Re: [mmox] Creating walled gardens considered harmful

Kari Lippert <kari.lippert@gmail.com> Mon, 30 March 2009 21:58 UTC

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Date: Mon, 30 Mar 2009 17:59:37 -0400
Message-ID: <382d73da0903301459j308445f7uec660dab275175a1@mail.gmail.com>
From: Kari Lippert <kari.lippert@gmail.com>
To: James Stallings II <james.stallings@gmail.com>
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Cc: MMOX-IETF <mmox@ietf.org>, Jon Watte <jwatte@gmail.com>
Subject: Re: [mmox] Creating walled gardens considered harmful
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<clearing throat>

I've been lurking for some time now and reading and trying to understand the
basic user requirement that is driving this work. I have to admit this is as
close as I've seen.

I understand "teleport" (and believe if you can define it well enough, smart
people can make it so) but it leaves me asking why? Why would a user desire
to "teleport" from one VWE to another? The answer to this will, I believe,
help you focus on what needs to be included in the definition of what it
means to "teleport", and what can be safely set aside for the moment.

Kari


2009/3/30 James Stallings II <james.stallings@gmail.com>

>
>
> On what would seem to be the more mainstream topic of the use-case, I think
> Jon left off perhaps the most fundamental interop capability of all from his
> list: that of exchange of text communications ("chat") between endusers.
> Without this, there really isnt any advantage in doing the three things he
> lists; but as soon as user<->user communications across diverse worlds is
> possible, the other three things he lists immediately begin to produce value
> for the endusers of said divergent worlds.
>
>