Re: [mmox] Creating walled gardens considered harmful

Morgaine <morgaine.dinova@googlemail.com> Mon, 30 March 2009 23:03 UTC

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Date: Mon, 30 Mar 2009 23:04:09 +0000
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From: Morgaine <morgaine.dinova@googlemail.com>
To: Kari Lippert <kari.lippert@gmail.com>
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Cc: Jon Watte <jwatte@gmail.com>, MMOX-IETF <mmox@ietf.org>
Subject: Re: [mmox] Creating walled gardens considered harmful
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2009/3/30 Kari Lippert <kari.lippert@gmail.com>

>
> I understand "teleport" (and believe if you can define it well enough,
> smart people can make it so) but it leaves me asking why? Why would a user
> desire to "teleport" from one VWE to another?
>


Given this interop
scenario<http://www.ietf.org/mail-archive/web/mmox/current/msg01114.html>,
which reflects the normal way in which humans organize their lives around
travel between different places, a reasonable answer to your question is
probably that our various forms of inter-VW travel (continguous handover,
portal crossings, and discontiguous transitions) are a natural extrapolation
of our everyday experience.

In the real world, we're rather limited in the methods by which we can move
between distant lands.  The nearest thing to an instantaneous teleport
between London and Boston is to get on a jet plane, go to sleep for several
hours, and wake up in a different place.  Virtual worlds are of course much
more flexible, so because we *can* teleport instantaneously, we *do*.  It's
only one of several methods, though.

Of course, instantaneous travel is not to everyone's taste, but nor is
lengthy and laborious contiguous travel to everyone's taste.  In any case,
VWs differ in their topological connectivity to other worlds and therefore
no single approach is possible, nor desireable.

Fortunately, these are matters of policy, whereas our interests here is
providing mechanisms that can support a wide range of policies.  The
three underlying
components of teleport<http://www.ietf.org/mail-archive/web/mmox/current/msg01208.html>are
applicable to a very wide range of VWs indeed.


Morgaine.









2009/3/30 Kari Lippert <kari.lippert@gmail.com>

> <clearing throat>
>
> I've been lurking for some time now and reading and trying to understand
> the basic user requirement that is driving this work. I have to admit this
> is as close as I've seen.
>
> I understand "teleport" (and believe if you can define it well enough,
> smart people can make it so) but it leaves me asking why? Why would a user
> desire to "teleport" from one VWE to another? The answer to this will, I
> believe, help you focus on what needs to be included in the definition of
> what it means to "teleport", and what can be safely set aside for the
> moment.
>
> Kari
>
>
> 2009/3/30 James Stallings II <james.stallings@gmail.com>
>
>>
>>
>> On what would seem to be the more mainstream topic of the use-case, I
>> think Jon left off perhaps the most fundamental interop capability of all
>> from his list: that of exchange of text communications ("chat") between
>> endusers. Without this, there really isnt any advantage in doing the three
>> things he lists; but as soon as user<->user communications across diverse
>> worlds is possible, the other three things he lists immediately begin to
>> produce value for the endusers of said divergent worlds.
>>
>>
>
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