Re: [codec] #16: Multicast?
Koen Vos <koen.vos@skype.net> Thu, 27 May 2010 04:43 UTC
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Date: Wed, 26 May 2010 21:42:55 -0700
From: Koen Vos <koen.vos@skype.net>
To: "Raymond (Juin-Hwey) Chen" <rchen@broadcom.com>
References: <062.7439ee5d5fd36480e73548f37cb10207@tools.ietf.org> <3E1D8AD1-B28F-41C5-81C6-478A15432224@csperkins.org> <D6C2F445-BE4A-4571-A56D-8712C16887F1@americafree.tv> <C0347188-A2A1-4681-9F1E-0D2ECC4BDB3B@csperkins.org> <u2x6e9223711004210733g823b4777y404b02330c49dec1@mail.gmail.com> <000001cae173$dba012f0$92e038d0$@de> <r2q6e9223711004211010gfdee1a70q972e8239fef10435@mail.gmail.com> <001101cae177$e8aa6780$b9ff3680$@de> <t2t6e9223711004211119i6b107798pa01fc4b1d33debf1@mail.gmail.com> <002d01cae188$a330b2c0$e9921840$@de> <CB68DF4CFBEF4942881AD37AE1A7E8C74AB3F4A017@IRVEXCHCCR01.corp.ad.broadcom.com> <4BD11C50.2020206@usherbrooke.ca> <CB68DF4CFBEF4942881AD37AE1A7E8C74AB3F4A270@IRVEXCHCCR01.corp.ad.broadcom.com> <12151537-165D-426A-B71F-8B3D76BE4854@cisco.com> <CB68DF4CFBEF4942881AD37AE1A7E8C74B901372FE@IRVEXCHCCR01.corp.ad.broadcom.com> <20100430230756.13687lc1s5o89gsc@mail.skype.net> <CB68DF4CFBEF4942881AD37AE1A7E8C74B90345522@IRVEXCHCCR01.corp.ad.broadcom.com> <07C815A7-8F3C-4F85-A275-4352D0080EEA@cisco.com> <CB68DF4CFBEF4942881AD37AE1A7E8C74B9043D30B@IRVEXCHCCR01.corp.ad.broadcom.com> <909E12B9-984F-4051-A93E-2291EFE0A40E@cisco.com> <CB68DF4CFBEF4942881AD37AE1A7E8C74B9BE9EDB7@IRVEXCHCCR01.corp.ad.broadcom.com> <20100526151326.2882694zuaeslk3q@mail.skype.net> <CB68DF4CFBEF4942881AD37AE1A7E8C74B9BE9F2E7@IRVEXCHCCR01.corp.ad.broadcom.com>
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Cc: "codec@ietf.org" <codec@ietf.org>
Subject: Re: [codec] #16: Multicast?
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Quoting "Raymond (Juin-Hwey) Chen": > My point is that we should not expect that future IP phones or gateways > will operate at a very low percentage point of the processor load just > because Moore's Law can improve processor speed over time. In other words, future manufacturers won't spend a few dimes on reducing delay, even though today they're happy to add several dollars to the price just to enable wideband? That's a statement about the relative importance of delay. For the discussion about transmission delay vs. frame size, see e.g. http://www.ietf.org/mail-archive/web/codec/current/msg01477.html koen. > Hi Koen, > > In-line below... > > You wrote: >> The essence, if I understand you correctly, is that there still exist >> low-end platforms with barely enough processing power to run a VoIP >> call. If such platforms use a naive FIFO scheduler, they'll create up >> to one frame of processing delay for encoder and decoder each, on top >> of the frame of buffering delay. > > [Raymond]: It doesn't have to be low-end platforms. I wouldn't consider > high-density VoIP gateways "low-end". What matters is whether the > processor is heavily loaded (i.e. busy at a high percentage of time) > with real-time tasks (and thus is just fast enough). I think this is > true for typical implementations of IP phones and VoIP gateways. > > I also wouldn't use the term "a naïve FIFO scheduler" to describe the > "run to completion" real-time scheduler that I talked about in my last > email, because that term seems to imply that it is a very simple-minded > and inferior approach used by an inexperienced person who doesn't know > anything better. My understanding from talking to the three senior > technical leads of Broadcom is that the reality is when you have many > real-time tasks that you need to handle concurrently, using a > prioritized interrupt-driven scheduler is just way too complex and > messy, and it doesn't even guarantee that you will get a lower delay if > you do go through the trouble. In contrast, the kind of "run to > completion" real-time scheduler that I talked about is a more elegant > solution as it simplifies the scheduling problem substantially and also > allows you to have more efficient utilization of the processor. > > Other than these two points, your understanding of my main point is > correct. > >> The good news is that Moore's law will continue to drive down the >> fraction of platforms with such processing delay problems. > > [Raymond]: This may be true for PC but probably not true in general. > PC is a general-purpose computing device that has to handle numerous > possible tasks, and a voice phone call takes only a very small fraction > of the worst-case computational power requirement of a PC. In contrast, > for special-purpose dedicated hardware devices such as IP phones or > VoIP gateways, it would make no sense to use a processor that is many > times faster than the worst-case computational power requirement. For > the sake of cost and power efficiency, the designers of such special- > purpose devices will want to use a processor that's just slightly faster > than required, because then they can use the cheapest and/or lowest > power-consuming processor that's fast enough to get the job done. > If they choose to use a processor much faster than is required, then > competitors using processors just fast enough can have lower costs > and power consumption and can take market share away from them. > > A case in point: after its first appearance several decades ago, 8-bit > microprocessors are still widely used in many devices today despite the > several orders of magnitude of speed improvement provided by Moore's > Law, because those devices just don't need anything faster, so using > anything faster would be a waste of money and power consumption. > > My point is that we should not expect that future IP phones or gateways > will operate at a very low percentage point of the processor load just > because Moore's Law can improve processor speed over time. Therefore, > don't expect the 3X multiplier for codec frame size to go down much > below where they are now. > > In fact, if in addition to a VoIP call, a PC is heavily loaded with a > lot of other concurrent tasks, many of which may be real-time tasks > (e.g. video, playing/burning CD/DVD, networking, etc.), then it will be > difficult for the PC to have small encoding and decoding RTS delays (d2 > and d5 in my delay analysis). In this case, the codec frame size > multiplier will be closer to 3X than to 1X, unless you are willing to > let the voice stream occasionally run out of real time and produce an > audible glitch (which is not acceptable from the voice quality > perspective). If you agree with this and agree that a PC sometimes > does get very heavily loaded, then if you don't want the voice stream > to run out of real time, the worst-case codec-dependent delay for > PC can still be around 3X the codec frame size. > >> I'm a bit surprised by your analysis of "packet transmission delay", >> as it has little bearing on our multiplier (ie the change in delay as >> a function of frame size). See old posts. > > [Raymond]: I am not sure I understand what you are saying. You probably > misunderstood the goal of my analysis. I mentioned in my last email that > my delay analysis aimed to derive the lower and upper bounds of the > codec-dependent one-way delay as functions of both the codec frame size > AND the packet size. That "packet transmission delay" does depend on > the packet size, so it should be included. Also, including it doesn't > increase the lower bound of the delay (and the codec frame size > multiplier there); it only affects the upper bound. > > Or, are you saying the "packet transmission delay" depends on the packet > size, not the codec frame size, and therefore is not codec-dependent? > Well, we know the packet size should be a positive integer multiple of > the codec frame size. Once the codec frame size is determined, there > are only limited choices of packet sizes you can use, so in this sense > the packet size does depend on the codec frame size. Therefore, the > "packet transmission delay" indirectly depends on the choice of the > codec. > > Best Regards, > > Raymond > > >
- [codec] #16: Multicast? codec issue tracker
- Re: [codec] #16: Multicast? Colin Perkins
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? Marshall Eubanks
- Re: [codec] #16: Multicast? stephen botzko
- Re: [codec] #16: Multicast? Colin Perkins
- Re: [codec] #16: Multicast? Colin Perkins
- Re: [codec] #16: Multicast? stephen botzko
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? stephen botzko
- Re: [codec] #16: Multicast? Marshall Eubanks
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? stephen botzko
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Jean-Marc Valin
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Mikael Abrahamsson
- Re: [codec] #16: Multicast? Jean-Marc Valin
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? stephen botzko
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Mikael Abrahamsson
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Mikael Abrahamsson
- Re: [codec] #16: Multicast? (Bluetooth) Koen Vos
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? stephen botzko
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? (Bluetooth) Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? (Bluetooth) stephen botzko
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? (USB) Roni Even
- Re: [codec] #16: Multicast? codec issue tracker
- Re: [codec] #16: Multicast? stephen botzko
- Re: [codec] #16: Multicast? Cullen Jennings
- Re: [codec] #16: Multicast? Mikael Abrahamsson
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? (Bluetooth) Koen Vos
- Re: [codec] #16: Multicast? stephen botzko
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #19: How large is the frame size depe… Christian Hoene
- Re: [codec] #19: How large is the frame size depe… stephen botzko
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #19: How large is the frame size depe… Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? (Bluetooth) Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? stephen botzko
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? stephen botzko
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? Gregory Maxwell
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? Benjamin M. Schwartz
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] Thresholds and delay. stephen botzko
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Kevin P. Fleming
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Jean-Marc Valin
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Jean-Marc Valin
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? Ben Schwartz
- Re: [codec] #16: Multicast? Marshall Eubanks
- Re: [codec] #16: Multicast? Brian Rosen
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? Jean-Marc Valin
- Re: [codec] Thresholds and delay. Ben Schwartz
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] Thresholds and delay. stephen botzko
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] Thresholds and delay. Ben Schwartz
- Re: [codec] #20: Computational complexity? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] Thresholds and delay. jari.hagqvist
- Re: [codec] Thresholds and delay. stephen botzko
- Re: [codec] Thresholds and delay. Ben Schwartz
- Re: [codec] Thresholds and delay. Marshall Eubanks
- Re: [codec] #16: Multicast? Cullen Jennings
- Re: [codec] Thresholds and delay. Michael Knappe
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Delay factor: algorithmic delay … Christian Hoene
- Re: [codec] #16: Delay factor: algorithmic delay … Mikael Abrahamsson
- Re: [codec] #16: Delay factor: algorithmic delay … Roman Shpount
- Re: [codec] #16: Delay factor: algorithmic delay … stephen botzko
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Cullen Jennings
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Koen Vos
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? Jean-Marc Valin
- Re: [codec] #16: Multicast? Herve Taddei
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? Jean-Marc Valin
- Re: [codec] #16: Multicast? Sandy (Alexander) MacInnis
- Re: [codec] #16: Multicast? Christian Hoene
- Re: [codec] #16: Multicast? Raymond (Juin-Hwey) Chen
- Re: [codec] #16: Multicast? Roman Shpount
- Re: [codec] Suggested summary... Herve Taddei
- Re: [codec] #16: Multicast? Herve Taddei
- Re: [codec] #16: Multicast? Cullen Jennings
- [codec] Suggested summary... Christian Hoene
- Re: [codec] Suggested summary... stephen botzko
- Re: [codec] Suggested summary... Herve Taddei
- Re: [codec] Suggested summary... Christian Hoene
- Re: [codec] Suggested summary... Michael Knappe
- Re: [codec] Suggested summary... stephen botzko
- Re: [codec] Suggested summary... Christian Hoene
- Re: [codec] Suggested summary... Christian Hoene
- Re: [codec] Suggested summary... stephen botzko
- Re: [codec] Suggested summary... Raymond (Juin-Hwey) Chen
- Re: [codec] Suggested summary... Christian Hoene
- Re: [codec] Suggested summary... Herve Taddei
- Re: [codec] Suggested summary... Raymond (Juin-Hwey) Chen