:55 PM,
>>>>        Morgaine
>>>>                                  � �<morgaine.dinova@googlemail.com
>>>>        <mailto:morgaine.dinova@googlemail.com>
>>>>                   <mailto:morgaine.dinova@googlemail.com
>>>>        <mailto:morgaine.dinova@googlemail.com>>
>>>>                                         <mailto:
>>>> morgaine.dinova@googlemail.com
>>>>        <mailto:morgaine.dinova@googlemail.com>
>>>>                   <mailto:morgaine.dinova@googlemail.com
>>>>        <mailto:morgaine.dinova@googlemail.com>>>
>>>>                                  �
>>>>        �<mailto:morgaine.dinova@googlemail.com
>>>>        <mailto:morgaine.dinova@googlemail.com>
>>>>
>>>>                   <mailto:morgaine.dinova@googlemail.com
>>>>        <mailto:morgaine.dinova@googlemail.com>>
>>>>
>>>>                                         <mailto:
>>>> morgaine.dinova@googlemail.com
>>>>        <mailto:morgaine.dinova@googlemail.com>
>>>>                   <mailto:morgaine.dinova@googlemail.com
>>>>        <mailto:morgaine.dinova@googlemail.com>>>>> wrote:
>>>>                                  � �> Every design choice results in a
>>>>                   trade-off,
>>>>                                  Vaughn, improving
>>>>                                  � �one thing at
>>>>                                  � �> the expense of something else. �If
>>>>                   every time we
>>>>                                  offered a
>>>>                                  � �service we had to
>>>>                                  � �> inform its users about the
>>>>        downsides
>>>>                   of all the
>>>>                                  trade-offs we
>>>>                                  � �have made,
>>>>                                  � �> they would have an awful lot to
>>>>        read. ;-)
>>>>                                  � �>
>>>>                                  � �> The specific trade-off that you
>>>> are
>>>>                   discussing is no
>>>>                                  � �different. �A region
>>>>                                  � �> that proxies all content has the
>>>>                   "benefit" of
>>>>                                  acquiring control
>>>>                                  � �from the
>>>>                                  � �> asset servers over the items in
>>>> the
>>>>                   region, so
>>>>                                  that it can
>>>>                                  � �ensure that
>>>>                                  � �> everyone in the region not only
>>>>                   obtains the items
>>>>                                  but obtains
>>>>                                  � �the same items
>>>>                                  � �> as everyone else. �That does
>>>> indeed
>>>>                   provide a
>>>>                                  greater guarantee of
>>>>                                  � �> consistency than a deployment
>>>>        in which
>>>>                   the region
>>>>                                  only passes
>>>>                                  � �asset URIs to
>>>>                                  � �> clients who then fetch the
>>>>        items from
>>>>                   asset services
>>>>                                  � �separately. �As always
>>>>                                  � �> though, it's a trade-off, since
>>>> the
>>>>                   proxied
>>>>                                  design has very
>>>>                                  � �poor scalability
>>>>                                  � �> compared to the distributed one.
>>>>                                  � �>
>>>>                                  � �> If we're going to warn users of
>>>> the
>>>>                   potential for
>>>>                                  inconsistency
>>>>                                  � �in the
>>>>                                  � �> distributed deployment as you
>>>>        suggest,
>>>>                   are we
>>>>                                  also going to
>>>>                                  � �warn them of
>>>>                                  � �> non-scalability in the proxied
>>>>        one? �I
>>>>                   really
>>>>                                  don't see much
>>>>                                  � �merit in the
>>>>                                  � �> idea of warning about design
>>>>        choices.
>>>>                   �Many such
>>>>                                  choices are
>>>>                                  � �technical, and
>>>>                                  � �> the issues are quite likely to
>>>>        be of
>>>>                   little
>>>>                                  interest to
>>>>                                  � �non-technical users
>>>>                                  � �> anyway. �In any case, the better
>>>>                   services are
>>>>                                  likely to provide
>>>>                                  � �such
>>>>                                  � �> information in their online
>>>>                   documentation, I
>>>>                                  would guess.
>>>>                                  � �>
>>>>                                  � �> You mentioned users "voting
>>>>        with their
>>>>                   feet" or
>>>>                                  choosing to
>>>>                                  � �accept the risk
>>>>                                  � �> of inconsistency. �Well that will
>>>>                   happen anyway,
>>>>                                  when services
>>>>                                  � �fail and
>>>>                                  � �> users get annoyed. �If some asset
>>>>                   services refuse
>>>>                                  to send the
>>>>                                  � �requested
>>>>                                  � �> items to some users, those
>>>> services
>>>>                   will get a
>>>>                                  bad reputation
>>>>                                  � �and people
>>>>                                  � �> will choose different asset
>>>>        services
>>>>                   instead.
>>>>                                  �Likewise, if a
>>>>                                  � �world service
>>>>                                  � �> proxies everything and so it can't
>>>>                   handle a large
>>>>                                  number of
>>>>                                  � �assets or of
>>>>                                  � �> people, users will get annoyed
>>>>        at the
>>>>                   lag and will go
>>>>                                  � �elsewhere. �This user
>>>>                                  � �> evaluation and "voting with their
>>>>                   feet" happens
>>>>                                  already with
>>>>                                  � �online services
>>>>                                  � �> all over the Internet, and I am
>>>>        sure
>>>>                   that this
>>>>                                  human process
>>>>                                  � �will continue
>>>>                                  � �> to work when the services are
>>>> asset
>>>>                   and region
>>>>                                  services.
>>>>                                  � �>
>>>>                                  � �> Back in September 2010, I wrote
>>>>        this
>>>>                   post which
>>>>                                  proposes that
>>>>                                  � �we use in
>>>>                                  � �> VWRAP a form of asset
>>>>        addressing that
>>>>                   provides
>>>>                                  massive
>>>>                                  � �scalability at the
>>>>                                  � �> same time as a very high degree of
>>>>                   resilience --
>>>>                                  � �>
>>>>                                  �
>>>>                                                    �
>>>> http://www.ietf.org/mail-archive/web/vwrap/current/msg00463.html
>>>>                                  � �. �It is
>>>>                                  � �> based on the concept of the URI
>>>>                   containing a host
>>>>                                  part and a
>>>>                                  � �hash part,
>>>>                                  � �> where the hash is generated
>>>>        (once, at
>>>>                   the time of
>>>>                                  storage to
>>>>                                  � �the asset
>>>>                                  � �> service) using a specified digest
>>>>                   algorithm over
>>>>                                  the content of
>>>>                                  � �the asset
>>>>                                  � �> being referenced. �You may wish to
>>>>                   note that if
>>>>                                  this design
>>>>                                  � �were used, the
>>>>                                  � �> failure of an asset service to
>>>>        deliver a
>>>>                                  requested item would
>>>>                                  � �result in a
>>>>                                  � �> failover request for the item
>>>>        to one
>>>>                   or more
>>>>                                  backup services,
>>>>                                  � �using the same
>>>>                                  � �> hash part but with a different
>>>> host
>>>>                   address.
>>>>                                  � �>
>>>>                                  � �> This can go some way towards
>>>>                   overcoming the
>>>>                                  problem that you
>>>>                                  � �think might
>>>>                                  � �> occur when assets are fetched by
>>>>                   clients from
>>>>                                  asset services
>>>>                                  � �directly.
>>>>                                  � �> Although it won't help when the
>>>>                   missing item is
>>>>                                  available from
>>>>                                  � �only a single
>>>>                                  � �> asset service, it will help in
>>>> many
>>>>                   other cases,
>>>>                                  and it will
>>>>                                  � �compensate for
>>>>                                  � �> service failures and network
>>>>        outages
>>>>                                  automatically at the same
>>>>                                  � �time.
>>>>                                  � �>
>>>>                                  � �> PS. This design for hash-based
>>>>        asset
>>>>                   addressing
>>>>                                  is already
>>>>                                  � �being tested by
>>>>                                  � �> Mojito Sorbet in her experimental
>>>>                   world and
>>>>                                  client. �It would give
>>>>                                  � �> VWRAP-based worlds an improved
>>>>        level
>>>>                   of service
>>>>                                  availability,
>>>>                                  � �so I think it
>>>>                                  � �> should be a core feature of our
>>>>        protocol.
>>>>                                  � �>
>>>>                                  � �>
>>>>                                  � �> Morgaine.
>>>>                                  � �>
>>>>                                  � �>
>>>>                                  � �>
>>>>                                  � �>
>>>>                                  � �> ===========================
>>>>                                  � �>
>>>>                                  � �> On Fri, Apr 1, 2011 at 11:17 PM,
>>>>                   Vaughn Deluca
>>>>                                  � �<vaughn.deluca@gmail.com
>>>>        <mailto:vaughn.deluca@gmail.com>
>>>>                   <mailto:vaughn.deluca@gmail.com
>>>>        <mailto:vaughn.deluca@gmail.com>>
>>>>                                  <mailto:vaughn.deluca@gmail.com
>>>>        <mailto:vaughn.deluca@gmail.com>
>>>>                   <mailto:vaughn.deluca@gmail.com
>>>>        <mailto:vaughn.deluca@gmail.com>>>
>>>>                                  <mailto:vaughn.deluca@gmail.com
>>>>        <mailto:vaughn.deluca@gmail.com>
>>>>                   <mailto:vaughn.deluca@gmail.com
>>>>        <mailto:vaughn.deluca@gmail.com>>
>>>>                                  <mailto:vaughn.deluca@gmail.com
>>>>        <mailto:vaughn.deluca@gmail.com>
>>>>                   <mailto:vaughn.deluca@gmail.com
>>>>        <mailto:vaughn.deluca@gmail.com>>>>>
>>>>                                  � �> wrote:
>>>>                                  � �>>
>>>>                                  � �>> This is a question i discussed
>>>>        with
>>>>                   Morgaine
>>>>                                  off-list a while
>>>>                                  � �ago (I
>>>>                                  � �>> intended to send it to the
>>>>        list but
>>>>                   pushed the
>>>>                                  wrong button...) I
>>>>                                  � �>> think we need to address this
>>>>                   problem, and
>>>>                                  decide how to deal
>>>>                                  � �with it.
>>>>                                  � �>>
>>>>                                  � �>> �In Davids deployment draft,
>>>>        section
>>>>                   7.3.1.1 an
>>>>                                  overview is
>>>>                                  � �given van
>>>>                                  � �>> ways to deliver content to the
>>>>                   region. One way
>>>>                                  is only passing a
>>>>                                  � �>> capability that allows access to
>>>>                   (part of) the
>>>>                                  resource:
>>>>                                  � �>>
>>>>                                  � �>> � � � � � 7.3.1.1. �Content
>>>>        delivery
>>>>                   models
>>>>                                  � �>> � � � � � A range of possible
>>>>                   represenations can
>>>>                                  be passed to
>>>>                                  � �a region for
>>>>                                  � �>> � � � � � simulation. [...]
>>>>        The other
>>>>                   end of the
>>>>                                  delivery spectrum
>>>>                                  � �>> involves passing
>>>>                                  � �>> � � � � � only a URI or
>>>> capability
>>>>                   used to
>>>>                                  access the rendering
>>>>                                  � �>> information and a
>>>>                                  � �>> � � � � � collision mesh,and
>>>>        related
>>>>                   data for
>>>>                                  physical simulation.
>>>>                                  � �>> � � � � � In such a model, the
>>>>        client is
>>>>                                  responsible for
>>>>                                  � �fetching the
>>>>                                  � �>> additional
>>>>                                  � �>> � � � � � information needed to
>>>>                   render the
>>>>                                  item's visual
>>>>                                  � �presence from a
>>>>                                  � �>> separate
>>>>                                  � �>> � � � � � service. �This fetch
>>>>        can be
>>>>                   done
>>>>                                  *under the
>>>>                                  � �credentials of the
>>>>                                  � �>> end user*
>>>>                                  � �>> � � � � � viewing the material
>>>> [my
>>>>                   emphasis--VD]
>>>>                                  , and
>>>>                                  � �divorces the
>>>>                                  � �>> simulation from
>>>>                                  � �>> � � � � � the trust chain
>>>>        needed to
>>>>                   manage
>>>>                                  content. �Any
>>>>                                  � �automation
>>>>                                  � �>> is done on a
>>>>                                  � �>> � � � � � separate host which
>>>>        the content
>>>>                                  creator or owner trusts,
>>>>                                  � �>> interacting with the
>>>>                                  � �>> � � � � � object through remoted
>>>>                   interfaces.
>>>>                                  � �>>
>>>>                                  � �>> �I can see the need for such a
>>>>        setup,
>>>>                   however, i
>>>>                                  feel we are
>>>>                                  � �>> unpleasantly close to a situation
>>>>                   were the
>>>>                                  coherence of the
>>>>                                  � �simulation
>>>>                                  � �>> falls apart.
>>>>                                  � �>> In this deployment pattern the
>>>>        region
>>>>                   advertises
>>>>                                  the presence
>>>>                                  � �of the
>>>>                                  � �>> asset, and *some* clients will be
>>>>                   able to get it
>>>>                                  as expected,
>>>>                                  � �while
>>>>                                  � �>> -based on the arbitrary whims
>>>>        of the
>>>>                   asset
>>>>                                  service- others
>>>>                                  � �might not.
>>>>                                  � �>>
>>>>                                  � �>> My hope would be that after
>>>>        the asset
>>>>                   server
>>>>                                  provides the
>>>>                                  � �region with
>>>>                                  � �>> the capability to get the
>>>>        asset, it
>>>>                   gives up
>>>>                                  control. That
>>>>                                  � �would mean
>>>>                                  � �>> that if the client finds the
>>>>                   inventory server is
>>>>                                  unwilling to
>>>>                                  � �serve
>>>>                                  � �>> the content - in spire of the
>>>>        region
>>>>                   saying it
>>>>                                  is present-,
>>>>                                  � �the client
>>>>                                  � �>> should be able to turn around
>>>>        ask the
>>>>                   *region*
>>>>                                  for the asset,
>>>>                                  � �(and get
>>>>                                  � �>> is after all).
>>>>                                  � �>>
>>>>                                  � �>> �If that is not the case, -and
>>>>        there are
>>>>                                  probably good reasons
>>>>                                  � �for the
>>>>                                  � �>> deployment pattern as described-
>>>>                   �shouldn't we
>>>>                                  *warn* clients
>>>>                                  � �that the
>>>>                                  � �>> region might be inconsistent,
>>>>        so the
>>>>                   users
>>>>                                  behind the client
>>>>                                  � �can vote
>>>>                                  � �>> with their feet, (or take the
>>>>        risk)?
>>>>                                  � �>>
>>>>                                  � �>> --Vaughn
>>>>                                  � �>>
>>>>                   _______________________________________________
>>>>                                  � �>> vwrap mailing list
>>>>                                  � �>> vwrap@ietf.org
>>>>        <mailto:vwrap@ietf.org>
>>>>                   <mailto:vwrap@ietf.org <mailto:vwrap@ietf.org>>
>>>>        <mailto:vwrap@ietf.org <mailto:vwrap@ietf.org>
>>>>                   <mailto:vwrap@ietf.org <mailto:vwrap@ietf.org>>>
>>>>                                  <mailto:vwrap@ietf.org
>>>>        <mailto:vwrap@ietf.org>
>>>>                   <mailto:vwrap@ietf.org <mailto:vwrap@ietf.org>>
>>>>        <mailto:vwrap@ietf.org <mailto:vwrap@ietf.org>
>>>>                   <mailto:vwrap@ietf.org <mailto:vwrap@ietf.org>>>>
>>>>
>>>>                                  � �>>
>>>>                   https://www.ietf.org/mailman/listinfo/vwrap
>>>>                                  � �>
>>>>                                  � �>
>>>>                                  � �>
>>>>                   _______________________________________________
>>>>                                  � �> vwrap mailing list
>>>>                                  � �> vwrap@ietf.org
>>>>        <mailto:vwrap@ietf.org> <mailto:vwrap@ietf.org
>>>>        <mailto:vwrap@ietf.org>>
>>>>                   <mailto:vwrap@ietf.org <mailto:vwrap@ietf.org>
>>>>        <mailto:vwrap@ietf.org <mailto:vwrap@ietf.org>>>
>>>>                                  <mailto:vwrap@ietf.org
>>>>        <mailto:vwrap@ietf.org>
>>>>                   <mailto:vwrap@ietf.org <mailto:vwrap@ietf.org>>
>>>>        <mailto:vwrap@ietf.org <mailto:vwrap@ietf.org>
>>>>                   <mailto:vwrap@ietf.org <mailto:vwrap@ietf.org>>>>
>>>>
>>>>                                  � �>
>>>>                   https://www.ietf.org/mailman/listinfo/vwrap
>>>>                                  � �>
>>>>                                  � �>
>>>>
>>>>
>>>>
>>>>
>>>>  ------------------------------------------------------------------------
>>>>
>>>>
>>>> _______________________________________________
>>>>                              vwrap mailing list
>>>>                              vwrap@ietf.org <mailto:vwrap@ietf.org>
>>>>        <mailto:vwrap@ietf.org <mailto:vwrap@ietf.org>>
>>>>                   <mailto:vwrap@ietf.org <mailto:vwrap@ietf.org>
>>>>        <mailto:vwrap@ietf.org <mailto:vwrap@ietf.org>>>
>>>>
>>>> https://www.ietf.org/mailman/listinfo/vwrap
>>>>                              �
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>                      --     --- https://twitter.com/Dzonatas_Sol ---
>>>>                      Web Development, Software Engineering, Virtual
>>>>        Reality,
>>>>                   Consultant
>>>>
>>>>                      _______________________________________________
>>>>                      vwrap mailing list
>>>>                      vwrap@ietf.org <mailto:vwrap@ietf.org>
>>>>        <mailto:vwrap@ietf.org <mailto:vwrap@ietf.org>>
>>>>                   <mailto:vwrap@ietf.org <mailto:vwrap@ietf.org>
>>>>        <mailto:vwrap@ietf.org <mailto:vwrap@ietf.org>>>
>>>>                      https://www.ietf.org/mailman/listinfo/vwrap
>>>>
>>>>
>>>>
>>>>
>>>>               --         --- https://twitter.com/Dzonatas_Sol ---
>>>>               Web Development, Software Engineering, Virtual Reality,
>>>>        Consultant
>>>>
>>>>
>>>>
>>>>
>>>>  ------------------------------------------------------------------------
>>>>
>>>>        _______________________________________________
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>>>>
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>>>>    Web Development, Software Engineering, Virtual Reality, Consultant
>>>>
>>>>
>>>>
>>>
>>>
>>
>>
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> Web Development, Software Engineering, Virtual Reality, Consultant
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