Re: [ogpx] URI schema for virtual world locations?

Joshua Bell <josh@lindenlab.com> Mon, 25 January 2010 19:59 UTC

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Date: Mon, 25 Jan 2010 11:59:50 -0800
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From: Joshua Bell <josh@lindenlab.com>
To: Carlo Wood <carlo@alinoe.com>
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Cc: "Infinity Linden (Meadhbh Hamrick)" <infinity@lindenlab.com>, Meadhbh Hamrick <meadhbh.siobhan@gmail.com>, ogpx@ietf.org
Subject: Re: [ogpx] URI schema for virtual world locations?
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On Sun, Jan 24, 2010 at 5:59 AM, Carlo Wood <carlo@alinoe.com> wrote:

>
> My point was, there is only a need for a 3 dimensional cartesian coordinate
> system really, relative to a region.
>

I tend to agree. The more that can be region-centric, the better. If a
provider of a collection-of-regions wants to define relationships between
even disconnected locations, that shouldn't be precluded, but it doesn't
appear *necessary*...

That said, I believe it adds complexity to region crossings. In SL, an agent
crossing between regions maintains global coordinates throughout. The agent
is also notified about things happening across region boundaries with
coordinates that would be outside the region bounds. This will probably make
code for hand-offs and/or the scene graph more intricate.


> In order to be able to show map, it should be possible map regions
> to some 2 dimensional coordinate system.
>
>
Interesting question: is this part of VWRAP or not? Is there a need for
standards around mapping, or is that just a feature which can be provided in
other ways (e.g. web-based UI) that produces the URIs (which are
specifically URLs to resources containing region connection information, as
this thread suggests) necessary to "go there"?

(This is part of the topic I want to cover in Anaheim.)