Re: [mmox] charter scope, thinking horizontally

Charles Krinke <charles.krinke@gmail.com> Mon, 30 March 2009 00:53 UTC

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Date: Sun, 29 Mar 2009 16:54:39 -0800
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From: Charles Krinke <charles.krinke@gmail.com>
To: Jon Watte <jwatte@gmail.com>
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Subject: Re: [mmox] charter scope, thinking horizontally
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Matters not. Some folks prefer typing, some prefer voice. Either or both
options are reasonable and supported by many virtual worlds, including the
ones currently supporting interop.

The key is to move forward in a logical, step by step manner in implementing
more interop.

Charles Krinke
OpenSim Core Developer
OSGrid Director


On Sun, Mar 29, 2009 at 3:50 PM, Jon Watte <jwatte@gmail.com> wrote:

> Charles Krinke wrote:
>
>> I would concur. Making in-roads in getting chat working between more
>> virtual worlds is to everyone's advantage.
>>
>
> Well, theoretically that is already solved by XMPP, right?
>
> Also, it turns out that OLIVE is very not focused on text chat at all; it
> is almost entirely designed for voice comms. Of course, we already do SIP
> interoperability, so it's unclear whether there's much to do that, either.
>
> If a virtual world exposed a XMPP chat service, and SIP endpoints for each
> avatar, using the protocols that already exist, then what else is there to
> do to declare this working? What, specifically, are the unsolved problems
> with regards to using XMPP and SIP in the context of virtual worlds?
>
> The only one I can think of is properly tying presence into the SIP call,
> such that the voice comes from the right 3D location (we use an out-of-bound
> message for that right now).
>
> Sincerely,
>
> jw
>
>


-- 
Charles Krinke
OpenSim Core Developer
OSGrid Director