Re: [ogpx] URI schema for virtual world locations?
Meadhbh Hamrick <meadhbh.siobhan@gmail.com> Thu, 21 January 2010 21:10 UTC
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Date: Thu, 21 Jan 2010 13:10:04 -0800
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From: Meadhbh Hamrick <meadhbh.siobhan@gmail.com>
To: Han Sontse <han.sontse.sl@gmail.com>
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Subject: Re: [ogpx] URI schema for virtual world locations?
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hmm. i kinda like this idea. we may want to choose a rectangular coordinate system as the default. so yeah, maybe the mapping service is "the thing" that defines what we're now alternately calling a virtual world, grid or instance. so we could have a simple service like this that describes the grid: %% grid/info << { grid_name : string, coordinates : string, map_service : uri } and you could plug in values of "spherical" or "cylindrical" in the coordinates entry, but have "rectangular" be the default. the "map_service" URI could be the URI used to convert a region name + point in space into a URI for requesting services like teleport, map tiles, spatial chat, etc. so... for example... i could have a grid/info entry for SL's vaak test grid at http://util.vaak.lindenlab.com/. when you did a HTTP GET on it, you would get the blob: <?xml version="1.0"?> <llsd> <map> <key>grid_name</key> <string>vaak</string> <key>map_service</key> <uri>http//util.vaak.lindenlab.com/services/map</uri> </map> </llsd> the map service at http//util.vaak.lindenlab.com/services/map could be queried to get information and/or caps to access locations. so you could construct a service like: %% location/info << { teleport_cap : uri, map_tile : uri, spatial_chat_cap : uri } so when you did a get on http//util.vaak.lindenlab.com/services/map?location_x=128&location_y=128&location_z=32®ion_name=Ahern you might get a response like: <?xml version="1.0"?> <llsd> <map> <key>teleport_cap</key> <uri>http://sim1.vaak.lindenlab.com/c/0953E063-5B31-4B62-B218-A7C0CE1FC391</uri> <key>map_tile</key> <uri>http://s3.amazonaws.com/foo/bar/ahern.jpg</uri> <key>spatial_chat_cap</key> <uri>http://sim1.vaak.lindenlab.com/c/4AFA1BAF-4FAD-45A5-A683-6244BC81A660</uri> </map> </llsd> and the teleport_cap would be the one that gets used if someone wanted to teleport to the location. hope this makes sense. -cheers -meadhbh On Thu, Jan 21, 2010 at 12:12 PM, Han Sontse <han.sontse.sl@gmail.com> wrote: > Your point is well taken. I do think that even within the SL-like > space their is considerable room for innovation. > > I offered up the WoW and EVE Online as examples where > the mapping of V-space is considerably different. > > It may be that one way to manage this is to have a mapping service > tell the client about locations in the local V-space that will require > more information from the mapping service. The semantics here > are along the lines of, if you intend to enter one of the v-space > volumes in the list, please request more information from the mapping > service. > > Example: > Client enters a region, and gets the local coordinate space. > Within that v-space, the mapping system gives the client a list > of "points of note" in that mapping where the client would request > more information about the mapping. This type of mapping > would not be providing details on parcels, but only those types of mappings > that > might result in an instance, a shard, or some other change in the simulation > that could result in a change of the endpoints the client is communicating > with. > > Open a door, and walk through.... now you are on a different simulator that > is > handling isolated conference room simulations, or a private residential > space, > that may have a very different relationship to the global region map, if it > has any at all. > > Han > > On Jan 21, 2010, at 11:32 AM, Meadhbh Hamrick wrote: > >> hmm... we should be careful thought, han. >> >> the scope of VWRAP was intentionally limited to "Second Lifelike" >> worlds. the MMOX BoF demonstrated there was broad interest in MMOs, >> but that the technology and approaches and interaction models were so >> diverse, it would have been EXTREMELY difficult to get us to all agree >> to a spec that would support all our use cases. >> >> so yeah. let's take what lessons we can from WoW and Eve Online, but >> let's not think we have to support them as use cases. >> >> i don't think we have to support arbitrary geometry. i mean, sure, it >> would be great, but the problem domain we're working on is "second >> lifelike" worlds. you have a 3d space partitioned into regions. but i >> think we may be expanding the scope of the world to include the >> concept of a shard or using a tensor to describe the shape of space in >> a region. >> >> On Thu, Jan 21, 2010 at 11:05 AM, Han Sontse <han.sontse.sl@gmail.com> >> wrote: >>> >>> Kari included a number of dimensional axes in the example that began this >>> discussion thread. >>> >>> It is easy to assume a SL compatible schema, but other examples of VWs >>> in >>> current use, >>> such as WoW and EVE express unique locations in very different schema. >>> Through a typical >>> user cannot see all of the axes in use to describe the unique position, >>> the >>> client clearly needs to be aware of the mapping. >>> >>> I'd like to suggest that we find a VWRAP appropriate way for a client to >>> discover what the >>> positional axes of a VW are, and how they should be interpreted. >>> >>> While I don't know exactly how WoW manages location specification I do >>> know >>> that >>> when you enter a building, or a cave (not an instance) that the local >>> coordinate system >>> gets remapped. I also know that inside of an instance the local >>> coordinate >>> system has >>> no relationship to the coordinate system the client was in previously. >>> This >>> has peculiar >>> consequences for some 3rd party UI extensions since they lose their >>> ability >>> to create >>> useful overlays with an instance, but do not have problems within a >>> building. >>> Also within a WoW named continent, regions such as Felwood, (kind of >>> like a >>> county) the mapping is different >>> than the neighboring region. It's not clear at all how all of this maps >>> to >>> their server nodes either. >>> >>> In EVE, I recently read that they can arbitrarily instance a region of >>> space >>> in a large server cluster to facilitate huge >>> battles between factions. Their regular servers cannot manage the loads >>> these potentially massive battles generate. >>> They must do this manually with a request from the two factions involved >>> to >>> set this up. I imagine eventually they might >>> be able to detect a war starting auto-magically and instance the region >>> of >>> conflict accordingly. But these issues imply that >>> we cannot count on a static mapping of any particular location schema. >>> >>> It is very important to develop a mechanism that allows service providers >>> to >>> describe their various location schema, and their relationships, in a >>> manner that creates as few restrictions as possible. We cannot know what >>> VW >>> architecture will look like in the future, or how a particular world is >>> going to specify unique locations within their domains, or even if those >>> mappings will remain static during the session. >>> >>> >>> Han >>> >>> On Jan 21, 2010, at 10:23 AM, Dan Olivares wrote: >>> >>>> Counter Proposal: >>>> >>>> If we're going to not use URIs.. which were meant as resource >>>> locators.... and make our own resource locators.. lets at least >>>> include all of the relevant information to make our own technology >>>> effective. >>>> >>>> ---- Modifications to previous proposal----- >>>> so rather than have something like: >>>> >>>> secondlife://example.com/Levenhall/128/128/32 >>>> >>>> we would define a LLIDL map like: >>>> >>>> { >>>> >>>> region_protocol: string, >>>> region_address : string, >>>> region_port: int, >>>> region_name : string, >>>> location : [ int, int, int ] >>>> } >>>> >>>> and then serialize it as: >>>> >>>> <?xml version="1.0" encoding="utf-8"?> >>>> <llsd> >>>> <map> >>>> <key>region_protocol</key> >>>> <string>OGP</string> >>>> <key>region_address</key> >>>> <string>myregion.mycoolsimulatorfarm.com</string> >>>> <key>region_port</key> >>>> <int>94</int> >>>> <key>region_name</key> >>>> <string>Levenhall</string> >>>> <key>location</key> >>>> <array> >>>> <integer>128</integer> >>>> <integer>128</integer> >>>> <integer>32</integer> >>>> </array> >>>> <map> >>>> </llsd> >>>> >>>> Possible protocols could be XMLRPC, OGP/VWrap, <insert another 3rd >>>> party system here>. >>>> Instead of the region_address, region_port, and region_protocol, it >>>> could potentially have the http address to the region domain. >>>> >>>> LLIDL map like: >>>> >>>> { >>>> >>>> region_domain: string, >>>> region_name : string, >>>> location : [ int, int, int ] >>>> } >>>> >>>> and then serialize it as: >>>> >>>> <?xml version="1.0" encoding="utf-8"?> >>>> <llsd> >>>> <map> >>>> <key>region_domain</key> >>>> <string>http://www.osgrid.org/VWrap/RegionDomain/put</string> >>>> <key>region_name</key> >>>> <string>Levenhall</string> >>>> <key>location</key> >>>> <array> >>>> <integer>128</integer> >>>> <integer>128</integer> >>>> <integer>32</integer> >>>> </array> >>>> <map> >>>> </llsd> >>>> ... >>>> >>>> Daniel Olivares >>>> http://www.google.com/profiles/dcolivares >>>> >>>> >>>> On Thu, Jan 21, 2010 at 1:05 PM, Meadhbh Hamrick >>>> <meadhbh.siobhan@gmail.com> wrote: >>>>> >>>>> the seondlife URI scheme is a hack used to automagically launch the SL >>>>> viewer based on web interaction like with the map @ slurl.com. as i >>>>> read it, the point of a location URI in the protocol is to provide a >>>>> mechanism for carrying information in a point in a virtual world. >>>>> instead of abusing URIs like we have in the past, maybe we should >>>>> define a LLIDL map for containing information about a location, then >>>>> use more traditional URLs to point to the location of these services. >>>>> >>>>> so rather than have something like: >>>>> >>>>> secondlife://example.com/Levenhall/128/128/32 >>>>> >>>>> we would define a LLIDL map like: >>>>> >>>>> { >>>>> region_name : string, >>>>> location : [ int, int, int ] >>>>> } >>>>> >>>>> and then serialize it as: >>>>> >>>>> <?xml version="1.0" encoding="utf-8"?> >>>>> <llsd> >>>>> <map> >>>>> <key>region_name</key> >>>>> <string>Levenhall</string> >>>>> <key>location</key> >>>>> <array> >>>>> <integer>128</integer> >>>>> <integer>128</integer> >>>>> <integer>32</integer> >>>>> </array> >>>>> <map> >>>>> </llsd> >>>>> >>>>> and maybe make them available at a traditional URL like: >>>>> >>>>> http://example.com/regions/3F05D047-B5AF-4332-938E-675A1EA1D784 >>>>> >>>>> this would have the advantage that implementers could easily stuff >>>>> experimental new parameters into the serialization. if we used the >>>>> mime types in the client application launch message draft ( >>>>> http://tools.ietf.org/html/draft-hamrick-ogp-launch-00 ) then we could >>>>> hack our web browsers to recognize the application/ogpcal+xml content >>>>> type and pass it to a client application of our choice. >>>>> >>>>> so.. to recap.. secondlife style URIs should be deprecated (or at >>>>> least not used in VWRAP.) we should use URLs that use a well known >>>>> protocol (like https) that describe a protocol endpoint for retrieving >>>>> an LLSD blob with the information we're interested in. >>>>> >>>>> -cheers >>>>> -meadhbh >>>>> >>>>> On Wed, Jan 20, 2010 at 1:24 PM, Hurliman, John >>>>> <john.hurliman@intel.com> >>>>> wrote: >>>>>> >>>>>> I’ve seen a few places in the I-Ds and OGP wiki documents that refer >>>>>> to >>>>>> a >>>>>> URI schema for a location in a virtual world (home location, requested >>>>>> login >>>>>> location, etc). Has this been defined or discussed yet? I see the >>>>>> SLURL >>>>>> format of: >>>>>> >>>>>> >>>>>> >>>>>> secondlife://region%20name/x/y/z >>>>>> >>>>>> >>>>>> >>>>>> How would this change to accommodate a location in any region domain? >>>>>> >>>>>> >>>>>> >>>>>> John >>>>>> >>>>>> _______________________________________________ >>>>>> ogpx mailing list >>>>>> ogpx@ietf.org >>>>>> https://www.ietf.org/mailman/listinfo/ogpx >>>>>> >>>>>> >>>>> _______________________________________________ >>>>> ogpx mailing list >>>>> ogpx@ietf.org >>>>> https://www.ietf.org/mailman/listinfo/ogpx >>>>> >>>> _______________________________________________ >>>> ogpx mailing list >>>> ogpx@ietf.org >>>> https://www.ietf.org/mailman/listinfo/ogpx >>> >>> _______________________________________________ >>> ogpx mailing list >>> ogpx@ietf.org >>> https://www.ietf.org/mailman/listinfo/ogpx >>> > >
- Re: [ogpx] URI schema for virtual world locations? Meadhbh Hamrick
- [ogpx] URI schema for virtual world locations? Hurliman, John
- Re: [ogpx] URI schema for virtual world locations? Kari Lippert
- Re: [ogpx] URI schema for virtual world locations? Suzy Deffeyes
- Re: [ogpx] URI schema for virtual world locations? Kari Lippert
- Re: [ogpx] URI schema for virtual world locations? Richard L. Barnes
- Re: [ogpx] URI schema for virtual world locations? Kari Lippert
- Re: [ogpx] URI schema for virtual world locations? Carlo Wood
- Re: [ogpx] URI schema for virtual world locations? Carlo Wood
- Re: [ogpx] URI schema for virtual world locations? Dan Olivares
- Re: [ogpx] URI schema for virtual world locations? Joshua Bell
- Re: [ogpx] URI schema for virtual world locations? Richard L. Barnes
- Re: [ogpx] URI schema for virtual world locations? Dan Olivares
- Re: [ogpx] URI schema for virtual world locations? Han Sontse
- Re: [ogpx] URI schema for virtual world locations? Dan Olivares
- Re: [ogpx] URI schema for virtual world locations? Meadhbh Hamrick
- Re: [ogpx] URI schema for virtual world locations? Meadhbh Hamrick
- Re: [ogpx] URI schema for virtual world locations? Han Sontse
- Re: [ogpx] URI schema for virtual world locations? David W Levine
- Re: [ogpx] URI schema for virtual world locations? Han Sontse
- Re: [ogpx] URI schema for virtual world locations? Meadhbh Hamrick
- Re: [ogpx] URI schema for virtual world locations? Hurliman, John
- Re: [ogpx] URI schema for virtual world locations? Joshua Bell
- Re: [ogpx] URI schema for virtual world locations? Meadhbh Hamrick
- Re: [ogpx] URI schema for virtual world locations? Carlo Wood
- Re: [ogpx] URI schema for virtual world locations? Frans
- Re: [ogpx] URI schema for virtual world locations? Richard L. Barnes
- Re: [ogpx] URI schema for virtual world locations? Meadhbh Hamrick
- Re: [ogpx] URI schema for virtual world locations? Joshua Bell
- Re: [ogpx] URI schema for virtual world locations? Meadhbh Hamrick
- Re: [ogpx] URI schema for virtual world locations? Carlo Wood
- Re: [ogpx] URI schema for virtual world locations? Carlo Wood
- Re: [ogpx] URI schema for virtual world locations? Meadhbh Hamrick
- Re: [ogpx] URI schema for virtual world locations? Hurliman, John
- Re: [ogpx] URI schema for virtual world locations? Infinity Linden (Meadhbh Hamrick)
- Re: [ogpx] URI schema for virtual world locations? Morgaine
- Re: [ogpx] URI schema for virtual world locations? Carlo Wood
- Re: [ogpx] URI schema for virtual world locations? Kari Lippert
- Re: [ogpx] URI schema for virtual world locations? Joshua Bell
- Re: [ogpx] URI schema for virtual world locations? Morgaine
- Re: [ogpx] URI schema for virtual world locations? Meadhbh Hamrick