Re: [mmox] charter scope, thinking horizontally
Charles Krinke <charles.krinke@gmail.com> Sun, 29 March 2009 19:41 UTC
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Date: Sun, 29 Mar 2009 11:42:21 -0800
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From: Charles Krinke <charles.krinke@gmail.com>
To: Morgaine <morgaine.dinova@googlemail.com>
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Cc: MMOX-IETF <mmox@ietf.org>
Subject: Re: [mmox] charter scope, thinking horizontally
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Lets view this as the evolution of the telegraph->telephone->television->holographicProjection->StarTrekTransporter all speeded up over the course of a year or so. That is: Telegraph: Some modest messages via prims or objects passing messages from one virtual world to another via a third party web site using http request and http_response Telephone: Some amount of textual of video chat between objects in different virtual worlds. holographicProjection: Some way to present a 3D representation of an avatar in one virtual world in another virtual world. StarTrekTransporter: Some way to transfer the presence of an avatar from one virtual world to another. In taking the problem apart, one can easily imagine these steps occuring as a series of evolutions in MMOX. *Whatever* we wish to call them is fine and doesnt matter very much. The point is that progressing through this evolution gives this group a way to perceive of the steps and negotiate them between various virtual worlds as evolution occurs. And, I would go so far as to predict, that this evolution will tend to happen very quickly over the next year or so. Charles Krinke OpenSim Core Developer OSGrid Director 2009/3/29 Morgaine <morgaine.dinova@googlemail.com> > Larry, I agree entirely with your suggestion that an early focus on > inter-world communications would be an easy win, and also with Charles' > followup which added further incremental wins. > > This is why I am focussed so strongly on service decoupling. When services > are hardwired within a world, they typically become ever more non-standard > and non-interoperable with every new world-specific feature that is added. > > In contrast, when services are decoupled then the need for compatibility > with 3rd party services not only creates stability but also allows interop > to bloom without prior planning. And while not a technical point, the > increased room for competition always helps growth in the area too. > > Although OGP is only a threadbare framework at the moment, one of its major > selling points is service decoupling. It has only decoupled two services at > this time, the agent identity service and world region service, so there is > a long way to go yet, but it's a start. > > You have highlighted *communications* as another area that is an extremely > strong candidate for service decoupling, and in another thread we have been > discussing the need for a decoupled *asset storage service<http://www.ietf.org/mail-archive/web/mmox/current/msg01243.html> > * as well, given that one's inventory will comprise objects from an > arbitrary number of worlds and therefore should not be tied to an identity > provider. Charles alluded to avatar and object presence in his points 3 and > 4, and decoupling object/asset storage services would make those a lot > easier to achieve as well. > > I hope that we can express our thoughts about early wins in terms of such > services, because the web provides a very strong precedent that we can > leverage in this area, and the large number of supporting frameworks for > services can facilitate progress immeasureably. > > > Morgaine. > > > > > > > > > On Sun, Mar 29, 2009 at 5:25 PM, Larry Masinter <masinter@adobe.com>wrote: > >> If you start horizontally, you might get significant value >> without having to overcome some really difficult problems >> of interaction between incompatible world models. >> >> Object interoperability is hard, because every world has >> a different model for objects, geography, movement, physics >> and so forth. >> >> Communication interoperability seems quite feasible: >> chat using extensions to XMPP/Jabber, voice using SIP, >> location using extensions to Geopriv, etc. >> >> I could see also agreeing on a form of GUIDs for object >> references and a way of discovering metadata about >> objects as well as content negotiation for object >> representations. >> >> It's interesting to think about world<->world communication >> as an extension of in-world <-> real-world communication, >> e.g., to google-talk to avatars using Jabber. >> >> Many people seem to have flickr/facebook/etc. identities >> for their avatars independently of the ones for their >> "real" selves, so this isn't too far-fetched a concept. >> >> Getting some success on inter-world communication, >> even if it is for a narrow application like "chat", >> will help enormously in establishing the credibility >> of any standards effort. >> >> >> (historical reference: >> http://larry.masinter.net/MOOGopher.pdf ) >> >> (IMHO caveat always applies) >> >> Larry >> -- >> http://larry.masinter.net >> >> _______________________________________________ >> mmox mailing list >> mmox@ietf.org >> https://www.ietf.org/mailman/listinfo/mmox >> > > > _______________________________________________ > mmox mailing list > mmox@ietf.org > https://www.ietf.org/mailman/listinfo/mmox > > -- Charles Krinke OpenSim Core Developer OSGrid Director
- [mmox] Creating walled gardens considered harmful Morgaine
- Re: [mmox] Creating walled gardens considered har… Lisa Dusseault
- Re: [mmox] Creating walled gardens considered har… Lawson English
- Re: [mmox] Creating walled gardens considered har… Jon Watte
- Re: [mmox] Creating walled gardens considered har… Hurliman, John
- Re: [mmox] Creating walled gardens considered har… Mystical Demina
- Re: [mmox] Creating walled gardens considered har… Charles Krinke
- Re: [mmox] Creating walled gardens considered har… Christian Scholz
- Re: [mmox] Creating walled gardens considered har… Jon Watte
- Re: [mmox] Creating walled gardens considered har… Morgaine
- Re: [mmox] Creating walled gardens considered har… Jon Watte
- Re: [mmox] Creating walled gardens considered har… Morgaine
- Re: [mmox] Creating walled gardens considered har… Morgaine
- Re: [mmox] Creating walled gardens considered har… Charles Krinke
- Re: [mmox] Creating walled gardens considered har… Jon Watte
- Re: [mmox] Creating walled gardens considered har… Jon Watte
- Re: [mmox] Creating walled gardens considered har… James Kempf
- Re: [mmox] Creating walled gardens considered har… Morgaine
- Re: [mmox] Creating walled gardens considered har… Charles Krinke
- Re: [mmox] Creating walled gardens considered har… zedmaster
- Re: [mmox] Creating walled gardens considered har… Morgaine
- Re: [mmox] Creating walled gardens considered har… Charles Krinke
- Re: [mmox] Creating walled gardens considered har… Morgaine
- Re: [mmox] Creating walled gardens considered har… Charles Krinke
- Re: [mmox] Creating walled gardens considered har… Morgaine
- Re: [mmox] Creating walled gardens considered har… Jon Watte
- Re: [mmox] Creating walled gardens considered har… Jon Watte
- Re: [mmox] Creating walled gardens considered har… Charles Krinke
- Re: [mmox] Creating walled gardens considered har… Jon Watte
- Re: [mmox] Creating walled gardens considered har… Morgaine
- Re: [mmox] Creating walled gardens considered har… Morgaine
- Re: [mmox] Creating walled gardens considered har… Charles Krinke
- Re: [mmox] Creating walled gardens considered har… Jon Watte
- Re: [mmox] Creating walled gardens considered har… Morgaine
- Re: [mmox] Creating walled gardens considered har… Kajikawa Jeremy
- [mmox] charter scope, thinking horizontally Larry Masinter
- Re: [mmox] charter scope, thinking horizontally Charles Krinke
- Re: [mmox] charter scope, thinking horizontally Morgaine
- Re: [mmox] charter scope, thinking horizontally Charles Krinke
- Re: [mmox] Creating walled gardens considered har… Jon Watte
- Re: [mmox] charter scope, thinking horizontally Jon Watte
- Re: [mmox] charter scope, thinking horizontally Larry Masinter
- Re: [mmox] charter scope, thinking horizontally Charles Krinke
- Re: [mmox] charter scope, thinking horizontally Jon Watte
- Re: [mmox] Creating walled gardens considered har… Morgaine
- Re: [mmox] Creating walled gardens considered har… Jon Watte
- Re: [mmox] Creating walled gardens considered har… James Stallings II
- Re: [mmox] Creating walled gardens considered har… Jon Watte
- Re: [mmox] Creating walled gardens considered har… Kari Lippert
- Re: [mmox] Creating walled gardens considered har… Morgaine
- Re: [mmox] Creating walled gardens considered har… Jon Watte
- Re: [mmox] Creating walled gardens considered har… Lisa Dusseault
- Re: [mmox] Creating walled gardens considered har… Jon Watte
- Re: [mmox] Creating walled gardens considered har… Dan Olivares
- Re: [mmox] Creating walled gardens considered har… Charles Krinke
- Re: [mmox] Creating walled gardens considered har… Larry Masinter
- Re: [mmox] Creating walled gardens considered har… Morgaine
- Re: [mmox] Creating walled gardens considered har… Mystical Demina
- Re: [mmox] Creating walled gardens considered har… Morgaine
- Re: [mmox] Creating walled gardens considered har… Jon Watte
- Re: [mmox] Creating walled gardens considered har… Jon Watte
- Re: [mmox] Creating walled gardens considered har… Christian Scholz